server_side_occlusion_culling (Server side occlusion culling) bool true
# Restricts the access of certain client-side functions on servers
-# Combine these byteflags below to restrict more client-side features:
+# Combine these byteflags below to restrict client-side features:
# LOAD_CLIENT_MODS: 1 (disable client mods loading)
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
-csm_restriction_flags (Client side modding restrictions) int 18
+csm_restriction_flags (Client side modding restrictions) int 30
# If the CSM restriction for node range is enabled, get_node calls are limited
# to this distance from the player to the node.
-csm_restriction_noderange (Client side node lookup range restriction) int 8
+csm_restriction_noderange (Client side node lookup range restriction) int 0
[*Security]
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("block_send_optimize_distance", "4");
settings->setDefault("server_side_occlusion_culling", "true");
- settings->setDefault("csm_restriction_flags", "18");
- settings->setDefault("csm_restriction_noderange", "8");
+ settings->setDefault("csm_restriction_flags", "30");
+ settings->setDefault("csm_restriction_noderange", "0");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_speed", "72");
settings->setDefault("world_start_time", "5250");