Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
if PLATFORM == "Android" then
tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
else
- tabs.singleplayer = dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
- tabs.multiplayer = dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
- tabs.server = dofile(menupath .. DIR_DELIM .. "tab_server.lua")
+ tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
+ tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
end
tv_main:add(tabs.settings)
else
tv_main:set_autosave_tab(true)
- tv_main:add(tabs.singleplayer)
- tv_main:add(tabs.multiplayer)
- tv_main:add(tabs.server)
+ tv_main:add(tabs.local_game)
+ tv_main:add(tabs.play_online)
tv_main:add(tabs.settings)
tv_main:add(tabs.texturepacks)
end
end
init_globals()
-
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+local function current_game()
+ local last_game_id = core.settings:get("menu_last_game")
+ local game, index = gamemgr.find_by_gameid(last_game_id)
+
+ return game
+end
+
+local function singleplayer_refresh_gamebar()
+
+ local old_bar = ui.find_by_name("game_button_bar")
+
+ if old_bar ~= nil then
+ old_bar:delete()
+ end
+
+ local function game_buttonbar_button_handler(fields)
+ for key,value in pairs(fields) do
+ for j=1,#gamemgr.games,1 do
+ if ("game_btnbar_" .. gamemgr.games[j].id == key) then
+ mm_texture.update("singleplayer", gamemgr.games[j])
+ core.set_topleft_text(gamemgr.games[j].name)
+ core.settings:set("menu_last_game",gamemgr.games[j].id)
+ menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
+ local index = filterlist.get_current_index(menudata.worldlist,
+ tonumber(core.settings:get("mainmenu_last_selected_world")))
+ if not index or index < 1 then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil and selected < #menudata.worldlist:get_list() then
+ index = selected
+ else
+ index = #menudata.worldlist:get_list()
+ end
+ end
+ menu_worldmt_legacy(index)
+ return true
+ end
+ end
+ end
+ end
+
+ local btnbar = buttonbar_create("game_button_bar",
+ game_buttonbar_button_handler,
+ {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
+
+ for i=1,#gamemgr.games,1 do
+ local btn_name = "game_btnbar_" .. gamemgr.games[i].id
+
+ local image = nil
+ local text = nil
+ local tooltip = core.formspec_escape(gamemgr.games[i].name)
+
+ if gamemgr.games[i].menuicon_path ~= nil and
+ gamemgr.games[i].menuicon_path ~= "" then
+ image = core.formspec_escape(gamemgr.games[i].menuicon_path)
+ else
+
+ local part1 = gamemgr.games[i].id:sub(1,5)
+ local part2 = gamemgr.games[i].id:sub(6,10)
+ local part3 = gamemgr.games[i].id:sub(11)
+
+ text = part1 .. "\n" .. part2
+ if part3 ~= nil and
+ part3 ~= "" then
+ text = text .. "\n" .. part3
+ end
+ end
+ btnbar:add_button(btn_name, text, image, tooltip)
+ end
+end
+
+local function get_formspec(tabview, name, tabdata)
+ local retval = ""
+
+ local index = filterlist.get_current_index(menudata.worldlist,
+ tonumber(core.settings:get("mainmenu_last_selected_world"))
+ )
+
+ retval = retval ..
+ "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(core.settings:get_bool("creative_mode")) .. "]"..
+ "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(core.settings:get_bool("enable_damage")) .. "]"..
+ "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
+ dump(core.settings:get_bool("enable_server")) .. "]" ..
+ "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+ menu_render_worldlist() ..
+ ";" .. index .. "]"
+
+ if core.settings:get_bool("enable_server") then
+ retval = retval ..
+ "button[8.5,5;3.25,0.5;play;".. fgettext("Host Game") .. "]" ..
+ "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
+ dump(core.settings:get_bool("server_announce")) .. "]" ..
+ "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
+ "field[0.55,3.2;3.5,0.5;te_playername;;" ..
+ core.formspec_escape(core.settings:get("name")) .. "]" ..
+ "pwdfield[0.55,4;3.5,0.5;te_passwd;]"
+
+ local bind_addr = core.settings:get("bind_address")
+ if bind_addr ~= nil and bind_addr ~= "" then
+ retval = retval ..
+ "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
+ core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
+ "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
+ core.formspec_escape(core.settings:get("port")) .. "]"
+ else
+ retval = retval ..
+ "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
+ core.formspec_escape(core.settings:get("port")) .. "]"
+ end
+ else
+ retval = retval ..
