--- /dev/null
+map/*
+CMakeFiles/*
+src/CMakeFiles/*
+src/Makefile
+src/cmake_config.h
+src/cmake_install.cmake
+src/jthread/CMakeFiles/*
+src/jthread/Makefile
+src/jthread/cmake_config.h
+src/jthread/cmake_install.cmake
+minetest.conf
+bin/
+CMakeCache.txt
+CPackConfig.cmake
+CPackSourceConfig.cmake
+Makefile
+cmake_install.cmake
+src/jthread/libjthread.a
+debug.txt
+bin/debug.txt
+
set(EXAMPLE_CONF_DIR "share/doc/minetest")
endif()
-install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
+install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
#
+++ /dev/null
-# Makefile for Irrlicht Examples\r
-# It's usually sufficient to change just the target name and source file list\r
-# and be sure that CXX is set to a valid compiler\r
-SOURCE_FILES = porting.cpp guiMessageMenu.cpp materials.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp\r
-\r
-DEBUG_TARGET = debugtest\r
-DEBUG_SOURCES = $(addprefix src/, $(SOURCE_FILES))\r
-DEBUG_BUILD_DIR = debugbuild\r
-DEBUG_OBJECTS = $(addprefix $(DEBUG_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))\r
-\r
-FAST_TARGET = fasttest\r
-FAST_SOURCES = $(addprefix src/, $(SOURCE_FILES))\r
-FAST_BUILD_DIR = fastbuild\r
-FAST_OBJECTS = $(addprefix $(FAST_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))\r
-\r
-SERVER_TARGET = server\r
-SERVER_SOURCE_FILES = porting.cpp materials.cpp defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp\r
-SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES))\r
-SERVER_BUILD_DIR = serverbuild\r
-SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o))\r
-\r
-IRRLICHTPATH = ../irrlicht/irrlicht-1.7.1\r
-JTHREADPATH = ../jthread/jthread-1.2.1\r
-\r
-\r
-all: fast\r
-\r
-ifeq ($(HOSTTYPE), x86_64)\r
-LIBSELECT=64\r
-endif\r
-\r
-debug: CXXFLAGS = -Wall -g -O1\r
-debug: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DDEBUG -DRUN_IN_PLACE\r
-debug: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz\r
-\r
-fast: CXXFLAGS = -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops -mtune=i686\r
-fast: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DUNITTEST_DISABLE -DRUN_IN_PLACE\r
-fast: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz\r
-\r
-server: CXXFLAGS = -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops -mtune=i686\r
-server: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DSERVER -DUNITTEST_DISABLE -DRUN_IN_PLACE\r
-server: LDFLAGS = -L$(JTHREADPATH)/src/.libs -ljthread -lz -lpthread\r
-\r
-DEBUG_DESTPATH = bin/$(DEBUG_TARGET)\r
-FAST_DESTPATH = bin/$(FAST_TARGET)\r
-SERVER_DESTPATH = bin/$(SERVER_TARGET)\r
-\r
-# Build commands\r
-\r
-debug: $(DEBUG_BUILD_DIR) $(DEBUG_DESTPATH)\r
-fast: $(FAST_BUILD_DIR) $(FAST_DESTPATH)\r
-server: $(SERVER_BUILD_DIR) $(SERVER_DESTPATH)\r
-\r
-$(DEBUG_BUILD_DIR):\r
- mkdir -p $(DEBUG_BUILD_DIR)\r
-$(FAST_BUILD_DIR):\r
- mkdir -p $(FAST_BUILD_DIR)\r
-$(SERVER_BUILD_DIR):\r
- mkdir -p $(SERVER_BUILD_DIR)\r
-\r
-$(DEBUG_DESTPATH): $(DEBUG_OBJECTS)\r
- $(CXX) -o $@ $(DEBUG_OBJECTS) $(LDFLAGS)\r
-\r
-$(FAST_DESTPATH): $(FAST_OBJECTS)\r
- $(CXX) -o $@ $(FAST_OBJECTS) $(LDFLAGS)\r
-\r
-$(SERVER_DESTPATH): $(SERVER_OBJECTS)\r
- $(CXX) -o $@ $(SERVER_OBJECTS) $(LDFLAGS)\r
-\r
-$(DEBUG_BUILD_DIR)/%.o: src/%.cpp\r
- $(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)\r
-\r
-$(FAST_BUILD_DIR)/%.o: src/%.cpp\r
- $(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)\r
-\r
-$(SERVER_BUILD_DIR)/%.o: src/%.cpp\r
- $(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)\r
-\r
-clean: clean_debug clean_fast clean_server\r
-\r
-clean_debug:\r
- @$(RM) $(DEBUG_OBJECTS) $(DEBUG_DESTPATH)\r
-\r
-clean_fast:\r
- @$(RM) $(FAST_OBJECTS) $(FAST_DESTPATH)\r
-\r
-clean_server:\r
- @$(RM) $(SERVER_OBJECTS) $(SERVER_DESTPATH)\r
-\r
-.PHONY: all all_win32 clean clean_debug clean_win32 clean_fast clean_server\r
--- /dev/null
+Minetest-c55
+---------------
+An InfiniMiner/Minecraft inspired game.
+Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
+(see source files for other contributors)
+
+Further documentation:
+----------------------
+- Website: http://celeron.55.lt/~celeron55/minetest/
+- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
+- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
+- doc/ directory of source distribution
+
+This game is not finished:
+--------------------------
+- Don't expect it to work as well as a finished game will.
+- Please report any bugs to me. debug.txt is useful.
+
+Controls:
+---------
+- See the in-game pause menu
+- Settable in the configuration file, see the section below.
+
+Map directory:
+--------------
+- Map is stored in a directory, which can be removed to generate a new map.
+- There is a command-line option for it: --map-dir
+- For a RUN_IN_PLACE build, it is located in:
+ ../map
+- Otherwise something like this:
+ Windows: C:\Documents and Settings\user\Application Data\minetest\map
+ Linux: ~/.minetest/map
+ OS X: ~/Library/Application Support/minetest/map
+
+Configuration file:
+-------------------
+- An optional configuration file can be used. See minetest.conf.example.
