f->liquid_type = LIQUID_FLOWING;
f->liquid_alternative_flowing = CONTENT_LAVA;
f->liquid_alternative_source = CONTENT_LAVASOURCE;
+ f->damage_per_second = 4*2;
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_LAVA;
f->liquid_alternative_source = CONTENT_LAVASOURCE;
+ f->damage_per_second = 4*2;
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material
if(m_lava_hurt_interval.step(dtime, 1.0))
{
v3f pf = lplayer->getPosition();
- v3s16 p1 = floatToInt(pf + v3f(0, BS*0.0, 0), BS);
+
+ // Feet, middle and head
+ v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
MapNode n1 = m_map->getNodeNoEx(p1);
- v3s16 p2 = floatToInt(pf + v3f(0, BS*1.5, 0), BS);
+ v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
MapNode n2 = m_map->getNodeNoEx(p2);
- if(n1.getContent() == CONTENT_LAVA ||
- n1.getContent() == CONTENT_LAVASOURCE ||
- n2.getContent() == CONTENT_LAVA ||
- n2.getContent() == CONTENT_LAVASOURCE)
+ v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
+ MapNode n3 = m_map->getNodeNoEx(p2);
+
+ u32 damage_per_second = 0;
+ damage_per_second = MYMAX(damage_per_second,
+ content_features(n1).damage_per_second);
+ damage_per_second = MYMAX(damage_per_second,
+ content_features(n2).damage_per_second);
+ damage_per_second = MYMAX(damage_per_second,
+ content_features(n3).damage_per_second);
+
+ if(damage_per_second != 0)
{
ClientEnvEvent event;
event.type = CEE_PLAYER_DAMAGE;
- event.player_damage.amount = 4*2; // 4 hearts
+ event.player_damage.amount = damage_per_second;
m_client_event_queue.push_back(event);
}
}