+ "button[8.5,5;3.25,0.5;play;".. fgettext("Play Game") .. "]"
+ end
+
+ return retval
+end
+
+local function main_button_handler(this, fields, name, tabdata)
+
+ assert(name == "local")
+
+ local world_doubleclick = false
+
+ if fields["sp_worlds"] ~= nil then
+ local event = core.explode_textlist_event(fields["sp_worlds"])
+ local selected = core.get_textlist_index("sp_worlds")
+
+ menu_worldmt_legacy(selected)
+
+ if event.type == "DCL" then
+ world_doubleclick = true
+ end
+
+ if event.type == "CHG" and selected ~= nil then
+ core.settings:set("mainmenu_last_selected_world",
+ menudata.worldlist:get_raw_index(selected))
+ return true
+ end
+ end
+
+ if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
+ return true
+ end
+
+ if fields["cb_creative_mode"] then
+ core.settings:set("creative_mode", fields["cb_creative_mode"])
+ local selected = core.get_textlist_index("sp_worlds")
+ menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
+
+ return true
+ end
+
+ if fields["cb_enable_damage"] then
+ core.settings:set("enable_damage", fields["cb_enable_damage"])
+ local selected = core.get_textlist_index("sp_worlds")
+ menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
+
+ return true
+ end
+
+ if fields["cb_server"] then
+ core.settings:set("enable_server", fields["cb_server"])
+
+ return true
+ end
+
+ if fields["cb_server_announce"] then
+ core.settings:set("server_announce", fields["cb_server_announce"])
+ local selected = core.get_textlist_index("srv_worlds")
+ menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
+
+ return true
+ end
+
+ if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
+ local selected = core.get_textlist_index("sp_worlds")
+ gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
+
+ if core.settings:get_bool("enable_server") then
+ if selected ~= nil and gamedata.selected_world ~= 0 then
+ gamedata.playername = fields["te_playername"]
+ gamedata.password = fields["te_passwd"]
+ gamedata.port = fields["te_serverport"]
+ gamedata.address = ""
+
+ core.settings:set("port",gamedata.port)
+ if fields["te_serveraddr"] ~= nil then
+ core.settings:set("bind_address",fields["te_serveraddr"])
+ end
+
+ --update last game
+ local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+ if world then
+ local game, index = gamemgr.find_by_gameid(world.gameid)
+ core.settings:set("menu_last_game", game.id)
+ end
+
+ core.start()
+ else
+ gamedata.errormessage =
+ fgettext("No world created or selected!")
+ end
+ else
+ if selected ~= nil and gamedata.selected_world ~= 0 then
+ gamedata.singleplayer = true
+ core.start()
+ else
+ gamedata.errormessage =
+ fgettext("No world created or selected!")
+ end
+ return true
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ local create_world_dlg = create_create_world_dlg(true)
+ create_world_dlg:set_parent(this)
+ this:hide()
+ create_world_dlg:show()
+ mm_texture.update("singleplayer",current_game())
+ return true
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil and
+ selected <= menudata.worldlist:size() then
+ local world = menudata.worldlist:get_list()[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ local index = menudata.worldlist:get_raw_index(selected)
+ local delete_world_dlg = create_delete_world_dlg(world.name,index)
+ delete_world_dlg:set_parent(this)
+ this:hide()
+ delete_world_dlg:show()
+ mm_texture.update("singleplayer",current_game())
+ end
+ end
+
+ return true
+ end
+
+ if fields["world_configure"] ~= nil then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil then
+ local configdialog =
+ create_configure_world_dlg(
+ menudata.worldlist:get_raw_index(selected))
+
+ if (configdialog ~= nil) then
+ configdialog:set_parent(this)
+ this:hide()
+ configdialog:show()
+ mm_texture.update("singleplayer",current_game())
+ end
+ end
+
+ return true
+ end
+end
+
+local function on_change(type, old_tab, new_tab)
+ local buttonbar = ui.find_by_name("game_button_bar")
+
+ if ( buttonbar == nil ) then
+ singleplayer_refresh_gamebar()
+ buttonbar = ui.find_by_name("game_button_bar")
+ end
+
+ if (type == "ENTER") then
+ local game = current_game()
+
+ if game then
+ menudata.worldlist:set_filtercriteria(game.id)
+ core.set_topleft_text(game.name)
+ mm_texture.update("singleplayer",game)
+ end
+ buttonbar:show()
+ else
+ menudata.worldlist:set_filtercriteria(nil)
+ buttonbar:hide()
+ core.set_topleft_text("")
+ mm_texture.update(new_tab,nil)
+ end
+end
+
+--------------------------------------------------------------------------------
+return {
+ name = "local",
+ caption = fgettext("Local Game"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = main_button_handler,
+ on_change = on_change
+}
+++ /dev/null
---Minetest
---Copyright (C) 2014 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
---------------------------------------------------------------------------------
-local function get_formspec(tabview, name, tabdata)
- -- Update the cached supported proto info,
- -- it may have changed after a change by the settings menu.
- common_update_cached_supp_proto()
- local fav_selected = nil
- if menudata.search_result then
- fav_selected = menudata.search_result[tabdata.fav_selected]
- else
- fav_selected = menudata.favorites[tabdata.fav_selected]
- end
-
- if not tabdata.search_for then
- tabdata.search_for = ""
- end
-
- local retval =
- -- Search
- "field[0.15,0.35;6.05,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
- "button[5.8,0.1;2,0.1;btn_mp_search;" .. fgettext("Search") .. "]" ..