+- Path to file can be passed as a parameter to the executable:
+ --config <path-to-file>
+- Defaults:
+ - If built with -DRUN_IN_PLACE=1:
+ ../minetest.conf
+ ../../minetest.conf
+ - Otherwise something like this:
+ Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
+ Linux: ~/.minetest/minetest.conf
+ OS X: ~/Library/Application Support/minetest.conf
+
+Command-line options:
+---------------------
+- Use --help
+
+Compiling on GNU/Linux:
+-----------------------
+
+Install dependencies. Here's an example for Debian/Ubuntu:
+$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
+
+Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
+$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
+$ tar xf tip.tar.gz
+$ cd minetest
+
+Build a version that runs directly from the source directory:
+$ cmake . -DRUN_IN_PLACE=1
+$ make -j2
+
+Run it:
+$ cd bin
+$ ./minetest
+
+- Use cmake . -LH to see all CMake options and their current state
+- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
+- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
+- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
+ - Note that the Debug build is considerably slower
+
+Compiling on Windows:
+---------------------
+
+- You need:
+ * CMake:
+ http://www.cmake.org/cmake/resources/software.html
+ * MinGW or Visual Studio
+ http://www.mingw.org/
+ http://msdn.microsoft.com/en-us/vstudio/default
+ * Irrlicht SDK 1.7:
+ http://irrlicht.sourceforge.net/downloads.html
+ * Zlib headers (zlib125.zip)
+ http://www.winimage.com/zLibDll/index.html
+ * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
+ http://www.winimage.com/zLibDll/index.html
+ * And, of course, Minetest-c55:
+ http://celeron.55.lt/~celeron55/minetest/download
+- Steps:
+ - Select a directory called DIR hereafter in which you will operate.
+ - Make sure you have CMake and a compiler installed.
+ - Download all the other stuff to DIR and extract them into there. All those
+ packages contain a nice base directory in them, which should end up being
+ the direct subdirectories of DIR.
+ - You will end up with a directory structure like this (+=dir, -=file):
+ -----------------
+ + DIR
+ - zlib-1.2.5.tar.gz
+ - zlib125dll.zip
+ - irrlicht-1.7.1.zip
+ - 110214175330.zip (or whatever, this is the minetest source)
+ + zlib-1.2.5
+ - zlib.h
+ + win32
+ ...
+ + zlib125dll
+ - readme.txt
+ + dll32
+ ...
+ + irrlicht-1.7.1
+ + lib
+ + include
+ ...
+ + minetest
+ + src
+ + doc
+ - CMakeLists.txt
+ ...
+ -----------------
+ - Start up the CMake GUI
+ - Select "Browse Source..." and select DIR/minetest
+ - Now, if using MSVC:
+ - Select "Browse Build..." and select DIR/minetest-build
+ - Else if using MinGW:
+ - Select "Browse Build..." and select DIR/minetest
+ - Select "Configure"
+ - Select your compiler
+ - It will warn about missing stuff, ignore that at this point. (later don't)
+ - Make sure the configuration is as follows
+ (note that the versions may differ for you):
+ -----------------
+ BUILD_CLIENT [X]
+ BUILD_SERVER [ ]
+ CMAKE_BUILD_TYPE Release
+ CMAKE_INSTALL_PREFIX DIR/minetest-install
+ IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
+ RUN_IN_PLACE [X]
+ WARN_ALL [ ]
+ ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
+ ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
+ ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
+ -----------------
+ - Hit "Configure"
+ - Hit "Generate"
+ If using MSVC:
+ - Open the generated minetest.sln
+ - The project defaults to the "Debug" configuration. Make very sure to
+ select "Release", unless you want to debug some stuff (it's slower)
+ - Build the ALL_BUILD project
+ - Build the INSTALL project
+ - You should now have a working game with the executable in
+ DIR/minetest-install/bin/minetest.exe
+ - Additionally you may create a zip package by building the PACKAGE
+ project.
+ If using MinGW:
+ - Using the command line, browse to the build directory and run 'make'
+ (or mingw32-make or whatever it happens to be)
+ - You should now have a working game with the executable in
+ DIR/minetest/bin/minetest.exe
+
+License of Minetest-c55
+-----------------------
+
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Irrlicht
+---------------
+
+This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
+
+ The Irrlicht Engine License
+
+Copyright © 2002-2005 Nikolaus Gebhardt
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute
+it freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you
+ must not claim that you wrote the original software. If you use
+ this software in a product, an acknowledgment in the product
+ documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must
+ not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source
+ distribution.
+
+
+JThread
+---------------
+
+This program uses the JThread library. License for JThread follows:
+
+Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+IN THE SOFTWARE.
+
+
+++ /dev/null
-#!/bin/sh
-for i in `grep -L 'This program is free software' src/*.{h,cpp}`
-do
- cat licensecomment.txt > tempfile
- cat $i >> tempfile
- cp tempfile $i
-done
-rm tempfile
-
+++ /dev/null
-Minetest-c55
----------------
-An InfiniMiner/Minecraft inspired game.
-Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
-
-Further documentation:
-----------------------
-- Website: http://celeron.55.lt/~celeron55/minetest/
-- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
-- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
-
-This is a development version:
-------------------------------
-- Don't expect it to work as well as a finished game will.
-- Please report any bugs to me. That way I can fix them to the next release.
- - debug.txt is useful when the game crashes.
-
-Controls:
----------
-- See the in-game pause menu
-- Settable in the configuration file, see the section below.
-
-Map directory:
---------------
-- Map is stored in a directory, which can be removed to generate a new map.
-- There is a command-line option for it: --map-dir
-- For a RUN_IN_PLACE build, it is located in:
- ../map
-- Otherwise something like this:
- Windows: C:\Documents and Settings\user\Application Data\minetest\map
- Linux: ~/.minetest/map
- OS X: ~/Library/Application Support/minetest/map
-
-Configuration file:
--------------------
-- An optional configuration file can be used. See minetest.conf.example.
-- Path to file can be passed as a parameter to the executable:
- --config <path-to-file>
-- Defaults:
- - If built with -DRUN_IN_PLACE=1:
- ../minetest.conf
- ../../minetest.conf
- - Otherwise something like this:
- Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
- Linux: ~/.minetest/minetest.conf
- OS X: ~/Library/Application Support/minetest.conf
-
-Command-line options:
----------------------
-- Use --help
-
-Compiling on GNU/Linux:
------------------------
-
-Install dependencies. Here's an example for Debian/Ubuntu:
-$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
-
-Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
-$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
-$ tar xf tip.tar.gz
-$ cd minetest
-
-Build a version that runs directly from the source directory:
-$ cmake . -DRUN_IN_PLACE=1
-$ make -j2
-
-Run it:
-$ cd bin
-$ ./minetest
-
-- Use cmake . -LH to see all CMake options and their current state
-- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
-- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
-- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- - Note that the Debug build is considerably slower
-
-Compiling on Windows:
----------------------
-
-- You need:
- * CMake:
- http://www.cmake.org/cmake/resources/software.html
- * MinGW or Visual Studio
- http://www.mingw.org/
- http://msdn.microsoft.com/en-us/vstudio/default
- * Irrlicht SDK 1.7:
- http://irrlicht.sourceforge.net/downloads.html
- * Zlib headers (zlib125.zip)
- http://www.winimage.com/zLibDll/index.html
- * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
- http://www.winimage.com/zLibDll/index.html
- * And, of course, Minetest-c55:
- http://celeron.55.lt/~celeron55/minetest/download
-- Steps:
- - Select a directory called DIR hereafter in which you will operate.
