Make mapgen use mapgen_* node aliases rather than the LEGN macro
authorPerttu Ahola <celeron55@gmail.com>
Tue, 27 Mar 2012 22:26:15 +0000 (01:26 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 27 Mar 2012 22:26:15 +0000 (01:26 +0300)
games/minimal/mods/default/init.lua
src/mapgen.cpp

index 8788b38102963d09ba8e70fbb95a354dd4cc1d55..932e90deead8fa32358dd3d6e7d9a5f9d54f7cd3 100644 (file)
@@ -1298,6 +1298,29 @@ minetest.add_to_creative_inventory('default:water_source')
 minetest.add_to_creative_inventory('default:lava_source')
 minetest.add_to_creative_inventory('default:ladder')
 
+--
+-- Aliases for the current map generator outputs
+--
+
+minetest.register_alias("mapgen_air", "air")
+minetest.register_alias("mapgen_stone", "default:stone")
+minetest.register_alias("mapgen_tree", "default:tree")
+minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_apple", "default:apple")
+minetest.register_alias("mapgen_water_source", "default:water_source")
+minetest.register_alias("mapgen_dirt", "default:dirt")
+minetest.register_alias("mapgen_sand", "default:sand")
+minetest.register_alias("mapgen_gravel", "default:gravel")
+minetest.register_alias("mapgen_clay", "default:clay")
+minetest.register_alias("mapgen_lava_source", "default:lava_source")
+minetest.register_alias("mapgen_cobble", "default:cobble")
+minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
+minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
+minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
+minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
+minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
+minetest.register_alias("mapgen_mese", "default:mese")
+
 --
 -- Some common functions
 --
index 77bd8a8b0a19d989a258d8ea643c4e4ab573ef12..46304cdf65ed40df6f99c84c6537228a59a5b327 100644 (file)
@@ -70,8 +70,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d,
        s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
        u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
        s16 y;
-       content_t c_tree = LEGN(ndef, "CONTENT_TREE");
-       content_t c_leaves = LEGN(ndef, "CONTENT_LEAVES");
+       content_t c_tree = ndef->getId("mapgen_tree");
+       content_t c_leaves = ndef->getId("mapgen_leaves");
        for(y=y_nodes_max; y>=y_nodes_min; y--)
        {
                MapNode &n = vmanip.m_data[i];
@@ -97,7 +97,7 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d,
        s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
        u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
        s16 y;
-       content_t c_stone = LEGN(ndef, "CONTENT_STONE");
+       content_t c_stone = ndef->getId("mapgen_stone");
        for(y=y_nodes_max; y>=y_nodes_min; y--)
        {
                MapNode &n = vmanip.m_data[i];
@@ -116,9 +116,9 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d,
 void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
                bool is_apple_tree, INodeDefManager *ndef)
 {
-       MapNode treenode(LEGN(ndef, "CONTENT_TREE"));
-       MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
-       MapNode applenode(LEGN(ndef, "CONTENT_APPLE"));
+       MapNode treenode(ndef->getId("mapgen_tree"));
+       MapNode leavesnode(ndef->getId("mapgen_leaves"));
+       MapNode applenode(ndef->getId("mapgen_apple"));
        
        s16 trunk_h = myrand_range(4, 5);
        v3s16 p1 = p0;
@@ -196,8 +196,8 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
 static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
                INodeDefManager *ndef)
 {
-       MapNode treenode(LEGN(ndef, "CONTENT_JUNGLETREE"));
-       MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES"));
+       MapNode treenode(ndef->getId("mapgen_jungletree"));
+       MapNode leavesnode(ndef->getId("mapgen_leaves"));
 
        for(s16 x=-1; x<=1; x++)
        for(s16 z=-1; z<=1; z++)
@@ -283,7 +283,7 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
 void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
                INodeDefManager *ndef)
 {
-       MapNode papyrusnode(LEGN(ndef, "CONTENT_PAPYRUS"));
+       MapNode papyrusnode(ndef->getId("mapgen_papyrus"));
 
        s16 trunk_h = myrand_range(2, 3);
        v3s16 p1 = p0;
@@ -298,7 +298,7 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
 void make_cactus(VoxelManipulator &vmanip, v3s16 p0,
                INodeDefManager *ndef)
 {
-       MapNode cactusnode(LEGN(ndef, "CONTENT_CACTUS"));
+       MapNode cactusnode(ndef->getId("mapgen_cactus"));
 
        s16 trunk_h = 3;
        v3s16 p1 = p0;
@@ -333,7 +333,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
+                       vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
                }
                {
                        v3s16 p = roomplace + v3s16(roomsize.X-1,y,z);
@@ -342,7 +342,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
+                       vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
                }
        }
        