-
- -- Address / Port
- "label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
- "field[8,0.65;3.25,0.5;te_address;;" ..
- core.formspec_escape(core.settings:get("address")) .. "]" ..
- "field[11.1,0.65;1.4,0.5;te_port;;" ..
- core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
-
- -- Name / Password
- "label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
- "field[8,1.85;2.9,0.5;te_name;;" ..
- core.formspec_escape(core.settings:get("name")) .. "]" ..
- "pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
-
- -- Description Background
- "box[7.73,2.25;4.25,2.6;#999999]"..
-
- -- Connect
- "button[10.1,5.15;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]"
-
- if tabdata.fav_selected and fav_selected then
- if gamedata.fav then
- retval = retval .. "button[7.75,5.15;2.3,0.5;btn_delete_favorite;" ..
- fgettext("Del. Favorite") .. "]"
- end
- if fav_selected.description then
- retval = retval .. "textarea[8.1,2.3;4.23,2.9;;" ..
- core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
- end
- end
-
- --favourites
- retval = retval .. "tablecolumns[" ..
- image_column(fgettext("Favorite"), "favorite") .. ";" ..
- image_column(fgettext("Ping")) .. ",padding=0.25;" ..
- "color,span=3;" ..
- "text,align=right;" .. -- clients
- "text,align=center,padding=0.25;" .. -- "/"
- "text,align=right,padding=0.25;" .. -- clients_max
- image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
- image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
- image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
- "color,span=1;" ..
- "text,padding=1]" ..
- "table[-0.15,0.6;7.75,5.15;favourites;"
-
- if menudata.search_result then
- for i = 1, #menudata.search_result do
- local favs = core.get_favorites("local")
- local server = menudata.search_result[i]
-
- for fav_id = 1, #favs do
- if server.address == favs[fav_id].address and
- server.port == favs[fav_id].port then
- server.is_favorite = true
- end
- end
-
- if i ~= 1 then
- retval = retval .. ","
- end
-
- retval = retval .. render_serverlist_row(server, server.is_favorite)
- end
- elseif #menudata.favorites > 0 then
- local favs = core.get_favorites("local")
- if #favs > 0 then
- for i = 1, #favs do
- for j = 1, #menudata.favorites do
- if menudata.favorites[j].address == favs[i].address and
- menudata.favorites[j].port == favs[i].port then
- table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
- end
- end
- if favs[i].address ~= menudata.favorites[i].address then
- table.insert(menudata.favorites, i, favs[i])
- end
- end
- end
- retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
- for i = 2, #menudata.favorites do
- retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
- end
- end
-
- if tabdata.fav_selected then
- retval = retval .. ";" .. tabdata.fav_selected .. "]"
- else
- retval = retval .. ";0]"
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-local function main_button_handler(tabview, fields, name, tabdata)
- local serverlist = menudata.search_result or menudata.favorites
-
- if fields.te_name then
- gamedata.playername = fields.te_name
- core.settings:set("name", fields.te_name)
- end
-
- if fields.favourites then
- local event = core.explode_table_event(fields.favourites)
- local fav = serverlist[event.row]
-
- if event.type == "DCL" then
- if event.row <= #serverlist then
- if menudata.favorites_is_public and
- not is_server_protocol_compat_or_error(
- fav.proto_min, fav.proto_max) then
- return true
- end
-
- gamedata.address = fav.address
- gamedata.port = fav.port
- gamedata.playername = fields.te_name
- gamedata.selected_world = 0
-
- if fields.te_pwd then
- gamedata.password = fields.te_pwd
- end
-
- gamedata.servername = fav.name
- gamedata.serverdescription = fav.description
-
- if gamedata.address and gamedata.port then
- core.settings:set("address", gamedata.address)
- core.settings:set("remote_port", gamedata.port)
- core.start()
- end
- end
- return true
- end
-
- if event.type == "CHG" then
- if event.row <= #serverlist then
- gamedata.fav = false
- local favs = core.get_favorites("local")
- local address = fav.address
- local port = fav.port
- gamedata.serverdescription = fav.description
-
- for i = 1, #favs do
- if fav.address == favs[i].address and
- fav.port == favs[i].port then
- gamedata.fav = true
- end
- end
-
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
- end
- tabdata.fav_selected = event.row
- end
- return true
- end
- end
-
- if fields.key_up or fields.key_down then
- local fav_idx = core.get_table_index("favourites")
- local fav = serverlist[fav_idx]
-
- if fav_idx then
- if fields.key_up and fav_idx > 1 then
- fav_idx = fav_idx - 1
- elseif fields.key_down and fav_idx < #menudata.favorites then
- fav_idx = fav_idx + 1
- end
- else
- fav_idx = 1
- end
-
- if not menudata.favorites or not fav then
- tabdata.fav_selected = 0