- - Make sure you have CMake and a compiler installed.
- - Download all the other stuff to DIR and extract them into there. All those
- packages contain a nice base directory in them, which should end up being
- the direct subdirectories of DIR.
- - You will end up with a directory structure like this (+=dir, -=file):
- -----------------
- + DIR
- - zlib-1.2.5.tar.gz
- - zlib125dll.zip
- - irrlicht-1.7.1.zip
- - 110214175330.zip (or whatever, this is the minetest source)
- + zlib-1.2.5
- - zlib.h
- + win32
- ...
- + zlib125dll
- - readme.txt
- + dll32
- ...
- + irrlicht-1.7.1
- + lib
- + include
- ...
- + minetest
- + src
- + doc
- - CMakeLists.txt
- ...
- -----------------
- - Start up the CMake GUI
- - Select "Browse Source..." and select DIR/minetest
- - Now, if using MSVC:
- - Select "Browse Build..." and select DIR/minetest-build
- - Else if using MinGW:
- - Select "Browse Build..." and select DIR/minetest
- - Select "Configure"
- - Select your compiler
- - It will warn about missing stuff, ignore that at this point. (later don't)
- - Make sure the configuration is as follows
- (note that the versions may differ for you):
- -----------------
- BUILD_CLIENT [X]
- BUILD_SERVER [ ]
- CMAKE_BUILD_TYPE Release
- CMAKE_INSTALL_PREFIX DIR/minetest-install
- IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
- RUN_IN_PLACE [X]
- WARN_ALL [ ]
- ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
- ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
- ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
- -----------------
- - Hit "Configure"
- - Hit "Generate"
- If using MSVC:
- - Open the generated minetest.sln
- - The project defaults to the "Debug" configuration. Make very sure to
- select "Release", unless you want to debug some stuff (it's slower)
- - Build the ALL_BUILD project
- - Build the INSTALL project
- - You should now have a working game with the executable in
- DIR/minetest-install/bin/minetest.exe
- - Additionally you may create a zip package by building the PACKAGE
- project.
- If using MinGW:
- - Using the command line, browse to the build directory and run 'make'
- (or mingw32-make or whatever it happens to be)
- - You should now have a working game with the executable in
- DIR/minetest/bin/minetest.exe
-
-License of Minetest-c55
------------------------
-
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
-Irrlicht
----------------
-
-This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
-
- The Irrlicht Engine License
-
-Copyright © 2002-2005 Nikolaus Gebhardt
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute
-it freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you
- must not claim that you wrote the original software. If you use
- this software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must
- not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
-
-
-JThread
----------------
-
-This program uses the JThread library. License for JThread follows:
-
-Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-IN THE SOFTWARE.
-
-
+++ /dev/null
-#!/usr/bin/python2
-
-# This is an example script that generates some valid map data.
-
-import struct
-import random
-import os
-import sys
-import zlib
-import array
-from pnoise import pnoise
-
-# Old directory format:
-# world/sectors/XXXXZZZZ/YYYY
-# XXXX,YYYY,ZZZZ = coordinates in hexadecimal
-# fffe = -2
-# ffff = -1
-# 0000 = 0
-# 0001 = 1
-#
-# New directory format:
-# world/sectors2/XXX/ZZZ/YYYY
-# XXX,YYYY,ZZZ = coordinates in hexadecimal
-# fffe = -2
-# ffff = -1
-# 0000 = 0
-# 0001 = 1
-# ffe = -2
-# fff = -1
-# 000 = 0
-# 001 = 1
-#
-# For more proper file format documentation, refer to mapformat.txt
-# For node type documentation, refer to mapnode.h
-# NodeMetadata documentation is not complete, refer to nodemeta.cpp
-#
-
-# Seed for generating terrain
-SEED = 0
-
-# 0=old, 1=new
-SECTOR_DIR_FORMAT = 1
-
-mapdir = "world"
-
-def to4h(i):
- s = "";
- s += '{0:1x}'.format((i>>12) & 0x000f)
- s += '{0:1x}'.format((i>>8) & 0x000f)
- s += '{0:1x}'.format((i>>4) & 0x000f)
- s += '{0:1x}'.format((i>>0) & 0x000f)
- return s
-
-def to3h(i):
- s = "";
- s += '{0:1x}'.format((i>>8) & 0x000f)
- s += '{0:1x}'.format((i>>4) & 0x000f)
- s += '{0:1x}'.format((i>>0) & 0x000f)
- return s
-
-def get_sector_dir(px, pz):
- global SECTOR_DIR_FORMAT
- if SECTOR_DIR_FORMAT == 0:
- return "/sectors/"+to4h(px)+to4h(pz)
- elif SECTOR_DIR_FORMAT == 1:
- return "/sectors2/"+to3h(px)+"/"+to3h(pz)
- else:
- assert(0)
-
-def getrand_air_stone():
- i = random.randrange(0,2)
- if i==0:
- return 0
- return 254
-
-# 3-dimensional vector (position)
-class v3:
- def __init__(self, x=0, y=0, z=0):
- self.X = x
- self.Y = y
- self.Z = z
-
-class NodeMeta:
- def __init__(self, type_id, data):
- self.type_id = type_id
- self.data = data
-
-class StaticObject:
- def __init__(self):
- self.type_id = 0
- self.data = ""
-
-def ser_u16(i):
- return chr((i>>8)&0xff) + chr((i>>0)&0xff)
-def ser_u32(i):
- return (chr((i>>24)&0xff) + chr((i>>16)&0xff)
- + chr((i>>8)&0xff) + chr((i>>0)&0xff))
-
-# A 16x16x16 chunk of map
-class MapBlock:
- def __init__(self):
- self.content = array.array('B')
- self.param1 = array.array('B')
- self.param2 = array.array('B')
- for i in range(16*16*16):
- # Initialize to air
- self.content.append(254)
- # Full light on sunlight, none when no sunlight
- self.param1.append(15)
- # No additional parameters
- self.param2.append(0)
-
- # key = v3 pos
- # value = NodeMeta
- self.nodemeta = {}
-
- # key = v3 pos
- # value = StaticObject
- self.static_objects = {}
-
- def set_content(self, v3, b):
- self.content[v3.Z*16*16+v3.Y*16+v3.X] = b
- def set_param1(self, v3, b):
- self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b
- def set_param2(self, v3, b):
- self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b
-
- # Get data for serialization. Returns a string.
