local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
- minetest.log("action", name
+ minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
if user and not user:get_player_control().sneak then
local n = minetest.get_node(pointed_thing.under)
local nn = n.name
- if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
- return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, user, itemstack) or itemstack
+ local ndef = minetest.registered_nodes[nn]
+ if ndef and ndef.on_rightclick then
+ return ndef.on_rightclick(
+ pointed_thing.under,
+ n, user,
+ itemstack) or itemstack
end
end
local place_liquid = function(pos, node, source, flowing, fullness)
if check_protection(pos,
- user:get_player_name(),
+ user and user:get_player_name() or "",
"place "..source) then
return
end
- if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
- minetest.add_node(pos, {name=source, param2=fullness})
+ if math.floor(fullness/128) == 1 or
+ not minetest.setting_getbool("liquid_finite") then
+ minetest.add_node(pos, {name=source,
+ param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
end
if fullness >= LIQUID_MAX then
- minetest.add_node(pos, {name=source, param2=LIQUID_MAX})
+ minetest.add_node(pos, {name=source,
+ param2=LIQUID_MAX})
else
- minetest.add_node(pos, {name=flowing, param2=fullness})
+ minetest.add_node(pos, {name=flowing,
+ param2=fullness})
end
end
if minetest.registered_nodes[node.name].buildable_to then
-- buildable; replace the node
- place_liquid(pointed_thing.under, node, source, flowing, fullness)
+ place_liquid(pointed_thing.under, node,
+ source, flowing, fullness)
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
local node = minetest.get_node(pointed_thing.above)
if minetest.registered_nodes[node.name].buildable_to then
- place_liquid(pointed_thing.above, node, source, flowing, fullness)
+ place_liquid(pointed_thing.above,
+ node, source,
+ flowing, fullness)
else
-- do not remove the bucket with the liquid
return
-- Check if pointing to a liquid source
node = minetest.get_node(pointed_thing.under)
liquiddef = bucket.liquids[node.name]
- if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
- (node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
-
+ if liquiddef ~= nil and liquiddef.itemname ~= nil and
+ (node.name == liquiddef.source or
+ (node.name == liquiddef.flowing and
+ minetest.setting_getbool("liquid_finite"))) then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
minetest.add_node(pointed_thing.under, {name="air"})
- if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
- return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
+ if node.name == liquiddef.source then
+ node.param2 = LIQUID_MAX
+ end
+ return ItemStack({name = liquiddef.itemname,
+ metadata = tostring(node.param2)})
end
end,
})