full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
- fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
- crumbly = {times={[2]=3.00, [3]=0.70}, maxwear=0, maxlevel=1},
- snappy = {times={[3]=0.40}, maxwear=0, maxlevel=1},
- oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, maxwear=0, maxlevel=3},
+ fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1},
+ crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
+ snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
+ oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3},
}
}
})
tool_capabilities = {
max_drop_level=0,
groupcaps={
- cracky={times={[2]=2.00, [3]=1.20}, maxwear=0.1, maxlevel=1}
+ cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1}
}
},
})
tool_capabilities = {
max_drop_level=0,
groupcaps={
- cracky={times={[1]=2.00, [2]=1.20, [3]=0.80}, maxwear=0.05, maxlevel=1}
+ cracky={times={[1]=3.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1}
}
},
})
tool_capabilities = {
max_drop_level=1,
groupcaps={
- cracky={times={[1]=1.20, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2}
+ cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2}
}
},
})
full_punch_interval = 1.0,
max_drop_level=3,
groupcaps={
- cracky={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
- crumbly={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
- snappy={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3}
+ cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
+ crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
+ snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}
}
},
})
tool_capabilities = {
max_drop_level=0,
groupcaps={
- crumbly={times={[1]=1.50, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=1}
+ crumbly={times={[1]=3.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1}
}
},
})
tool_capabilities = {
max_drop_level=0,
groupcaps={
- crumbly={times={[1]=0.80, [2]=0.50, [3]=0.30}, maxwear=0.05, maxlevel=1}
+ crumbly={times={[1]=1.50, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1}
}
},
})
tool_capabilities = {
max_drop_level=1,
groupcaps={
- crumbly={times={[1]=0.50, [2]=0.35, [3]=0.30}, maxwear=0.1, maxlevel=2}
+ crumbly={times={[1]=1.50, [2]=0.70, [3]=0.60}, uses=10, maxlevel=2}
}
},
})
tool_capabilities = {
max_drop_level=0,
groupcaps={
- choppy={times={[2]=1.40, [3]=0.80}, maxwear=0.1, maxlevel=1},
- fleshy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
+ choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1},
+ fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1}
}
},
})
tool_capabilities = {
max_drop_level=0,
groupcaps={
- choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, maxwear=0.05, maxlevel=1},
- fleshy={times={[2]=1.30, [3]=0.70}, maxwear=0.05, maxlevel=1}
+ choppy={times={[1]=3.00, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1},
+ fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1}
}
},
})
tool_capabilities = {
max_drop_level=1,
groupcaps={
- choppy={times={[1]=1.00, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2},
- fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.03, maxlevel=1}
+ choppy={times={[1]=3.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2},
+ fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1}
}
},
})
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
- fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.1, maxlevel=1},
- snappy={times={[2]=1.00, [3]=0.50}, maxwear=0.1, maxlevel=1},
- choppy={times={[3]=1.00}, maxwear=0.05, maxlevel=0}
+ fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1},
+ snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1},
+ choppy={times={[3]=1.00}, uses=20, maxlevel=0}
}
}
})
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
+ fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
+ snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
+ choppy={times={[3]=0.90}, uses=20, maxlevel=0}
}
}
})
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
- fleshy={times={[1]=1.00, [2]=0.40, [3]=0.20}, maxwear=0.1, maxlevel=2},
- snappy={times={[2]=0.70, [3]=0.30}, maxwear=0.03, maxlevel=1},
- choppy={times={[3]=0.70}, maxwear=0.03, maxlevel=0}
+ fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
+ snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
+ choppy={times={[3]=0.70}, uses=40, maxlevel=0}
}
}
})
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
- local inverse_chance = math.floor(27 / ore_per_chunk)
+ local chunk_size = 3
+ if ore_per_chunk <= 4 then
+ chunk_size = 2
+ end
+ local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
--print("generate_ore num_chunks: "..dump(num_chunks))
for i=1,num_chunks do
- local y0 = pr:next(y_min, y_max)
+ local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
- local x0 = pr:next(minp.x, maxp.x)
- local z0 = pr:next(minp.z, maxp.z)
+ local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
+ local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
- for x1=-1,1 do
- for y1=-1,1 do
- for z1=-1,1 do
+ for x1=0,chunk_size-1 do
+ for y1=0,chunk_size-1 do
+ for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
end
minetest.register_on_generated(function(minp, maxp, seed)
- generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -64, 64)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, 3, 7)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, 2)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -64, -17)
+ generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -64, 64)
+ generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, 3, 7)
+ generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, 2)
+ generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -64, -17)
-- Generate clay
if maxp.y >= 2 and minp.y <= 0 then
-- Assume X and Z lengths are equal
local divlen = 4
local divs = (maxp.x-minp.x)/divlen+1;
- for divx=1,divs do
- for divz=1,divs do
+ for divx=0+1,divs-1-1 do
+ for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen)
- local is_shallow = true
- if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" or
- minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" or
- minetest.env:get_node({x=cx,y=1,z=cz-divlen*2}).name == "default:water_source" or
- minetest.env:get_node({x=cx,y=1,z=cz+divlen*2}).name == "default:water_source" then
- is_shallow = false
- end
- if is_shallow and
- minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
+ if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
- for x1=-divlen,divlen do
- for z1=-divlen,divlen do
- if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
- minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
+ local is_shallow = true
+ local num_water_around = 0
+ if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
+ num_water_around = num_water_around + 1 end
+ if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
+ num_water_around = num_water_around + 1 end
+ if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
+ num_water_around = num_water_around + 1 end
+ if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
+ num_water_around = num_water_around + 1 end
+ if num_water_around >= 2 then
+ is_shallow = false
+ end
+ if is_shallow then
+ for x1=-divlen,divlen do
+ for z1=-divlen,divlen do
+ if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
+ minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
+ end
+ end
end
- end
end
end
end