- def serialize_data(self):
- s = ""
- for i in range(16*16*16):
- s += chr(self.content[i])
- for i in range(16*16*16):
- s += chr(self.param1[i])
- for i in range(16*16*16):
- s += chr(self.param2[i])
- return s
-
- def serialize_nodemeta(self):
- s = ""
- s += ser_u16(1)
- s += ser_u16(len(self.nodemeta))
- for pos, meta in self.nodemeta.items():
- pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
- s += ser_u16(pos_i)
- s += ser_u16(meta.type_id)
- s += ser_u16(len(meta.data))
- s += meta.data
- return s
-
- def serialize_staticobj(self):
- s = ""
- s += chr(0)
- s += ser_u16(len(self.static_objects))
- for pos, obj in self.static_objects.items():
- pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
- s += ser_s32(pos.X*1000)
- s += ser_s32(pos.Y*1000)
- s += ser_s32(pos.Z*1000)
- s += ser_u16(obj.type_id)
- s += ser_u16(len(obj.data))
- s += obj.data
- return s
-
-def writeblock(mapdir, px,py,pz, block):
-
- sectordir = mapdir + get_sector_dir(px, pz);
-
- try:
- os.makedirs(sectordir)
- except OSError:
- pass
-
- path = sectordir+"/"+to4h(py)
-
- print("writing block file "+path)
-
- f = open(sectordir+"/"+to4h(py), "wb")
-
- if f == None:
- return
-
- # version
- version = 17
- f.write(struct.pack('B', version))
-
- # flags
- # 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired
- flags = 0 + 0x02 + 0x04
- f.write(struct.pack('B', flags))
-
- # data
- c_obj = zlib.compressobj()
- c_obj.compress(block.serialize_data())
- f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
- f.write(c_obj.flush())
-
- # node metadata
- c_obj = zlib.compressobj()
- c_obj.compress(block.serialize_nodemeta())
- f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
- f.write(c_obj.flush())
-
- # mapblockobject count
- f.write(ser_u16(0))
-
- # static objects
- f.write(block.serialize_staticobj())
-
- # timestamp
- f.write(ser_u32(0xffffffff))
-
- f.close()
-
-for z0 in range(-1,3):
- for x0 in range(-1,3):
- for y0 in range(-1,3):
- print("generating block "+str(x0)+","+str(y0)+","+str(z0))
- #v3 blockp = v3(x0,y0,z0)
-
- # Create a MapBlock
- block = MapBlock()
-
- # Generate stuff in it
- for z in range(0,16):
- for x in range(0,16):
- h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0)
- h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0)
- if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05:
- h += 10
- #print("r="+str(r))
- # This enables comparison by ==
- h = int(h)
- for y in range(0,16):
- p = v3(x,y,z)
- b = 254
- y1 = y0*16+y
- if y1 <= h-3:
- b = 0 #stone
- elif y1 <= h and y1 <= 0:
- b = 8 #mud
- elif y1 == h:
- b = 1 #grass
- elif y1 < h:
- b = 8 #mud
- elif y1 <= 1:
- b = 9 #water
-
- # Material content
- block.set_content(p, b)
-
- # Place a sign at the center at surface level.
- # Placing a sign means placing the sign node and
- # adding node metadata to the mapblock.
- if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h:
- p = v3(8,h+1-y0*16,8)
- # 14 = Sign
- content_type = 14
- block.set_content(p, content_type)
- # This places the sign to the bottom of the cube.
- # Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20
- block.set_param2(p, 0x08)
- # Then add metadata to hold the text of the sign
- s = "Hello at sector ("+str(x0)+","+str(z0)+")"
- meta = NodeMeta(content_type, ser_u16(len(s))+s)
- block.nodemeta[p] = meta
-
- # Write it on disk
- writeblock(mapdir, x0,y0,z0, block)
-
-#END
+++ /dev/null
-#!/bin/sh
-
-PACKAGEDIR=../minetest-packages
-PACKAGENAME=minetest-c55-binary-`date +%y%m%d%H%M%S`
-PACKAGEPATH=$PACKAGEDIR/$PACKAGENAME
-
-mkdir -p $PACKAGEPATH
-mkdir -p $PACKAGEPATH/bin
-mkdir -p $PACKAGEPATH/data
-mkdir -p $PACKAGEPATH/doc
-
-cp minetest.conf.example $PACKAGEPATH/
-
-cp bin/minetest.exe $PACKAGEPATH/bin/
-cp bin/Irrlicht.dll $PACKAGEPATH/bin/
-cp bin/zlibwapi.dll $PACKAGEPATH/bin/
-#cp bin/test $PACKAGEPATH/bin/
-#cp bin/fasttest $PACKAGEPATH/bin/
-#cp bin/server $PACKAGEPATH/bin/
-#cp ../irrlicht/irrlicht-1.7.1/lib/Linux/libIrrlicht.a $PACKAGEPATH/bin/
-#cp ../jthread/jthread-1.2.1/src/.libs/libjthread-1.2.1.so $PACKAGEPATH/bin/
-
-cp -r data/fontlucida.png $PACKAGEPATH/data/
-cp -r data/player.png $PACKAGEPATH/data/
-cp -r data/player_back.png $PACKAGEPATH/data/
-cp -r data/stone.png $PACKAGEPATH/data/
-cp -r data/grass.png $PACKAGEPATH/data/
-cp -r data/grass_footsteps.png $PACKAGEPATH/data/
-cp -r data/water.png $PACKAGEPATH/data/
-cp -r data/tree.png $PACKAGEPATH/data/
-cp -r data/leaves.png $PACKAGEPATH/data/
-cp -r data/mese.png $PACKAGEPATH/data/
-cp -r data/cloud.png $PACKAGEPATH/data/
-cp -r data/sign.png $PACKAGEPATH/data/
-cp -r data/sign_back.png $PACKAGEPATH/data/
-cp -r data/rat.png $PACKAGEPATH/data/
-cp -r data/mud.png $PACKAGEPATH/data/
-cp -r data/torch.png $PACKAGEPATH/data/
-cp -r data/torch_on_floor.png $PACKAGEPATH/data/
-cp -r data/torch_on_ceiling.png $PACKAGEPATH/data/
-cp -r data/tree_top.png $PACKAGEPATH/data/
-cp -r data/coalstone.png $PACKAGEPATH/data/
-cp -r data/crack.png $PACKAGEPATH/data/
-cp -r data/wood.png $PACKAGEPATH/data/
-cp -r data/stick.png $PACKAGEPATH/data/
-cp -r data/tool_wpick.png $PACKAGEPATH/data/
-cp -r data/tool_stpick.png $PACKAGEPATH/data/
-cp -r data/tool_mesepick.png $PACKAGEPATH/data/
-cp -r data/grass_side.png $PACKAGEPATH/data/
-cp -r data/lump_of_coal.png $PACKAGEPATH/data/
-cp -r data/lump_of_iron.png $PACKAGEPATH/data/
-cp -r data/mineral_coal.png $PACKAGEPATH/data/
-cp -r data/mineral_iron.png $PACKAGEPATH/data/
-cp -r data/sand.png $PACKAGEPATH/data/
-
-#cp -r data/pauseMenu.gui $PACKAGEPATH/data/
-
-cp -r doc/README.txt $PACKAGEPATH/doc/README.txt
-
-cd $PACKAGEDIR
-rm $PACKAGENAME.zip
-zip -r $PACKAGENAME.zip $PACKAGENAME
-
+++ /dev/null
-\r
-Microsoft Visual Studio Solution File, Format Version 9.00\r
-# Visual C++ Express 2005\r
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minetest", "minetest.vcproj", "{AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}"\r
-EndProject\r
-Global\r
- GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
- Debug|Win32 = Debug|Win32\r
- Release|Win32 = Release|Win32\r
- EndGlobalSection\r
- GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
- {AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}.Debug|Win32.ActiveCfg = Debug|Win32\r
- {AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}.Debug|Win32.Build.0 = Debug|Win32\r
- {AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}.Release|Win32.ActiveCfg = Release|Win32\r
- {AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}.Release|Win32.Build.0 = Release|Win32\r
- EndGlobalSection\r
- GlobalSection(SolutionProperties) = preSolution\r
- HideSolutionNode = FALSE\r
- EndGlobalSection\r
-EndGlobal\r
+++ /dev/null
-<?xml version="1.0" encoding="Windows-1252"?>\r
-<VisualStudioProject\r
- ProjectType="Visual C++"\r
- Version="8,00"\r
- Name="minetest"\r
- ProjectGUID="{AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}"\r
- RootNamespace="minetest"\r
- >\r
- <Platforms>\r
- <Platform\r
- Name="Win32"\r
- />\r
- </Platforms>\r
- <ToolFiles>\r
- </ToolFiles>\r
- <Configurations>\r
- <Configuration\r
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- OutputDirectory="$(SolutionDir)\bin"\r
- IntermediateDirectory="$(ConfigurationName)"\r
- ConfigurationType="1"\r
- UseOfATL="1"\r
- ATLMinimizesCRunTimeLibraryUsage="true"\r
- >\r
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- Name="VCPreBuildEventTool"\r