- return true
- end
-
- local address = fav.address
- local port = fav.port
- gamedata.serverdescription = fav.description
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
- end
-
- tabdata.fav_selected = fav_idx
- return true
- end
-
- if fields.btn_delete_favorite then
- local current_favourite = core.get_table_index("favourites")
- if not current_favourite then return end
-
- core.delete_favorite(current_favourite)
- asyncOnlineFavourites()
- tabdata.fav_selected = nil
-
- core.settings:set("address", "")
- core.settings:set("remote_port", "30000")
- return true
- end
-
- if fields.btn_mp_search or fields.key_enter_field == "te_search" then
- tabdata.fav_selected = 1
- local input = fields.te_search:lower()
- tabdata.search_for = fields.te_search
-
- if #menudata.favorites < 2 then
- return true
- end
-
- menudata.search_result = {}
-
- -- setup the keyword list
- local keywords = {}
- for word in input:gmatch("%S+") do
- table.insert(keywords, word)
- end
-
- if #keywords == 0 then
- menudata.search_result = nil
- return true
- end
-
- -- Search the serverlist
- local search_result = {}
- for i = 1, #menudata.favorites do
- local server = menudata.favorites[i]
- local found = 0
- for k = 1, #keywords do
- local keyword = keywords[k]
- if server.name then
- local name = server.name:lower()
- local _, count = name:gsub(keyword, keyword)
- found = found + count * 4
- end
-
- if server.description then
- local desc = server.description:lower()
- local _, count = desc:gsub(keyword, keyword)
- found = found + count * 2
- end
- end
- if found > 0 then
- local points = (#menudata.favorites - i) / 5 + found
- server.points = points
- table.insert(search_result, server)
- end
- end
- if #search_result > 0 then
- table.sort(search_result, function(a, b)
- return a.points > b.points
- end)
- menudata.search_result = search_result
- local first_server = search_result[1]
- core.settings:set("address", first_server.address)
- core.settings:set("remote_port", first_server.port)
- end
- return true
- end
-
- if (fields.btn_mp_connect or fields.key_enter)
- and fields.te_address ~= "" and fields.te_port then
- gamedata.playername = fields.te_name
- gamedata.password = fields.te_pwd
- gamedata.address = fields.te_address
- gamedata.port = fields.te_port
- gamedata.selected_world = 0
- local fav_idx = core.get_table_index("favourites")
- local fav = serverlist[fav_idx]
-
- if fav_idx and fav_idx <= #serverlist and
- fav.address == fields.te_address and
- fav.port == fields.te_port then
-
- gamedata.servername = fav.name
- gamedata.serverdescription = fav.description
-
- if menudata.favorites_is_public and
- not is_server_protocol_compat_or_error(
- fav.proto_min, fav.proto_max) then
- return true
- end
- else
- gamedata.servername = ""
- gamedata.serverdescription = ""
- end
-
- core.settings:set("address", fields.te_address)
- core.settings:set("remote_port", fields.te_port)
-
- core.start()
- return true
- end
- return false
-end
-
-local function on_change(type, old_tab, new_tab)
- if type == "LEAVE" then return end
- asyncOnlineFavourites()
-end
-
---------------------------------------------------------------------------------
-return {
- name = "multiplayer",
- caption = fgettext("Client"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = on_change
-}
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+local function get_formspec(tabview, name, tabdata)
+ -- Update the cached supported proto info,
+ -- it may have changed after a change by the settings menu.
+ common_update_cached_supp_proto()
+ local fav_selected = nil
+ if menudata.search_result then
+ fav_selected = menudata.search_result[tabdata.fav_selected]
+ else
+ fav_selected = menudata.favorites[tabdata.fav_selected]
+ end
+
+ if not tabdata.search_for then
+ tabdata.search_for = ""
+ end
+
+ local retval =
+ -- Search
+ "field[0.15,0.35;6.05,0.27;te_search;;"..core.formspec_escape(tabdata.search_for).."]"..
+ "button[5.8,0.1;2,0.1;btn_mp_search;" .. fgettext("Search") .. "]" ..
+
+ -- Address / Port
+ "label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
+ "field[8,0.65;3.25,0.5;te_address;;" ..
+ core.formspec_escape(core.settings:get("address")) .. "]" ..
+ "field[11.1,0.65;1.4,0.5;te_port;;" ..
+ core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
+
+ -- Name / Password
+ "label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
+ "field[8,1.85;2.9,0.5;te_name;;" ..
+ core.formspec_escape(core.settings:get("name")) .. "]" ..
+ "pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
+
+ -- Description Background
+ "box[7.73,2.25;4.25,2.6;#999999]"..
+
+ -- Connect
+ "button[10.1,5.15;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]"
+
+ if tabdata.fav_selected and fav_selected then
+ if gamedata.fav then
+ retval = retval .. "button[7.75,5.15;2.3,0.5;btn_delete_favorite;" ..
