Network protocol: Document settable player collisionbox (#6168)
authorParamat <paramat@users.noreply.github.com>
Tue, 25 Jul 2017 05:32:44 +0000 (06:32 +0100)
committerLoïc Blot <nerzhul@users.noreply.github.com>
Tue, 25 Jul 2017 05:32:44 +0000 (07:32 +0200)
src/network/networkprotocol.h

index b210d3d2e9cedd7342125a4f135ec1128b21fd4f..c858878024a979abe9b7a70f0e51519bc3daf8c1 100644 (file)
@@ -163,12 +163,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
        PROTOCOL VERSION 35:
                Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
                Add TOCLIENT_CHAT_MESSAGE (0x2F)
-                       This chat message is a signalisation message containing various informations:
+                       This chat message is a signalisation message containing various
+                       informations:
                        * timestamp
                        * sender
                        * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
                        * content
-               Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be limited
+               Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be
+                       limited
+               Add settable player collisionbox. Breaks compatibility with older
+                       clients as a 1-node vertical offset has been removed from player's
+                       position
 */
 
 #define LATEST_PROTOCOL_VERSION 35