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- Name="VCCustomBuildTool"\r
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- Name="VCMIDLTool"\r
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- Name="VCCLCompilerTool"\r
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- PreprocessorDefinitions="WIN32;RUN_IN_PLACE"\r
- BufferSecurityCheck="true"\r
- EnableEnhancedInstructionSet="1"\r
- FloatingPointModel="2"\r
- DebugInformationFormat="1"\r
- />\r
- <Tool\r
- Name="VCManagedResourceCompilerTool"\r
- />\r
- <Tool\r
- Name="VCResourceCompilerTool"\r
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- Name="VCLinkerTool"\r
- AdditionalDependencies="wsock32.lib"\r
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- GenerateDebugInformation="true"\r
- />\r
- <Tool\r
- Name="VCALinkTool"\r
- />\r
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- Name="VCManifestTool"\r
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- Name="VCXDCMakeTool"\r
- />\r
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- Name="VCAppVerifierTool"\r
- />\r
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- Name="VCWebDeploymentTool"\r
- />\r
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- />\r
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- OutputDirectory="$(SolutionDir)\bin"\r
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- ConfigurationType="1"\r
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- WholeProgramOptimization="3"\r
- >\r
- <Tool\r
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- Name="VCCustomBuildTool"\r
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- Name="VCXMLDataGeneratorTool"\r
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- <Tool\r
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- AdditionalLibraryDirectories=""..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"\r
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- LinkTimeCodeGeneration="1"\r
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- <Tool\r
- Name="VCALinkTool"\r
- />\r
- <Tool\r
- Name="VCManifestTool"\r
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- Name="VCWebDeploymentTool"\r
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- Name="VCPostBuildEventTool"\r
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- </Configurations>\r
- <References>\r
- </References>\r
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- <Filter\r
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- <Filter\r
- Name="Resource Files"\r
- Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"\r
- UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"\r
- >\r
- </Filter>\r
- </Files>\r
- <Globals>\r
- </Globals>\r
-</VisualStudioProject>\r
--- /dev/null
+# Makefile for Irrlicht Examples\r
+# It's usually sufficient to change just the target name and source file list\r
+# and be sure that CXX is set to a valid compiler\r
+SOURCE_FILES = porting.cpp guiMessageMenu.cpp materials.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp\r
+\r
+DEBUG_TARGET = debugtest\r
+DEBUG_SOURCES = $(addprefix src/, $(SOURCE_FILES))\r
+DEBUG_BUILD_DIR = debugbuild\r
+DEBUG_OBJECTS = $(addprefix $(DEBUG_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))\r
+\r
+FAST_TARGET = fasttest\r
+FAST_SOURCES = $(addprefix src/, $(SOURCE_FILES))\r
+FAST_BUILD_DIR = fastbuild\r
+FAST_OBJECTS = $(addprefix $(FAST_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))\r
+\r
+SERVER_TARGET = server\r
+SERVER_SOURCE_FILES = porting.cpp materials.cpp defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp\r
+SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES))\r
+SERVER_BUILD_DIR = serverbuild\r
+SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o))\r
+\r
+IRRLICHTPATH = ../irrlicht/irrlicht-1.7.1\r
+JTHREADPATH = ../jthread/jthread-1.2.1\r
+\r
+\r
+all: fast\r
+\r
+ifeq ($(HOSTTYPE), x86_64)\r
+LIBSELECT=64\r
+endif\r
+\r
+debug: CXXFLAGS = -Wall -g -O1\r
+debug: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DDEBUG -DRUN_IN_PLACE\r
+debug: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz\r
+\r
+fast: CXXFLAGS = -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops -mtune=i686\r
+fast: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DUNITTEST_DISABLE -DRUN_IN_PLACE\r
+fast: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz\r
+\r
+server: CXXFLAGS = -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops -mtune=i686\r
+server: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DSERVER -DUNITTEST_DISABLE -DRUN_IN_PLACE\r
+server: LDFLAGS = -L$(JTHREADPATH)/src/.libs -ljthread -lz -lpthread\r
+\r
+DEBUG_DESTPATH = bin/$(DEBUG_TARGET)\r
+FAST_DESTPATH = bin/$(FAST_TARGET)\r
+SERVER_DESTPATH = bin/$(SERVER_TARGET)\r
+\r
+# Build commands\r
+\r
+debug: $(DEBUG_BUILD_DIR) $(DEBUG_DESTPATH)\r
+fast: $(FAST_BUILD_DIR) $(FAST_DESTPATH)\r
+server: $(SERVER_BUILD_DIR) $(SERVER_DESTPATH)\r
+\r
+$(DEBUG_BUILD_DIR):\r
+ mkdir -p $(DEBUG_BUILD_DIR)\r
+$(FAST_BUILD_DIR):\r
+ mkdir -p $(FAST_BUILD_DIR)\r
+$(SERVER_BUILD_DIR):\r
+ mkdir -p $(SERVER_BUILD_DIR)\r
+\r
+$(DEBUG_DESTPATH): $(DEBUG_OBJECTS)\r
+ $(CXX) -o $@ $(DEBUG_OBJECTS) $(LDFLAGS)\r
+\r
+$(FAST_DESTPATH): $(FAST_OBJECTS)\r
+ $(CXX) -o $@ $(FAST_OBJECTS) $(LDFLAGS)\r
+\r
+$(SERVER_DESTPATH): $(SERVER_OBJECTS)\r
+ $(CXX) -o $@ $(SERVER_OBJECTS) $(LDFLAGS)\r
+\r
+$(DEBUG_BUILD_DIR)/%.o: src/%.cpp\r
+ $(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)\r
+\r
+$(FAST_BUILD_DIR)/%.o: src/%.cpp\r
+ $(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)\r
+\r
+$(SERVER_BUILD_DIR)/%.o: src/%.cpp\r
+ $(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)\r
+\r
+clean: clean_debug clean_fast clean_server\r
+\r
+clean_debug:\r
+ @$(RM) $(DEBUG_OBJECTS) $(DEBUG_DESTPATH)\r
+\r
+clean_fast:\r
+ @$(RM) $(FAST_OBJECTS) $(FAST_DESTPATH)\r
+\r
+clean_server:\r
+ @$(RM) $(SERVER_OBJECTS) $(SERVER_DESTPATH)\r
+\r
+.PHONY: all all_win32 clean clean_debug clean_win32 clean_fast clean_server\r
--- /dev/null
+\r
+Microsoft Visual Studio Solution File, Format Version 9.00\r
+# Visual C++ Express 2005\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minetest", "minetest.vcproj", "{AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}"\r
+EndProject\r
+Global\r
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
+ Debug|Win32 = Debug|Win32\r
+ Release|Win32 = Release|Win32\r
+ EndGlobalSection\r
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
+ {AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}.Debug|Win32.ActiveCfg = Debug|Win32\r
+ {AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}.Debug|Win32.Build.0 = Debug|Win32\r
+ {AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}.Release|Win32.ActiveCfg = Release|Win32\r
+ {AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}.Release|Win32.Build.0 = Release|Win32\r
+ EndGlobalSection\r
+ GlobalSection(SolutionProperties) = preSolution\r
+ HideSolutionNode = FALSE\r
+ EndGlobalSection\r
+EndGlobal\r
--- /dev/null
+<?xml version="1.0" encoding="Windows-1252"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="8,00"\r
+ Name="minetest"\r
+ ProjectGUID="{AE3BF173-1D74-4294-AAB8-5A0ACDE9990D}"\r
+ RootNamespace="minetest"\r
+ >\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"\r
+ />\r
+ </Platforms>\r
+ <ToolFiles>\r
+ </ToolFiles>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="$(SolutionDir)\bin"\r
+ IntermediateDirectory="$(ConfigurationName)"\r
+ ConfigurationType="1"\r
