Fix more clang-tidy reported problems for performance-type-promotion-in-math-fn
authorLoic Blot <loic.blot@unix-experience.fr>
Tue, 3 Apr 2018 19:58:29 +0000 (21:58 +0200)
committerLoic Blot <loic.blot@unix-experience.fr>
Tue, 3 Apr 2018 19:58:29 +0000 (21:58 +0200)
Based on https://travis-ci.org/minetest/minetest/jobs/361714253 output

src/localplayer.cpp
src/minimap.cpp
src/noise.cpp

index de200910c5b3e616afe7e63c629f29cee0d9a00d..de32c6f2b113f6670e616adccefbc72ebbc709c8 100644 (file)
@@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "localplayer.h"
-
+#include <cmath>
 #include "event.h"
 #include "collision.h"
 #include "nodedef.h"
@@ -941,8 +941,8 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
                        v2f node_p2df(pf.X, pf.Z);
                        f32 distance_f = player_p2df.getDistanceFrom(node_p2df);
                        f32 max_axis_distance_f = MYMAX(
-                                       fabs(player_p2df.X - node_p2df.X),
-                                       fabs(player_p2df.Y - node_p2df.Y));
+                                       std::fabs(player_p2df.X - node_p2df.X),
+                                       std::fabs(player_p2df.Y - node_p2df.Y));
 
                        if (distance_f > min_distance_f ||
                                        max_axis_distance_f > 0.5 * BS + sneak_max + 0.1 * BS)
index 59753e24694e4bcf946d614d9d8cb776299ff68f..98bb7d9c38a32b03c410650aafe19e3e5ec54292 100644 (file)
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "minimap.h"
+#include <cmath>
 #include "client.h"
 #include "clientmap.h"
 #include "settings.h"
@@ -428,8 +429,8 @@ v3f Minimap::getYawVec()
 {
        if (data->minimap_shape_round) {
                return v3f(
-                       cos(m_angle * core::DEGTORAD),
-                       sin(m_angle * core::DEGTORAD),
+                       std::cos(m_angle * core::DEGTORAD),
+                       std::sin(m_angle * core::DEGTORAD),
                        1.0);
        }
 
@@ -531,8 +532,8 @@ void Minimap::drawMinimap()
        core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
        static const video::SColor col(255, 255, 255, 255);
        static const video::SColor c[4] = {col, col, col, col};
-       f32 sin_angle = sin(m_angle * core::DEGTORAD);
-       f32 cos_angle = cos(m_angle * core::DEGTORAD);
+       f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
+       f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
        s32 marker_size2 =  0.025 * (float)size;
        for (std::list<v2f>::const_iterator
                        i = m_active_markers.begin();
index 8b84803b392ba014de32c5f184916e6c4a659975..255d3faee001c5770f0c864434fb738bc5998720 100644 (file)
@@ -324,7 +324,7 @@ float noise2d_perlin_abs(float x, float y, s32 seed,
        float f = 1.0;
        float g = 1.0;
        for (int i = 0; i < octaves; i++) {
-               a += g * fabs(noise2d_gradient(x * f, y * f, seed + i, eased));
+               a += g * std::fabs(noise2d_gradient(x * f, y * f, seed + i, eased));
                f *= 2.0;
                g *= persistence;
        }
@@ -354,7 +354,7 @@ float noise3d_perlin_abs(float x, float y, float z, s32 seed,
        float f = 1.0;
        float g = 1.0;
        for (int i = 0; i < octaves; i++) {
-               a += g * fabs(noise3d_gradient(x * f, y * f, z * f, seed + i, eased));
+               a += g * std::fabs(noise3d_gradient(x * f, y * f, z * f, seed + i, eased));
                f *= 2.0;
                g *= persistence;
        }
@@ -364,7 +364,7 @@ float noise3d_perlin_abs(float x, float y, float z, s32 seed,
 
 float contour(float v)
 {
-       v = fabs(v);
+       v = std::fabs(v);
        if (v >= 1.0)
                return 0.0;
        return (1.0 - v);
@@ -389,7 +389,7 @@ float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed)
                        np->flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED));
 