+ fgettext("Del. Favorite") .. "]"
+ end
+ if fav_selected.description then
+ retval = retval .. "textarea[8.1,2.3;4.23,2.9;;" ..
+ core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
+ end
+ end
+
+ --favourites
+ retval = retval .. "tablecolumns[" ..
+ image_column(fgettext("Favorite"), "favorite") .. ";" ..
+ image_column(fgettext("Ping")) .. ",padding=0.25;" ..
+ "color,span=3;" ..
+ "text,align=right;" .. -- clients
+ "text,align=center,padding=0.25;" .. -- "/"
+ "text,align=right,padding=0.25;" .. -- clients_max
+ image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
+ image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
+ image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
+ "color,span=1;" ..
+ "text,padding=1]" ..
+ "table[-0.15,0.6;7.75,5.15;favourites;"
+
+ if menudata.search_result then
+ for i = 1, #menudata.search_result do
+ local favs = core.get_favorites("local")
+ local server = menudata.search_result[i]
+
+ for fav_id = 1, #favs do
+ if server.address == favs[fav_id].address and
+ server.port == favs[fav_id].port then
+ server.is_favorite = true
+ end
+ end
+
+ if i ~= 1 then
+ retval = retval .. ","
+ end
+
+ retval = retval .. render_serverlist_row(server, server.is_favorite)
+ end
+ elseif #menudata.favorites > 0 then
+ local favs = core.get_favorites("local")
+ if #favs > 0 then
+ for i = 1, #favs do
+ for j = 1, #menudata.favorites do
+ if menudata.favorites[j].address == favs[i].address and
+ menudata.favorites[j].port == favs[i].port then
+ table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
+ end
+ end
+ if favs[i].address ~= menudata.favorites[i].address then
+ table.insert(menudata.favorites, i, favs[i])
+ end
+ end
+ end
+ retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
+ for i = 2, #menudata.favorites do
+ retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
+ end
+ end
+
+ if tabdata.fav_selected then
+ retval = retval .. ";" .. tabdata.fav_selected .. "]"
+ else
+ retval = retval .. ";0]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+local function main_button_handler(tabview, fields, name, tabdata)
+ local serverlist = menudata.search_result or menudata.favorites
+
+ if fields.te_name then
+ gamedata.playername = fields.te_name
+ core.settings:set("name", fields.te_name)
+ end
+
+ if fields.favourites then
+ local event = core.explode_table_event(fields.favourites)
+ local fav = serverlist[event.row]
+
+ if event.type == "DCL" then
+ if event.row <= #serverlist then
+ if menudata.favorites_is_public and
+ not is_server_protocol_compat_or_error(
+ fav.proto_min, fav.proto_max) then
+ return true
+ end
+
+ gamedata.address = fav.address
+ gamedata.port = fav.port
+ gamedata.playername = fields.te_name
+ gamedata.selected_world = 0
+
+ if fields.te_pwd then
+ gamedata.password = fields.te_pwd
+ end
+
+ gamedata.servername = fav.name
+ gamedata.serverdescription = fav.description
+
+ if gamedata.address and gamedata.port then
+ core.settings:set("address", gamedata.address)
+ core.settings:set("remote_port", gamedata.port)
+ core.start()
+ end
+ end
+ return true
+ end
+
+ if event.type == "CHG" then
+ if event.row <= #serverlist then
+ gamedata.fav = false
+ local favs = core.get_favorites("local")
+ local address = fav.address
+ local port = fav.port
+ gamedata.serverdescription = fav.description
+
+ for i = 1, #favs do
+ if fav.address == favs[i].address and
+ fav.port == favs[i].port then
+ gamedata.fav = true
+ end
+ end
+
+ if address and port then
+ core.settings:set("address", address)
+ core.settings:set("remote_port", port)
+ end
+ tabdata.fav_selected = event.row
+ end
+ return true
+ end
+ end
+
+ if fields.key_up or fields.key_down then
+ local fav_idx = core.get_table_index("favourites")
+ local fav = serverlist[fav_idx]
+
+ if fav_idx then
+ if fields.key_up and fav_idx > 1 then
+ fav_idx = fav_idx - 1
+ elseif fields.key_down and fav_idx < #menudata.favorites then
+ fav_idx = fav_idx + 1
+ end
+ else
+ fav_idx = 1
+ end
+
+ if not menudata.favorites or not fav then
+ tabdata.fav_selected = 0
+ return true
+ end
+
+ local address = fav.address
+ local port = fav.port
+ gamedata.serverdescription = fav.description
+ if address and port then
+ core.settings:set("address", address)
+ core.settings:set("remote_port", port)
+ end
+
+ tabdata.fav_selected = fav_idx
+ return true
+ end
+
+ if fields.btn_delete_favorite then
+ local current_favourite = core.get_table_index("favourites")
+ if not current_favourite then return end
+
+ core.delete_favorite(current_favourite)
+ asyncOnlineFavourites()
+ tabdata.fav_selected = nil
