liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
- freezemelt = "default:snow",
post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
+ groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
minetest.register_node("default:water_source", {
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
- freezemelt = "default:ice",
post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
+ groups = {water=3, liquid=3, puts_out_fire=1},
})
minetest.register_node("default:lava_flowing", {
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
- groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,hot=2},
+ groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
paramtype2 = "facedir",
light_source = 8,
drop = "default:furnace",
- groups = {cracky=2, not_in_creative_inventory=1,hot=1},
+ groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
tiles = {"default_ice.png"},
is_ground_content = true,
paramtype = "light",
- freezemelt = "default:water_source",
- groups = {cracky=3, melts=1},
+ groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
is_ground_content = true,
paramtype = "light",
buildable_to = true,
- leveled = 7,
drawtype = "nodebox",
- freezemelt = "default:water_flowing",
node_box = {
- type = "leveled",
+ type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
},
},
- groups = {crumbly=3,falling_node=1, melts=1, float=1},
+ groups = {crumbly=3,falling_node=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},
description = "Snow Block",
tiles = {"default_snow.png"},
is_ground_content = true,
- freezemelt = "default:water_source",
- groups = {crumbly=3, melts=1},
+ groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.25},
dug = {name="default_snow_footstep", gain=0.75},