@@ -357,7 +357,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
+                       vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
                }
                {
                        v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1);
@@ -366,7 +366,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
+                       vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
                }
        }
        
@@ -381,7 +381,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
+                       vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
                }
                {
                        v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z);
@@ -390,7 +390,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace
                        u32 vi = vmanip.m_area.index(p);
                        if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE"));
+                       vmanip.m_data[vi] = MapNode(ndef->getId("mapgen_cobble"));
                }
        }
        
@@ -438,7 +438,7 @@ static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir,
 {
        make_hole1(vmanip, doorplace, ndef);
        // Place torch (for testing)
-       //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
+       //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(ndef->getId("mapgen_torch"));
 }
 
 static v3s16 rand_ortho_dir(PseudoRandom &random)
@@ -525,7 +525,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                        if(make_stairs)
                        {
                                make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3),
-                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
+                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(ndef->getId("mapgen_cobble")), 0);
                                make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
                                                VMANIP_FLAG_DUNGEON_INSIDE);
                                make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
@@ -534,7 +534,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace,
                        else
                        {
                                make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3),
-                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0);
+                                               VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(ndef->getId("mapgen_cobble")), 0);
                                make_hole1(vmanip, p, ndef);
                                /*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR),
                                                VMANIP_FLAG_DUNGEON_INSIDE);*/
@@ -613,9 +613,9 @@ public:
                                continue;
                        }
                        if(vmanip.getNodeNoExNoEmerge(p).getContent()
-                                       == LEGN(m_ndef, "CONTENT_COBBLE")
+                                       == m_ndef->getId("mapgen_cobble")
                        && vmanip.getNodeNoExNoEmerge(p1).getContent()
-                                       == LEGN(m_ndef, "CONTENT_COBBLE"))
+                                       == m_ndef->getId("mapgen_cobble"))
                        {
                                // Found wall, this is a good place!
                                result_place = p;
@@ -629,25 +629,25 @@ public:
                        */
                        // Jump one up if the actual space is there
                        if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
-                                       == LEGN(m_ndef, "CONTENT_COBBLE")
+                                       == m_ndef->getId("mapgen_cobble")
                        && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
-                                       == LEGN(m_ndef, "CONTENT_AIR")
+                                       == CONTENT_AIR
                        && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent()
-                                       == LEGN(m_ndef, "CONTENT_AIR"))
+                                       == CONTENT_AIR)
                                p += v3s16(0,1,0);
                        // Jump one down if the actual space is there
                        if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
-                                       == LEGN(m_ndef, "CONTENT_COBBLE")
+                                       == m_ndef->getId("mapgen_cobble")
                        && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent()
-                                       == LEGN(m_ndef, "CONTENT_AIR")
+                                       == CONTENT_AIR
                        && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent()
-                                       == LEGN(m_ndef, "CONTENT_AIR"))
+                                       == CONTENT_AIR)
                                p += v3s16(0,-1,0);
                        // Check if walking is now possible
                        if(vmanip.getNodeNoExNoEmerge(p).getContent()
-                                       != LEGN(m_ndef, "CONTENT_AIR")
+                                       != CONTENT_AIR
                        || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent()
-                                       != LEGN(m_ndef, "CONTENT_AIR"))
+                                       != CONTENT_AIR)
                        {
                                // Cannot continue walking here
                                randomizeDir();
@@ -799,7 +799,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random,
                v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2);
 
                // Place torch at room center (for testing)
-               //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(LEGN(ndef, "CONTENT_TORCH"));
+               //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(ndef->getId("mapgen_torch"));
 
                // Quit if last room
                if(i == room_count-1)
@@ -888,12 +888,12 @@ static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random,
                        16+random.range(0,15),
                        16+random.range(0,15),
                        16+random.range(0,15));
-       vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC"), facedir_i);
+       vmanip.m_data[vmanip.m_area.index(p)] = MapNode(ndef->getId("mapgen_nyancat"), facedir_i);
        u32 length = random.range(3,15);
        for(u32 j=0; j<length; j++)
        {
                p -= dir;
-               vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC_RB"));
+               vmanip.m_data[vmanip.m_area.index(p)] = MapNode(ndef->getId("mapgen_nyancat_rainbow"));
        }
 }
 
@@ -1342,7 +1342,7 @@ void make_block(BlockMakeData *data)
 
 // Creates variables c_name=id and n_name=node
 #define CONTENT_VARIABLE(ndef, name)\
-       content_t c_##name = ndef->getId(#name);\
+       content_t c_##name = ndef->getId("mapgen_" #name);\
        MapNode n_##name(c_##name);
 
        CONTENT_VARIABLE(ndef, stone);