+
+ core.settings:set("address", "")
+ core.settings:set("remote_port", "30000")
+ return true
+ end
+
+ if fields.btn_mp_search or fields.key_enter_field == "te_search" then
+ tabdata.fav_selected = 1
+ local input = fields.te_search:lower()
+ tabdata.search_for = fields.te_search
+
+ if #menudata.favorites < 2 then
+ return true
+ end
+
+ menudata.search_result = {}
+
+ -- setup the keyword list
+ local keywords = {}
+ for word in input:gmatch("%S+") do
+ table.insert(keywords, word)
+ end
+
+ if #keywords == 0 then
+ menudata.search_result = nil
+ return true
+ end
+
+ -- Search the serverlist
+ local search_result = {}
+ for i = 1, #menudata.favorites do
+ local server = menudata.favorites[i]
+ local found = 0
+ for k = 1, #keywords do
+ local keyword = keywords[k]
+ if server.name then
+ local name = server.name:lower()
+ local _, count = name:gsub(keyword, keyword)
+ found = found + count * 4
+ end
+
+ if server.description then
+ local desc = server.description:lower()
+ local _, count = desc:gsub(keyword, keyword)
+ found = found + count * 2
+ end
+ end
+ if found > 0 then
+ local points = (#menudata.favorites - i) / 5 + found
+ server.points = points
+ table.insert(search_result, server)
+ end
+ end
+ if #search_result > 0 then
+ table.sort(search_result, function(a, b)
+ return a.points > b.points
+ end)
+ menudata.search_result = search_result
+ local first_server = search_result[1]
+ core.settings:set("address", first_server.address)
+ core.settings:set("remote_port", first_server.port)
+ end
+ return true
+ end
+
+ if (fields.btn_mp_connect or fields.key_enter)
+ and fields.te_address ~= "" and fields.te_port then
+ gamedata.playername = fields.te_name
+ gamedata.password = fields.te_pwd
+ gamedata.address = fields.te_address
+ gamedata.port = fields.te_port
+ gamedata.selected_world = 0
+ local fav_idx = core.get_table_index("favourites")
+ local fav = serverlist[fav_idx]
+
+ if fav_idx and fav_idx <= #serverlist and
+ fav.address == fields.te_address and
+ fav.port == fields.te_port then
+
+ gamedata.servername = fav.name
+ gamedata.serverdescription = fav.description
+
+ if menudata.favorites_is_public and
+ not is_server_protocol_compat_or_error(
+ fav.proto_min, fav.proto_max) then
+ return true
+ end
+ else
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
+ end
+
+ core.settings:set("address", fields.te_address)
+ core.settings:set("remote_port", fields.te_port)
+
+ core.start()
+ return true
+ end
+ return false
+end
+
+local function on_change(type, old_tab, new_tab)
+ if type == "LEAVE" then return end
+ asyncOnlineFavourites()
+end
+
+--------------------------------------------------------------------------------
+return {
+ name = "online",
+ caption = fgettext("Play Online"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = main_button_handler,
+ on_change = on_change
+}
+++ /dev/null
---Minetest
---Copyright (C) 2014 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
---------------------------------------------------------------------------------
-local function get_formspec(tabview, name, tabdata)
-
- local index = menudata.worldlist:get_current_index(
- tonumber(core.settings:get("mainmenu_last_selected_world"))
- )
-
- local retval =
- "button[4,4.15;2.6,0.5;world_delete;" .. fgettext("Delete") .. "]" ..
- "button[6.5,4.15;2.8,0.5;world_create;" .. fgettext("New") .. "]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;" .. fgettext("Configure") .. "]" ..
- "button[8.5,5;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
- "label[4,-0.25;" .. fgettext("Select World:") .. "]" ..
- "checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" ..
- dump(core.settings:get_bool("creative_mode")) .. "]" ..
- "checkbox[0.25,0.7;cb_enable_damage;" .. fgettext("Enable Damage") .. ";" ..
- dump(core.settings:get_bool("enable_damage")) .. "]" ..
- "checkbox[0.25,1.15;cb_server_announce;" .. fgettext("Public") .. ";" ..
- dump(core.settings:get_bool("server_announce")) .. "]" ..
- "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
- "field[0.55,3.2;3.5,0.5;te_playername;;" ..
- core.formspec_escape(core.settings:get("name")) .. "]" ..
- "pwdfield[0.55,4;3.5,0.5;te_passwd;]"
-
- local bind_addr = core.settings:get("bind_address")
- if bind_addr ~= nil and bind_addr ~= "" then
- retval = retval ..
- "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
- core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
- "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
- core.formspec_escape(core.settings:get("port")) .. "]"
- else
- retval = retval ..