+ UseOfATL="1"\r
+ ATLMinimizesCRunTimeLibraryUsage="true"\r
+ >\r
+ <Tool\r
+ Name="VCPreBuildEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ />\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ />\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ AdditionalIncludeDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include";"..\jthread\jthread-1.2.1\src";"..\irrlicht\irrlicht-1.7.1\include";"..\zlib\zlib-1.2.5""\r
+ PreprocessorDefinitions="WIN32;RUN_IN_PLACE"\r
+ BufferSecurityCheck="true"\r
+ EnableEnhancedInstructionSet="1"\r
+ FloatingPointModel="2"\r
+ DebugInformationFormat="1"\r
+ />\r
+ <Tool\r
+ Name="VCManagedResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCPreLinkEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="wsock32.lib"\r
+ AdditionalLibraryDirectories=""..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"\r
+ IgnoreAllDefaultLibraries="false"\r
+ GenerateDebugInformation="true"\r
+ />\r
+ <Tool\r
+ Name="VCALinkTool"\r
+ />\r
+ <Tool\r
+ Name="VCManifestTool"\r
+ />\r
+ <Tool\r
+ Name="VCXDCMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCBscMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCFxCopTool"\r
+ />\r
+ <Tool\r
+ Name="VCAppVerifierTool"\r
+ />\r
+ <Tool\r
+ Name="VCWebDeploymentTool"\r
+ />\r
+ <Tool\r
+ Name="VCPostBuildEventTool"\r
+ />\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="$(SolutionDir)\bin"\r
+ IntermediateDirectory="$(ConfigurationName)"\r
+ ConfigurationType="1"\r
+ UseOfMFC="0"\r
+ WholeProgramOptimization="3"\r
+ >\r
+ <Tool\r
+ Name="VCPreBuildEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ />\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ />\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ InlineFunctionExpansion="2"\r
+ EnableIntrinsicFunctions="true"\r
+ FavorSizeOrSpeed="1"\r
+ OmitFramePointers="true"\r
+ WholeProgramOptimization="true"\r
+ AdditionalIncludeDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include";"..\jthread\jthread-1.2.1\src";"..\irrlicht\irrlicht-1.7.1\include";"..\zlib\zlib-1.2.5""\r
+ PreprocessorDefinitions="WIN32;_HAS_ITERATOR_DEBUGGING=0;NDEBUG;_CRT_SECURE_NO_DEPRECATE;RUN_IN_PLACE"\r
+ ExceptionHandling="2"\r
+ BufferSecurityCheck="false"\r
+ EnableEnhancedInstructionSet="1"\r
+ FloatingPointModel="2"\r
+ DebugInformationFormat="0"\r
+ />\r
+ <Tool\r
+ Name="VCManagedResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCPreLinkEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCLinkerTool"\r
+ AdditionalDependencies="wsock32.lib"\r
+ AdditionalLibraryDirectories=""..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"\r
+ IgnoreDefaultLibraryNames="libcmtd.dll"\r
+ GenerateDebugInformation="false"\r
+ LinkTimeCodeGeneration="1"\r
+ />\r
+ <Tool\r
+ Name="VCALinkTool"\r
+ />\r
+ <Tool\r
+ Name="VCManifestTool"\r
+ />\r
+ <Tool\r
+ Name="VCXDCMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCBscMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCFxCopTool"\r
+ />\r
+ <Tool\r
+ Name="VCAppVerifierTool"\r
+ />\r
+ <Tool\r
+ Name="VCWebDeploymentTool"\r
+ />\r
+ <Tool\r
+ Name="VCPostBuildEventTool"\r
+ />\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"\r
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"\r
+ >\r
+ <File\r
+ RelativePath=".\src\client.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\connection.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\debug.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\defaultsettings.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\environment.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\filesys.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\guiInventoryMenu.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\guiMainMenu.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\guiMessageMenu.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\guiPauseMenu.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\guiTextInputMenu.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\inventory.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\irrlichtwrapper.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\jthread\win32\jmutex.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\jthread\win32\jthread.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\light.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\main.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\map.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\mapblock.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\mapblockobject.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\mapnode.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\mapsector.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\materials.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\mineral.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\noise.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\player.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\porting.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\serialization.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\server.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\socket.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\test.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\tile.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\utility.cpp"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\voxel.cpp"\r
+ >\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"\r
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"\r
+ >\r
+ <File\r
+ RelativePath=".\src\client.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\clientserver.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\common_irrlicht.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\connection.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\constants.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\debug.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\environment.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\exceptions.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\heightmap.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\inventory.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\light.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\loadstatus.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\main.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\map.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\mapblock.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\mapnode.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\mapsector.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\player.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\serialization.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\server.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\socket.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\test.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\utility.h"\r
+ >\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Resource Files"\r
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"\r
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"\r
+ >\r
+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
+++ /dev/null
-#
-# A python perlin noise implementation, from
-# http://www.fundza.com/c4serious/noise/perlin/perlin.html
-#
-# This is used for testing how to create maps with a python script.
