for(s16 y=-1; y<=1; y++)
{
- MapBlock *block = createBlock(blockpos);
+ //MapBlock *block = createBlock(blockpos);
+ // 1) get from memory, 2) load from disk
+ MapBlock *block = emergeBlock(blockpos, false);
+ // 3) create a blank one
+ if(block == NULL)
+ block = createBlock(blockpos);
- // Lighting won't be calculated
+ // Lighting will not be valid after make_chunk is called
block->setLightingExpired(true);
// Lighting will be calculated
//block->setLightingExpired(false);
TimeTaker t("finishBlockMake lighting update");
core::map<v3s16, MapBlock*> lighting_update_blocks;
+#if 1
// Center block
lighting_update_blocks.insert(block->getPos(), block);
- #if 0
+#endif
+#if 0
// All modified blocks
+ // NOTE: Should this be done? If this is not done, then the lighting
+ // of the others will be updated in a different place, one by one, i
+ // think... or they might not? Well, at least they are left marked as
+ // "lighting expired"; it seems that is not handled at all anywhere,
+ // so enabling this will slow it down A LOT because otherwise it
+ // would not do this at all. This causes the black trees.
for(core::map<v3s16, MapBlock*>::Iterator
i = changed_blocks.getIterator();
i.atEnd() == false; i++)
lighting_update_blocks.insert(i.getNode()->getKey(),
i.getNode()->getValue());
}
- #endif
+#endif
updateLighting(lighting_update_blocks, changed_blocks);
if(enable_mapgen_debug_info == false)