- "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
- core.formspec_escape(core.settings:get("port")) .. "]"
- end
-
- retval = retval ..
- "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
- menu_render_worldlist() ..
- ";" .. index .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-local function main_button_handler(this, fields, name, tabdata)
-
- local world_doubleclick = false
-
- if fields["srv_worlds"] ~= nil then
- local event = core.explode_textlist_event(fields["srv_worlds"])
- local selected = core.get_textlist_index("srv_worlds")
-
- menu_worldmt_legacy(selected)
-
- if event.type == "DCL" then
- world_doubleclick = true
- end
- if event.type == "CHG" then
- core.settings:set("mainmenu_last_selected_world",
- menudata.worldlist:get_raw_index(core.get_textlist_index("srv_worlds")))
- return true
- end
- end
-
- if menu_handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world") then
- return true
- end
-
- if fields["cb_creative_mode"] then
- core.settings:set("creative_mode", fields["cb_creative_mode"])
- local selected = core.get_textlist_index("srv_worlds")
- menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
-
- return true
- end
-
- if fields["cb_enable_damage"] then
- core.settings:set("enable_damage", fields["cb_enable_damage"])
- local selected = core.get_textlist_index("srv_worlds")
- menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
-
- return true
- end
-
- if fields["cb_server_announce"] then
- core.settings:set("server_announce", fields["cb_server_announce"])
- local selected = core.get_textlist_index("srv_worlds")
- menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
-
- return true
- end
-
- if fields["start_server"] ~= nil or
- world_doubleclick or
- fields["key_enter"] then
- local selected = core.get_textlist_index("srv_worlds")
- gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.playername = fields["te_playername"]
- gamedata.password = fields["te_passwd"]
- gamedata.port = fields["te_serverport"]
- gamedata.address = ""
-
- core.settings:set("port",gamedata.port)
- if fields["te_serveraddr"] ~= nil then
- core.settings:set("bind_address",fields["te_serveraddr"])
- end
-
- --update last game
- local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
- if world then
- local game, index = gamemgr.find_by_gameid(world.gameid)
- core.settings:set("menu_last_game", game.id)
- end
-
- core.start()
- else
- gamedata.errormessage =
- fgettext("No world created or selected!")
- end
- return true
- end
-
- if fields["world_create"] ~= nil then
- local create_world_dlg = create_create_world_dlg(true)
- create_world_dlg:set_parent(this)
- create_world_dlg:show()
- this:hide()
- return true
- end
-
- if fields["world_delete"] ~= nil then
- local selected = core.get_textlist_index("srv_worlds")
- if selected ~= nil and
- selected <= menudata.worldlist:size() then
- local world = menudata.worldlist:get_list()[selected]
- if world ~= nil and
- world.name ~= nil and
- world.name ~= "" then
- local index = menudata.worldlist:get_raw_index(selected)
- local delete_world_dlg = create_delete_world_dlg(world.name,index)
- delete_world_dlg:set_parent(this)
- delete_world_dlg:show()
- this:hide()
- end
- end
-
- return true
- end
-
- if fields["world_configure"] ~= nil then
- local selected = core.get_textlist_index("srv_worlds")
- if selected ~= nil then
- local configdialog =
- create_configure_world_dlg(
- menudata.worldlist:get_raw_index(selected))
-
- if (configdialog ~= nil) then
- configdialog:set_parent(this)
- configdialog:show()
- this:hide()
- end
- end
- return true
- end
- return false
-end
-
---------------------------------------------------------------------------------
-return {
- name = "server",
- caption = fgettext("Server"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = nil
-}
+++ /dev/null
---Minetest
---Copyright (C) 2014 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
-local function current_game()
- local last_game_id = core.settings:get("menu_last_game")
- local game, index = gamemgr.find_by_gameid(last_game_id)
-
- return game
-end
-
-local function singleplayer_refresh_gamebar()
-
- local old_bar = ui.find_by_name("game_button_bar")
-
- if old_bar ~= nil then
- old_bar:delete()
- end
-
- local function game_buttonbar_button_handler(fields)
- for key,value in pairs(fields) do
- for j=1,#gamemgr.games,1 do
- if ("game_btnbar_" .. gamemgr.games[j].id == key) then
- mm_texture.update("singleplayer", gamemgr.games[j])
- core.set_topleft_text(gamemgr.games[j].name)
- core.settings:set("menu_last_game",gamemgr.games[j].id)
- menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
- local index = filterlist.get_current_index(menudata.worldlist,
- tonumber(core.settings:get("mainmenu_last_selected_world")))
- if not index or index < 1 then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil and selected < #menudata.worldlist:get_list() then
- index = selected
- else
- index = #menudata.worldlist:get_list()
- end
- end
- menu_worldmt_legacy(index)
- return true
- end
- end
- end
- end
-
- local btnbar = buttonbar_create("game_button_bar",
- game_buttonbar_button_handler,
- {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
-
- for i=1,#gamemgr.games,1 do
- local btn_name = "game_btnbar_" .. gamemgr.games[i].id
-
- local image = nil
- local text = nil
- local tooltip = core.formspec_escape(gamemgr.games[i].name)
-
- if gamemgr.games[i].menuicon_path ~= nil and
- gamemgr.games[i].menuicon_path ~= "" then
- image = core.formspec_escape(gamemgr.games[i].menuicon_path)
- else
-
- local part1 = gamemgr.games[i].id:sub(1,5)
- local part2 = gamemgr.games[i].id:sub(6,10)
- local part3 = gamemgr.games[i].id:sub(11)
-
- text = part1 .. "\n" .. part2
- if part3 ~= nil and
- part3 ~= "" then
- text = text .. "\n" .. part3
- end
- end
- btnbar:add_button(btn_name, text, image, tooltip)
- end
-end
-
-local function get_formspec(tabview, name, tabdata)
- local retval = ""
-
- local index = filterlist.get_current_index(menudata.worldlist,
- tonumber(core.settings:get("mainmenu_last_selected_world"))
- )
-
- retval = retval ..