-#
-
-import math
-p = (
-151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
-30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
-62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
-125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
-83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
-143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
-196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
-250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
-58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
-221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
-224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
-12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
-199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
-205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
-151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
-30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
-62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
-125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
-83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
-143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
-196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
-250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
-58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
-221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
-224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
-12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
-199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
-205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180)
-
-def lerp(t, a, b):
- return a + t * (b - a)
-
-def fade(t):
- return t * t * t * (t * (t * 6 - 15) + 10)
-
-def grad(hash, x, y, z):
- h = hash & 15
- if h < 8:
- u = x
- else:
- u = y
- if h < 4:
- v = y
- elif h == 12 or h == 14:
- v = x
- else:
- v = z
- if h & 1 != 0:
- u = -u
- if h & 2 != 0:
- v = -v
- return u + v
-
-def pnoise(x, y, z):
- global p
- X = int(math.floor(x)) & 255
- Y = int(math.floor(y)) & 255
- Z = int(math.floor(z)) & 255
- x -= math.floor(x)
- y -= math.floor(y)
- z -= math.floor(z)
-
- u = fade(x)
- v = fade(y)
- w = fade(z)
-
- A = p[X] + Y
- AA = p[A] + Z
- AB = p[A + 1] + Z
- B = p[X + 1] + Y
- BA = p[B] + Z
- BB = p[B + 1] + Z
-
- pAA = p[AA]
- pAB = p[AB]
- pBA = p[BA]
- pBB = p[BB]
- pAA1 = p[AA + 1]
- pBA1 = p[BA + 1]
- pAB1 = p[AB + 1]
- pBB1 = p[BB + 1]
-
- gradAA = grad(pAA, x, y, z)
- gradBA = grad(pBA, x-1, y, z)
- gradAB = grad(pAB, x, y-1, z)
- gradBB = grad(pBB, x-1, y-1, z)
- gradAA1 = grad(pAA1,x, y, z-1)
- gradBA1 = grad(pBA1,x-1, y, z-1)
- gradAB1 = grad(pAB1,x, y-1, z-1)
- gradBB1 = grad(pBB1,x-1, y-1, z-1)
- return lerp(w,
- lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)),
- lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))
--- /dev/null
+#!/usr/bin/python2
+
+# This is an example script that generates some valid map data.
+
+import struct
+import random
+import os
+import sys
+import zlib
+import array
+from pnoise import pnoise
+
+# Old directory format:
+# world/sectors/XXXXZZZZ/YYYY
+# XXXX,YYYY,ZZZZ = coordinates in hexadecimal
+# fffe = -2
+# ffff = -1
+# 0000 = 0
+# 0001 = 1
+#
+# New directory format:
+# world/sectors2/XXX/ZZZ/YYYY
+# XXX,YYYY,ZZZ = coordinates in hexadecimal
+# fffe = -2
+# ffff = -1
+# 0000 = 0
+# 0001 = 1
+# ffe = -2
+# fff = -1
+# 000 = 0
+# 001 = 1
+#
+# For more proper file format documentation, refer to mapformat.txt
+# For node type documentation, refer to mapnode.h
+# NodeMetadata documentation is not complete, refer to nodemeta.cpp
+#
+
+# Seed for generating terrain
+SEED = 0
+
+# 0=old, 1=new
+SECTOR_DIR_FORMAT = 1
+
+mapdir = "../world"
+
+def to4h(i):
+ s = "";
+ s += '{0:1x}'.format((i>>12) & 0x000f)
+ s += '{0:1x}'.format((i>>8) & 0x000f)
+ s += '{0:1x}'.format((i>>4) & 0x000f)
+ s += '{0:1x}'.format((i>>0) & 0x000f)
+ return s
+
+def to3h(i):
+ s = "";
+ s += '{0:1x}'.format((i>>8) & 0x000f)
+ s += '{0:1x}'.format((i>>4) & 0x000f)
+ s += '{0:1x}'.format((i>>0) & 0x000f)
+ return s
+
+def get_sector_dir(px, pz):
+ global SECTOR_DIR_FORMAT
+ if SECTOR_DIR_FORMAT == 0:
+ return "/sectors/"+to4h(px)+to4h(pz)
+ elif SECTOR_DIR_FORMAT == 1:
+ return "/sectors2/"+to3h(px)+"/"+to3h(pz)
+ else:
+ assert(0)
+
+def getrand_air_stone():
+ i = random.randrange(0,2)
+ if i==0:
+ return 0
+ return 254
+
+# 3-dimensional vector (position)
+class v3:
+ def __init__(self, x=0, y=0, z=0):
+ self.X = x
+ self.Y = y
+ self.Z = z
+
+class NodeMeta:
+ def __init__(self, type_id, data):
+ self.type_id = type_id
+ self.data = data
+
+class StaticObject:
+ def __init__(self):
+ self.type_id = 0
+ self.data = ""
+
+def ser_u16(i):
+ return chr((i>>8)&0xff) + chr((i>>0)&0xff)
+def ser_u32(i):
+ return (chr((i>>24)&0xff) + chr((i>>16)&0xff)
+ + chr((i>>8)&0xff) + chr((i>>0)&0xff))
+
+# A 16x16x16 chunk of map
+class MapBlock:
+ def __init__(self):
+ self.content = array.array('B')
+ self.param1 = array.array('B')
+ self.param2 = array.array('B')
+ for i in range(16*16*16):
+ # Initialize to air
+ self.content.append(254)
+ # Full light on sunlight, none when no sunlight
+ self.param1.append(15)
+ # No additional parameters
+ self.param2.append(0)
+
+ # key = v3 pos
+ # value = NodeMeta
+ self.nodemeta = {}
+
+ # key = v3 pos
+ # value = StaticObject
+ self.static_objects = {}
+
+ def set_content(self, v3, b):
+ self.content[v3.Z*16*16+v3.Y*16+v3.X] = b
+ def set_param1(self, v3, b):
+ self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b
+ def set_param2(self, v3, b):
+ self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b
+
+ # Get data for serialization. Returns a string.
