version entirely. To check for the presence of engine features, test
whether the functions exported by the wanted features exist. For example:
`if minetest.nodeupdate then ... end`.
+* `minetest.sha1(data, [raw])`: returns the sha1 hash of data
+ * `data`: string of data to hash
+ * `raw`: return raw bytes instead of hex digits, default: false
### Logging
* `minetest.debug(...)`
version entirely. To check for the presence of engine features, test
whether the functions exported by the wanted features exist. For example:
`if minetest.nodeupdate then ... end`.
+* `minetest.sha1(data, [raw])`: returns the sha1 hash of data
+ * `data`: string of data to hash
+ * `raw`: return raw bytes instead of hex digits, default: false
### Logging
* `minetest.debug(...)`
#include "util/base64.h"
#include "config.h"
#include "version.h"
+#include "util/hex.h"
+#include "util/sha1.h"
#include <algorithm>
return 1;
}
+int ModApiUtil::l_sha1(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ size_t size;
+ const char *data = luaL_checklstring(L, 1, &size);
+ bool hex = !lua_isboolean(L, 2) || !lua_toboolean(L, 2);
+
+ // Compute actual checksum of data
+ std::string data_sha1;
+ {
+ SHA1 ctx;
+ ctx.addBytes(data, size);
+ unsigned char *data_tmpdigest = ctx.getDigest();
+ data_sha1.assign((char*) data_tmpdigest, 20);
+ free(data_tmpdigest);
+ }
+
+ if (hex) {
+ std::string sha1_hex = hex_encode(data_sha1);
+ lua_pushstring(L, sha1_hex.c_str());
+ } else {
+ lua_pushlstring(L, data_sha1.data(), data_sha1.size());
+ }
+
+ return 1;
+}
void ModApiUtil::Initialize(lua_State *L, int top)
{
API_FCT(decode_base64);
API_FCT(get_version);
+ API_FCT(sha1);
LuaSettings::create(L, g_settings, g_settings_path);
lua_setfield(L, top, "settings");
API_FCT(decode_base64);
API_FCT(get_version);
+ API_FCT(sha1);
}
void ModApiUtil::InitializeAsync(lua_State *L, int top)
API_FCT(decode_base64);
API_FCT(get_version);
+ API_FCT(sha1);
LuaSettings::create(L, g_settings, g_settings_path);
lua_setfield(L, top, "settings");
// get_version()
static int l_get_version(lua_State *L);
+ // sha1(string, raw)
+ static int l_sha1(lua_State *L);
+
public:
static void Initialize(lua_State *L, int top);
static void InitializeAsync(lua_State *L, int top);