Remove lots of debug output from modmgr
authorsapier <Sapier at GMX dot net>
Fri, 12 Jul 2013 19:56:09 +0000 (21:56 +0200)
committerPilzAdam <pilzadam@minetest.net>
Fri, 12 Jul 2013 20:46:27 +0000 (22:46 +0200)
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly

builtin/modmgr.lua
src/guiFormSpecMenu.cpp
src/guiLuaApi.cpp

index a8ae4f1d8a30662368f91fcadfe5837c9990d2a8..b42492882495a4c431e55dc563dd5476e2f41f27 100644 (file)
@@ -459,10 +459,8 @@ function modmgr.dialog_configure_world()
                                "checkbox[0,0.8;cb_mod_enabled;enabled;"
                        
                        if modmgr.worldconfig.global_mods[shortname] then
-                               print("checkbox " .. shortname .. " enabled")
                                retval = retval .. "true"
                        else
-                               print("checkbox " .. shortname .. " disabled")
                                retval = retval .. "false"
                        end
                        
@@ -516,7 +514,7 @@ function modmgr.get_dependencys(modfolder)
                end
                dependencyfile:close()
        else
-               print(filename .. " not found")
+               print("Modmgr:" .. filename .. " not found")
        end
 
        return toadd
@@ -546,10 +544,8 @@ function modmgr.get_worldconfig(worldpath)
                        else
                                local key = parts[1]:trim():sub(10)
                                if parts[2]:trim() == "true" then
-                                       print("found enabled mod: >" .. key .. "<")
                                        worldconfig.global_mods[key] = true
                                else
-                                       print("found disabled mod: >" .. key .. "<")
                                        worldconfig.global_mods[key] = false
                                end
                        end
@@ -557,13 +553,12 @@ function modmgr.get_worldconfig(worldpath)
                end
                worldfile:close()
        else
-               print(filename .. " not found")
+               print("Modmgr: " .. filename .. " not found")
        end
        
        --read gamemods
        local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
        
-       print("reading game mods from: " .. dump(gamemodpath))
        get_mods(gamemodpath,worldconfig.game_mods)
 
        return worldconfig
@@ -642,7 +637,9 @@ function modmgr.installmod(modfilename,basename)
                
                if clean_path ~= nil then
                        local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
-                       engine.copy_dir(basefolder.path,targetpath)
+                       if not engine.copy_dir(basefolder.path,targetpath) then
+                               gamedata.errormessage = "Failed to install " .. basename .. " to " .. targetpath
+                       end
                else
                        gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack " 
                                .. modfilename
index 1a99d696be3d0a02b246daae8454f875a8c83f3b..a67768deb69141549188eb134397f0981887ddf4 100644 (file)
@@ -1010,7 +1010,7 @@ void GUIFormSpecMenu::parseTextArea(parserData* data,std::vector<std::string>& p
 }
 
 void GUIFormSpecMenu::parseField(parserData* data,std::string element,std::string type) {
-       std::vector<std::string> parts = split(element,';');
+       std::vector<std::string> parts = split(element,';',true);
 
        if (parts.size() == 3) {
                parseSimpleField(data,parts);
index b4effbdd3fa1745752e2687ffe9aa08fc074a193..4ed5cb24c0c972b0109501fc81a21ac5f3326e8b 100644 (file)
@@ -807,9 +807,8 @@ int guiLuaApi::l_set_topleft_text(lua_State *L)
 /******************************************************************************/
 int guiLuaApi::l_get_modpath(lua_State *L)
 {
-       //TODO this path may be controversial!
        std::string modpath
-                       = fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods" + DIR_DELIM);
+                       = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
        lua_pushstring(L, modpath.c_str());
        return 1;
 }
@@ -818,7 +817,7 @@ int guiLuaApi::l_get_modpath(lua_State *L)
 int guiLuaApi::l_get_gamepath(lua_State *L)
 {
        std::string gamepath
-                       = fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games"    + DIR_DELIM);
+                       = fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games" + DIR_DELIM);
        lua_pushstring(L, gamepath.c_str());
        return 1;
 }
@@ -1009,7 +1008,7 @@ bool guiLuaApi::isMinetestPath(std::string path) {
                return true;
 
        /* mods */
-       if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "mods")))
+       if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
                return true;
 
        /* worlds */