Replace M_PI with PI
authorPerttu Ahola <celeron55@gmail.com>
Sat, 15 Oct 2011 21:24:51 +0000 (00:24 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Sat, 15 Oct 2011 21:24:51 +0000 (00:24 +0300)
src/content_cao.cpp
src/content_sao.cpp

index d9b88967d60c73a0ec366a99d75017eb565459e2..0c533a362e7b96d55eb6fb4c998598edc2a5fb5f 100644 (file)
@@ -1020,7 +1020,7 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
                else if(cam_to_mob.Y < -0.75)
                        col = 4;
                else{
-                       float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / M_PI * 180.;
+                       float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
                        float dir = mob_dir - m_yaw;
                        dir = wrapDegrees_180(dir);
                        //dstream<<"id="<<m_id<<" dir="<<dir<<std::endl;
index c849c7a9806185a4cf3cc3948b21dc6b8f0538aa..8b1002c5a3d91f8ca4464e08963cada5d2268966 100644 (file)
@@ -1114,7 +1114,7 @@ void MobV2SAO::step(float dtime, bool send_recommended)
                disturbing_player_distance = disturbing_player_off.getLength();
                disturbing_player_norm = disturbing_player_off;
                disturbing_player_norm.normalize();
-               disturbing_player_dir = 180./M_PI*atan2(disturbing_player_norm.Z,
+               disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
                                disturbing_player_norm.X);
        }
 
@@ -1211,7 +1211,7 @@ void MobV2SAO::step(float dtime, bool send_recommended)
                        v3f next_pos_f = intToFloat(m_next_pos_i, BS);
 
                        v3f v = next_pos_f - pos_f;
-                       m_yaw = atan2(v.Z, v.X) / M_PI * 180;
+                       m_yaw = atan2(v.Z, v.X) / PI * 180;
                        
                        v3f diff = next_pos_f - pos_f;
                        v3f dir = diff;
@@ -1336,7 +1336,7 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
        m_disturbing_player = playername;
        m_next_pos_exists = false; // Cancel moving immediately
        
-       m_yaw = wrapDegrees_180(180./M_PI*atan2(dir.Z, dir.X) + 180.);
+       m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
        v3f new_base_position = m_base_position + dir * BS;
        {
                v3s16 pos_i = floatToInt(new_base_position, BS);