Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
void setHotbarImage(const std::string &name) { hud_hotbar_image = name; }
- std::string getHotbarImage() const { return hud_hotbar_image; }
+ const std::string &getHotbarImage() const { return hud_hotbar_image; }
void setHotbarSelectedImage(const std::string &name)
{
if (player == NULL)
return 0;
- std::string name = getServer(L)->hudGetHotbarImage(player);
+ const std::string &name = player->getHotbarImage();
lua_pushlstring(L, name.c_str(), name.size());
return 1;
}
SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
}
-std::string Server::hudGetHotbarImage(RemotePlayer *player)
-{
- if (!player)
- return "";
- return player->getHotbarImage();
-}
-
void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
{
if (!player)
bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
void hudSetHotbarImage(RemotePlayer *player, std::string name);
- std::string hudGetHotbarImage(RemotePlayer *player);
void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const;