# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
+# Delay between mesh updates on the client in ms. Increasing this will slow
+# down the rate of mesh updates, thus reducing jitter on slower clients.
+mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
+
# Enables minimap.
enable_minimap (Minimap) bool true
# type: bool
# enable_mesh_cache = false
+# Delay between mesh updates on the client in ms. Increasing this will slow
+# down the rate of mesh updates, thus reducing jitter on slower clients.
+# type: int min: 0 max: 50
+# mesh_generation_interval = 0
+
# Enables minimap.
# type: bool
# enable_minimap = true
MeshUpdateThread
*/
+MeshUpdateThread::MeshUpdateThread() : UpdateThread("Mesh")
+{
+ m_generation_interval = g_settings->getU16("mesh_generation_interval");
+ m_generation_interval = rangelim(m_generation_interval, 0, 50);
+}
+
void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
bool ack_block_to_server, bool urgent)
{
{
QueuedMeshUpdate *q;
while ((q = m_queue_in.pop())) {
-
+ if (m_generation_interval)
+ sleep_ms(m_generation_interval);
ScopeProfiler sp(g_profiler, "Client: Mesh making");
MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
{
private:
MeshUpdateQueue m_queue_in;
+ int m_generation_interval;
protected:
virtual void doUpdate();
public:
- MeshUpdateThread() : UpdateThread("Mesh") {}
+ MeshUpdateThread();
void enqueueUpdate(v3s16 p, MeshMakeData *data,
bool ack_block_to_server, bool urgent);
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("enable_mesh_cache", "false");
+ settings->setDefault("mesh_generation_interval", "0");
settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false");
settings->setDefault("fast_move", "false");
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
gettext("Mesh cache");
gettext("Enables caching of facedir rotated meshes.");
+ gettext("Mapblock mesh generation delay");
+ gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
gettext("Minimap");
gettext("Enables minimap.");
gettext("Round minimap");