tiles[i] = getNodeTileN(n, p, i, data);
}
+ // Facedir rotation for textures
+ if(f.node_box.type == NODEBOX_FIXED){
+ int facedir = n.getFaceDir(nodedef);
+ if(facedir == 1){ // -90
+ TileSpec old[6];
+ for(int i=0; i<6; i++)
+ old[i] = tiles[i];
+ // right <- back
+ tiles[2] = old[4];
+ // back <- left
+ tiles[4] = old[3];
+ // left <- front
+ tiles[3] = old[5];
+ // front <- right
+ tiles[5] = old[2];
+ }
+ if(facedir == 2){ // 180
+ TileSpec old[6];
+ for(int i=0; i<6; i++)
+ old[i] = tiles[i];
+ // right <-> left
+ tiles[2] = old[3];
+ tiles[3] = old[2];
+ // back <-> front
+ tiles[4] = old[5];
+ tiles[5] = old[4];
+ }
+ if(facedir == 3){ // 90
+ TileSpec old[6];
+ for(int i=0; i<6; i++)
+ old[i] = tiles[i];
+ // right <- front
+ tiles[2] = old[5];
+ // back <- right
+ tiles[4] = old[2];
+ // left <- back
+ tiles[3] = old[4];
+ // front <- left
+ tiles[5] = old[3];
+ }
+ }
+
u16 l = getInteriorLight(n, 0, data);
video::SColor c = MapBlock_LightColor(255, l);