                if (np->flags & NOISE_FLAG_ABSVALUE)
-                       noiseval = fabs(noiseval);
+                       noiseval = std::fabs(noiseval);
 
                a += g * noiseval;
                f *= np->lacunarity;
@@ -416,7 +416,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed)
                        np->flags & NOISE_FLAG_EASED);
 
                if (np->flags & NOISE_FLAG_ABSVALUE)
-                       noiseval = fabs(noiseval);
+                       noiseval = std::fabs(noiseval);
 
                a += g * noiseval;
                f *= np->lacunarity;
@@ -522,9 +522,9 @@ void Noise::resizeNoiseBuf(bool is3d)
 
        // + 2 for the two initial endpoints
        // + 1 for potentially crossing a boundary due to offset
-       size_t nlx = (size_t)ceil(num_noise_points_x) + 3;
-       size_t nly = (size_t)ceil(num_noise_points_y) + 3;
-       size_t nlz = is3d ? (size_t)ceil(num_noise_points_z) + 3 : 1;
+       size_t nlx = (size_t)std::ceil(num_noise_points_x) + 3;
+       size_t nly = (size_t)std::ceil(num_noise_points_y) + 3;
+       size_t nlz = is3d ? (size_t)std::ceil(num_noise_points_z) + 3 : 1;
 
        delete[] noise_buf;
        try {
@@ -561,8 +561,8 @@ void Noise::gradientMap2D(
        Interp2dFxn interpolate = eased ?
                biLinearInterpolation : biLinearInterpolationNoEase;
 
-       x0 = floor(x);
-       y0 = floor(y);
+       x0 = std::floor(x);
+       y0 = std::floor(y);
        u = x - (float)x0;
        v = y - (float)y0;
        orig_u = u;
@@ -626,9 +626,9 @@ void Noise::gradientMap3D(
        Interp3dFxn interpolate = (np.flags & NOISE_FLAG_EASED) ?
                triLinearInterpolation : triLinearInterpolationNoEase;
 
-       x0 = floor(x);
-       y0 = floor(y);
-       z0 = floor(z);
+       x0 = std::floor(x);
+       y0 = std::floor(y);
+       z0 = std::floor(z);
        u = x - (float)x0;
        v = y - (float)y0;
        w = z - (float)z0;
@@ -730,7 +730,7 @@ float *Noise::perlinMap2D(float x, float y, float *persistence_map)
                g *= np.persist;
        }
 
-       if (fabs(np.offset - 0.f) > 0.00001 || fabs(np.scale - 1.f) > 0.00001) {
+       if (std::fabs(np.offset - 0.f) > 0.00001 || std::fabs(np.scale - 1.f) > 0.00001) {
                for (size_t i = 0; i != bufsize; i++)
                        result[i] = result[i] * np.scale + np.offset;
        }
@@ -768,7 +768,7 @@ float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map)
                g *= np.persist;
        }
 
-       if (fabs(np.offset - 0.f) > 0.00001 || fabs(np.scale - 1.f) > 0.00001) {
+       if (std::fabs(np.offset - 0.f) > 0.00001 || std::fabs(np.scale - 1.f) > 0.00001) {
                for (size_t i = 0; i != bufsize; i++)
                        result[i] = result[i] * np.scale + np.offset;
        }
@@ -785,12 +785,12 @@ void Noise::updateResults(float g, float *gmap,
        if (np.flags & NOISE_FLAG_ABSVALUE) {
                if (persistence_map) {
                        for (size_t i = 0; i != bufsize; i++) {
-                               result[i] += gmap[i] * fabs(gradient_buf[i]);
+                               result[i] += gmap[i] * std::fabs(gradient_buf[i]);
                                gmap[i] *= persistence_map[i];
                        }
                } else {
                        for (size_t i = 0; i != bufsize; i++)
-                               result[i] += g * fabs(gradient_buf[i]);
+                               result[i] += g * std::fabs(gradient_buf[i]);
                }
        } else {
                if (persistence_map) {