--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
+
+local enabled_all = false
+
local function modname_valid(name)
return not name:find("[^a-z0-9_]")
end
end
end
end
-
- retval = retval ..
- "button[8.75,0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
- "textlist[5.5,0.75;5.75,5.25;world_config_modlist;"
-
+ if enabled_all then
+ retval = retval ..
+ "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" ..
+ "textlist[5.5,0.75;5.75,5.25;world_config_modlist;"
+ else
+ retval = retval ..
+ "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" ..
+ "textlist[5.5,0.75;5.75,5.25;world_config_modlist;"
+ end
retval = retval .. modmgr.render_modlist(data.list)
retval = retval .. ";" .. data.selected_mod .."]"
return true
end
- if fields["btn_all_mods"] then
+ if fields.btn_enable_all_mods then
local list = this.data.list:get_raw_list()
- for i=1,#list,1 do
- if list[i].typ ~= "game_mod" and
- not list[i].is_modpack then
+ for i = 1, #list do
+ if list[i].typ ~= "game_mod" and not list[i].is_modpack then
list[i].enabled = true
end
end
+ enabled_all = true
+ return true
+ end
+
+ if fields.btn_disable_all_mods then
+ local list = this.data.list:get_raw_list()
+
+ for i = 1, #list do
+ if list[i].typ ~= "game_mod" and not list[i].is_modpack then
+ list[i].enabled = false
+ end
+ end
+ enabled_all = false
return true
end