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Biome API: Reduce heat and humidity persistences to 0.5
author
paramat
<mat.gregory@virginmedia.com>
Wed, 10 Dec 2014 06:25:03 +0000
(06:25 +0000)
committer
kwolekr
<kwolekr@minetest.net>
Wed, 10 Dec 2014 06:39:08 +0000
(
01:39
-0500)
src/mapgen.h
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diff --git
a/src/mapgen.h
b/src/mapgen.h
index 834495036822e93289f40faf0051060f95b32766..b4cfd67ba0d7f8927098e1ebf6b884b10e3ff288 100644
(file)
--- a/
src/mapgen.h
+++ b/
src/mapgen.h
@@
-121,8
+121,8
@@
struct MapgenParams {
chunksize = 5;
flags = MG_TREES | MG_CAVES | MG_LIGHT;
sparams = NULL;
- np_biome_heat = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.
70
, 2.0);
- np_biome_humidity = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5
5
, 2.0);
+ np_biome_heat = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.
5
, 2.0);
+ np_biome_humidity = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0);
}
};