- "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
- "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
- "button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
- "label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
- dump(core.settings:get_bool("creative_mode")) .. "]"..
- "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(core.settings:get_bool("enable_damage")) .. "]"..
- "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
- menu_render_worldlist() ..
- ";" .. index .. "]"
- return retval
-end
-
-local function main_button_handler(this, fields, name, tabdata)
-
- assert(name == "singleplayer")
-
- local world_doubleclick = false
-
- if fields["sp_worlds"] ~= nil then
- local event = core.explode_textlist_event(fields["sp_worlds"])
- local selected = core.get_textlist_index("sp_worlds")
-
- menu_worldmt_legacy(selected)
-
- if event.type == "DCL" then
- world_doubleclick = true
- end
-
- if event.type == "CHG" and selected ~= nil then
- core.settings:set("mainmenu_last_selected_world",
- menudata.worldlist:get_raw_index(selected))
- return true
- end
- end
-
- if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
- return true
- end
-
- if fields["cb_creative_mode"] then
- core.settings:set("creative_mode", fields["cb_creative_mode"])
- local selected = core.get_textlist_index("sp_worlds")
- menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
-
- return true
- end
-
- if fields["cb_enable_damage"] then
- core.settings:set("enable_damage", fields["cb_enable_damage"])
- local selected = core.get_textlist_index("sp_worlds")
- menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
-
- return true
- end
-
- if fields["play"] ~= nil or
- world_doubleclick or
- fields["key_enter"] then
- local selected = core.get_textlist_index("sp_worlds")
- gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
-
- if selected ~= nil and gamedata.selected_world ~= 0 then
- gamedata.singleplayer = true
- core.start()
- else
- gamedata.errormessage =
- fgettext("No world created or selected!")
- end
- return true
- end
-
- if fields["world_create"] ~= nil then
- local create_world_dlg = create_create_world_dlg(true)
- create_world_dlg:set_parent(this)
- this:hide()
- create_world_dlg:show()
- mm_texture.update("singleplayer",current_game())
- return true
- end
-
- if fields["world_delete"] ~= nil then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil and
- selected <= menudata.worldlist:size() then
- local world = menudata.worldlist:get_list()[selected]
- if world ~= nil and
- world.name ~= nil and
- world.name ~= "" then
- local index = menudata.worldlist:get_raw_index(selected)
- local delete_world_dlg = create_delete_world_dlg(world.name,index)
- delete_world_dlg:set_parent(this)
- this:hide()
- delete_world_dlg:show()
- mm_texture.update("singleplayer",current_game())
- end
- end
-
- return true
- end
-
- if fields["world_configure"] ~= nil then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil then
- local configdialog =
- create_configure_world_dlg(
- menudata.worldlist:get_raw_index(selected))
-
- if (configdialog ~= nil) then
- configdialog:set_parent(this)
- this:hide()
- configdialog:show()
- mm_texture.update("singleplayer",current_game())
- end
- end
-
- return true
- end
-end
-
-local function on_change(type, old_tab, new_tab)
- local buttonbar = ui.find_by_name("game_button_bar")
-
- if ( buttonbar == nil ) then
- singleplayer_refresh_gamebar()
- buttonbar = ui.find_by_name("game_button_bar")
- end
-
- if (type == "ENTER") then
- local game = current_game()
-
- if game then
- menudata.worldlist:set_filtercriteria(game.id)
- core.set_topleft_text(game.name)
- mm_texture.update("singleplayer",game)
- end
- buttonbar:show()
- else
- menudata.worldlist:set_filtercriteria(nil)
- buttonbar:hide()
- core.set_topleft_text("")
- mm_texture.update(new_tab,nil)
- end
-end
-
---------------------------------------------------------------------------------
-return {
- name = "singleplayer",
- caption = fgettext("Singleplayer"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = on_change
-}