-- minetest.chat_send_all(text)
-- minetest.chat_send_player(name, text)
-- minetest.get_player_privs(name) -> set of privs
+--
-- stackstring_take_item(stackstring) -> stackstring, item
-- stackstring_put_item(stackstring, item) -> stackstring, success
-- stackstring_put_stackstring(stackstring, stackstring) -> stackstring, success
--
+-- minetest.digprop_constanttime(time)
+-- minetest.digprop_stonelike(toughness)
+-- minetest.digprop_dirtlike(toughness)
+-- minetest.digprop_gravellike(toughness)
+-- minetest.digprop_woodlike(toughness)
+-- minetest.digprop_leaveslike(toughness)
+-- minetest.digprop_glasslike(toughness)
+--
-- Global objects:
-- minetest.env - environment reference
--
-- legacy (Minetest 0.4 mod)
-- Provides as much backwards-compatibility as feasible
+minetest.alias_node("stone", "default:stone")
+minetest.alias_node("dirt_with_grass", "default:dirt_with_grass")
+minetest.alias_node("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
+minetest.alias_node("dirt", "default:dirt")
+minetest.alias_node("sand", "default:sand")
+minetest.alias_node("gravel", "default:gravel")
+minetest.alias_node("sandstone", "default:sandstone")
+minetest.alias_node("clay", "default:clay")
+minetest.alias_node("brick", "default:brick")
+minetest.alias_node("tree", "default:tree")
+minetest.alias_node("jungletree", "default:jungletree")
+minetest.alias_node("junglegrass", "default:junglegrass")
+minetest.alias_node("leaves", "default:leaves")
+minetest.alias_node("cactus", "default:cactus")
+minetest.alias_node("papyrus", "default:papyrus")
+minetest.alias_node("bookshelf", "default:bookshelf")
+minetest.alias_node("glass", "default:glass")
+minetest.alias_node("wooden_fence", "default:fence_wood")
+minetest.alias_node("rail", "default:rail")
+minetest.alias_node("ladder", "default:ladder")
+minetest.alias_node("wood", "default:wood")
+minetest.alias_node("mese", "default:mese")
+minetest.alias_node("cloud", "default:cloud")
+minetest.alias_node("water_flowing", "default:water_flowing")
+minetest.alias_node("water_source", "default:water_source")
+minetest.alias_node("lava_flowing", "default:lava_flowing")
+minetest.alias_node("lava_source", "default:lava_source")
+minetest.alias_node("torch", "default:torch")
+minetest.alias_node("sign_wall", "default:sign_wall")
+minetest.alias_node("chest", "default:chest")
+minetest.alias_node("locked_chest", "default:chest_locked")
+minetest.alias_node("cobble", "default:cobble")
+minetest.alias_node("mossycobble", "default:mossycobble")
+minetest.alias_node("steelblock", "default:steelblock")
+minetest.alias_node("nyancat", "default:nyancat")
+minetest.alias_node("nyancat_rainbow", "default:nyancat_rainbow")
+minetest.alias_node("sapling", "default:sapling")
+minetest.alias_node("apple", "default:apple")
+
+--[[
WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 7
nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)
-
+--]]
-- END
{
return get(n.getContent());
}
- virtual bool getId(const std::string &name, content_t &result) const
+ virtual bool getId(const std::string &name_, content_t &result) const
{
+ std::string name = name_;
+ // Convert name according to possible alias
+ std::map<std::string, std::string>::const_iterator i;
+ i = m_aliases.find(name);
+ if(i != m_aliases.end()){
+ /*infostream<<"ndef: alias active: "<<name<<" -> "<<i->second
+ <<std::endl;*/
+ name = i->second;
+ }
+ // Get id
return m_name_id_mapping.getId(name, result);
}
virtual content_t getId(const std::string &name) const
m_content_features[c] = def;
if(def.name != "")
m_name_id_mapping.set(c, def.name);
+
+ // Remove conflicting alias if it exists
+ bool alias_removed = (m_aliases.erase(def.name) != 0);
+ if(alias_removed)
+ infostream<<"ndef: erased alias "<<def.name
+ <<" because node was defined"<<std::endl;
}
virtual content_t set(const std::string &name,
const ContentFeatures &def)
f.material.diggability = DIGGABLE_NORMAL;
return set(name, f);
}
+ virtual void setAlias(const std::string &name,
+ const std::string &convert_to)
+ {
+ content_t id;
+ if(getId(name, id)){
+ infostream<<"ndef: not setting alias "<<name<<" -> "<<convert_to
+ <<": "<<name<<" is already defined"<<std::endl;
+ return;
+ }
+ infostream<<"ndef: setting alias "<<name<<" -> "<<convert_to
+ <<std::endl;
+ m_aliases[name] = convert_to;
+ }
virtual void updateTextures(ITextureSource *tsrc)
{
#ifndef SERVER
}
}
private:
+ // Features indexed by id
ContentFeatures m_content_features[MAX_CONTENT+1];
+ // A mapping for fast converting back and forth between names and ids
NameIdMapping m_name_id_mapping;
+ // Aliases for loading legacy crap
+ std::map<std::string, std::string> m_aliases;
};
IWritableNodeDefManager* createNodeDefManager()
const ContentFeatures &def)=0;
// If returns CONTENT_IGNORE, could not allocate id
virtual content_t allocateDummy(const std::string &name)=0;
+ // Set an alias so that nodes named <name> will load as <convert_to>.
+ // Alias is not set if <name> has already been defined.
+ // Alias will be removed if <name> is defined at a later point of time.
+ virtual void setAlias(const std::string &name,
+ const std::string &convert_to)=0;
/*
Update tile textures to latest return values of TextueSource.
return 0; /* number of results */
}
+// alias_node(name, convert_to_name)
+static int l_alias_node(lua_State *L)
+{
+ std::string name = luaL_checkstring(L, 1);
+ std::string convert_to = luaL_checkstring(L, 2);
+
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
+ Server *server = (Server*)lua_touserdata(L, -1);
+ // And get the writable node definition manager from the server
+ IWritableNodeDefManager *nodedef =
+ server->getWritableNodeDefManager();
+
+ nodedef->setAlias(name, convert_to);
+
+ return 0; /* number of results */
+}
+
// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
static int l_register_craft(lua_State *L)
{
{"register_node", l_register_node},
{"register_craft", l_register_craft},
{"register_abm", l_register_abm},
+ {"alias_node", l_alias_node},
{"setting_get", l_setting_get},
{"setting_getbool", l_setting_getbool},
{"chat_send_all", l_chat_send_all},