if conf_path then
local conf = Settings(conf_path)
- local function set_def(key, value)
- if conf:get(key) == nil then
- conf:set(key, value)
- end
- end
if name_is_title then
- set_def("name", result.package.title)
+ conf:set("name", result.package.title)
else
- set_def("title", result.package.title)
- set_def("name", result.package.name)
+ conf:set("title", result.package.title)
+ conf:set("name", result.package.name)
+ end
+ if not conf:get("description") then
+ conf:set("description", result.package.short_description)
end
- set_def("description", result.package.short_description)
- set_def("author", result.package.author)
+ conf:set("author", result.package.author)
conf:set("release", result.package.release)
conf:write()
end
local name_len = #package.name
if package.type == "game" and name_len > 5 and package.name:sub(name_len - 4) == "_game" then
- package.id = package.author .. "/" .. package.name:sub(1, name_len - 5)
+ package.id = package.author:lower() .. "/" .. package.name:sub(1, name_len - 5)
else
- package.id = package.author .. "/" .. package.name
+ package.id = package.author:lower() .. "/" .. package.name
end
end
pkgmgr.refresh_globals()
for _, mod in pairs(pkgmgr.global_mods:get_list()) do
if mod.author then
- mod_hash[mod.author .. "/" .. mod.name] = mod
+ mod_hash[mod.author:lower() .. "/" .. mod.name] = mod
end
end
local game_hash = {}
pkgmgr.update_gamelist()
for _, game in pairs(pkgmgr.games) do
- if game.author then
- game_hash[game.author .. "/" .. game.id] = game
+ if game.author ~= "" then
+ game_hash[game.author:lower() .. "/" .. game.id] = game
end
end
local txp_hash = {}
for _, txp in pairs(pkgmgr.get_texture_packs()) do
if txp.author then
- txp_hash[txp.author .. "/" .. txp.name] = txp
+ txp_hash[txp.author:lower() .. "/" .. txp.name] = txp
end
end