function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_sand_footstep", gain=0.5}
+ {name="default_sand_footstep", gain=0.2}
table.dug = table.dug or
- {name="default_sand_footstep", gain=1.0}
+ {name="default_sand_footstep", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35}
table.dug = table.dug or
- {name="default_grass_footstep", gain=0.85}
+ {name="default_grass_footstep", gain=0.7}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or