+ def serialize_data(self):
+ s = ""
+ for i in range(16*16*16):
+ s += chr(self.content[i])
+ for i in range(16*16*16):
+ s += chr(self.param1[i])
+ for i in range(16*16*16):
+ s += chr(self.param2[i])
+ return s
+
+ def serialize_nodemeta(self):
+ s = ""
+ s += ser_u16(1)
+ s += ser_u16(len(self.nodemeta))
+ for pos, meta in self.nodemeta.items():
+ pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
+ s += ser_u16(pos_i)
+ s += ser_u16(meta.type_id)
+ s += ser_u16(len(meta.data))
+ s += meta.data
+ return s
+
+ def serialize_staticobj(self):
+ s = ""
+ s += chr(0)
+ s += ser_u16(len(self.static_objects))
+ for pos, obj in self.static_objects.items():
+ pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
+ s += ser_s32(pos.X*1000)
+ s += ser_s32(pos.Y*1000)
+ s += ser_s32(pos.Z*1000)
+ s += ser_u16(obj.type_id)
+ s += ser_u16(len(obj.data))
+ s += obj.data
+ return s
+
+def writeblock(mapdir, px,py,pz, block):
+
+ sectordir = mapdir + get_sector_dir(px, pz);
+
+ try:
+ os.makedirs(sectordir)
+ except OSError:
+ pass
+
+ path = sectordir+"/"+to4h(py)
+
+ print("writing block file "+path)
+
+ f = open(sectordir+"/"+to4h(py), "wb")
+
+ if f == None:
+ return
+
+ # version
+ version = 17
+ f.write(struct.pack('B', version))
+
+ # flags
+ # 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired
+ flags = 0 + 0x02 + 0x04
+ f.write(struct.pack('B', flags))
+
+ # data
+ c_obj = zlib.compressobj()
+ c_obj.compress(block.serialize_data())
+ f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
+ f.write(c_obj.flush())
+
+ # node metadata
+ c_obj = zlib.compressobj()
+ c_obj.compress(block.serialize_nodemeta())
+ f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
+ f.write(c_obj.flush())
+
+ # mapblockobject count
+ f.write(ser_u16(0))
+
+ # static objects
+ f.write(block.serialize_staticobj())
+
+ # timestamp
+ f.write(ser_u32(0xffffffff))
+
+ f.close()
+
+for z0 in range(-1,3):
+ for x0 in range(-1,3):
+ for y0 in range(-1,3):
+ print("generating block "+str(x0)+","+str(y0)+","+str(z0))
+ #v3 blockp = v3(x0,y0,z0)
+
+ # Create a MapBlock
+ block = MapBlock()
+
+ # Generate stuff in it
+ for z in range(0,16):
+ for x in range(0,16):
+ h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0)
+ h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0)
+ if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05:
+ h += 10
+ #print("r="+str(r))
+ # This enables comparison by ==
+ h = int(h)
+ for y in range(0,16):
+ p = v3(x,y,z)
+ b = 254
+ y1 = y0*16+y
+ if y1 <= h-3:
+ b = 0 #stone
+ elif y1 <= h and y1 <= 0:
+ b = 8 #mud
+ elif y1 == h:
+ b = 1 #grass
+ elif y1 < h:
+ b = 8 #mud
+ elif y1 <= 1:
+ b = 9 #water
+
+ # Material content
+ block.set_content(p, b)
+
+ # Place a sign at the center at surface level.
+ # Placing a sign means placing the sign node and
+ # adding node metadata to the mapblock.
+ if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h:
+ p = v3(8,h+1-y0*16,8)
+ # 14 = Sign
+ content_type = 14
+ block.set_content(p, content_type)
+ # This places the sign to the bottom of the cube.
+ # Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20
+ block.set_param2(p, 0x08)
+ # Then add metadata to hold the text of the sign
+ s = "Hello at sector ("+str(x0)+","+str(z0)+")"
+ meta = NodeMeta(content_type, ser_u16(len(s))+s)
+ block.nodemeta[p] = meta
+
+ # Write it on disk
+ writeblock(mapdir, x0,y0,z0, block)
+
+#END
--- /dev/null
+#
+# A python perlin noise implementation, from
+# http://www.fundza.com/c4serious/noise/perlin/perlin.html
+#
+# This is used for testing how to create maps with a python script.
+#
+
+import math
+p = (
+151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
+30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
+62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
+125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
+83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
+143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
+196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
+250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
+58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
+221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
+224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
+12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
+199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
+205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
+151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
+30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
+62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
+125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
+83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
+143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
+196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
+250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
+58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
+221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
+224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
+12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
+199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
+205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180)
+
+def lerp(t, a, b):
+ return a + t * (b - a)
+
+def fade(t):
+ return t * t * t * (t * (t * 6 - 15) + 10)
+
+def grad(hash, x, y, z):
+ h = hash & 15
+ if h < 8:
+ u = x
+ else:
+ u = y
+ if h < 4:
+ v = y
+ elif h == 12 or h == 14:
+ v = x
+ else:
+ v = z
+ if h & 1 != 0:
+ u = -u
+ if h & 2 != 0:
+ v = -v
+ return u + v
+
+def pnoise(x, y, z):
+ global p
+ X = int(math.floor(x)) & 255
+ Y = int(math.floor(y)) & 255
+ Z = int(math.floor(z)) & 255
+ x -= math.floor(x)
+ y -= math.floor(y)
+ z -= math.floor(z)
+
+ u = fade(x)
+ v = fade(y)
+ w = fade(z)
+
+ A = p[X] + Y
+ AA = p[A] + Z
+ AB = p[A + 1] + Z
+ B = p[X + 1] + Y
+ BA = p[B] + Z
+ BB = p[B + 1] + Z
+
+ pAA = p[AA]
+ pAB = p[AB]
+ pBA = p[BA]
+ pBB = p[BB]
+ pAA1 = p[AA + 1]
+ pBA1 = p[BA + 1]
+ pAB1 = p[AB + 1]
+ pBB1 = p[BB + 1]
+
+ gradAA = grad(pAA, x, y, z)
+ gradBA = grad(pBA, x-1, y, z)
+ gradAB = grad(pAB, x, y-1, z)
+ gradBB = grad(pBB, x-1, y-1, z)
+ gradAA1 = grad(pAA1,x, y, z-1)
+ gradBA1 = grad(pBA1,x-1, y, z-1)
+ gradAB1 = grad(pAB1,x, y-1, z-1)
+ gradBB1 = grad(pBB1,x-1, y-1, z-1)
+ return lerp(w,
+ lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)),
+ lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))