// Shows the mesh skybox
sky->setVisible(true);
// Update mesh based skybox colours if applicable.
- sky->setSkyColors(*event->set_sky);
+ sky->setSkyColors(event->set_sky->sky_color);
sky->setHorizonTint(
event->set_sky->fog_sun_tint,
event->set_sky->fog_moon_tint,
}
}
-void Sky::setSkyColors(const SkyboxParams sky)
+void Sky::setSkyColors(const SkyColor &sky_color)
{
- m_sky_params.sky_color = sky.sky_color;
+ m_sky_params.sky_color = sky_color;
}
void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
m_bgcolor = bgcolor;
m_skycolor = skycolor;
}
- void setSkyColors(const SkyboxParams sky);
+ void setSkyColors(const SkyColor &sky_color);
void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
std::string use_sun_tint);
void setInClouds(bool clouds) { m_in_clouds = clouds; }
return result;
}
-std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
+std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods)
{
std::vector<ModSpec> result;
for (const auto &it : mods) {
const std::string &path, bool part_of_modpack = false);
// replaces modpack Modspecs with their content
-std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods);
+std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
// a ModConfiguration is a subset of installed mods, expected to have
// all dependencies fullfilled, so it can be used as a list of mods to
};
bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
- ServerActiveObject *puncher, PointedThing pointed)
+ ServerActiveObject *puncher, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
virtual ~ScriptApiNode() = default;
bool node_on_punch(v3s16 p, MapNode node,
- ServerActiveObject *puncher, PointedThing pointed);
+ ServerActiveObject *puncher, const PointedThing &pointed);
bool node_on_dig(v3s16 p, MapNode node,
ServerActiveObject *digger);
void node_on_construct(v3s16 p, MapNode node);
std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
// Get active object messages from environment
+ ActiveObjectMessage aom(0);
+ u32 aom_count = 0;
for(;;) {
- ActiveObjectMessage aom = m_env->getActiveObjectMessage();
- if (aom.id == 0)
+ if (!m_env->getActiveObjectMessage(&aom))
break;
std::vector<ActiveObjectMessage>* message_list = nullptr;
- std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
- n = buffered_messages.find(aom.id);
+ auto n = buffered_messages.find(aom.id);
if (n == buffered_messages.end()) {
message_list = new std::vector<ActiveObjectMessage>;
buffered_messages[aom.id] = message_list;
- }
- else {
+ } else {
message_list = n->second;
}
- message_list->push_back(aom);
+ message_list->push_back(std::move(aom));
+ aom_count++;
}
- m_aom_buffer_counter->increment(buffered_messages.size());
+ m_aom_buffer_counter->increment(aom_count);
m_clients.lock();
const RemoteClientMap &clients = m_clients.getClientList();
// Route data to every client
+ std::string reliable_data, unreliable_data;
for (const auto &client_it : clients) {
+ reliable_data.clear();
+ unreliable_data.clear();
RemoteClient *client = client_it.second;
PlayerSAO *player = getPlayerSAO(client->peer_id);
- std::string reliable_data;
- std::string unreliable_data;
// Go through all objects in message buffer
for (const auto &buffered_message : buffered_messages) {
// If object does not exist or is not known by client, skip it
client->m_known_objects.end())
continue;
}
- // Compose the full new data with header
- std::string new_data;
- // Add object id
- char buf[2];
- writeU16((u8*)&buf[0], aom.id);
- new_data.append(buf, 2);
- // Add data
- new_data += serializeString(aom.datastring);
- // Add data to buffer
- if (aom.reliable)
- reliable_data += new_data;
- else
- unreliable_data += new_data;
+
+ // Add full new data to appropriate buffer
+ std::string &buffer = aom.reliable ? reliable_data : unreliable_data;
+ char idbuf[2];
+ writeU16((u8*) idbuf, aom.id);
+ // u16 id
+ // std::string data
+ buffer.append(idbuf, sizeof(idbuf));
+ buffer.append(serializeString(aom.datastring));
}
}
/*
m_properties_sent = true;
std::string str = getPropertyPacket();
// create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
+ m_messages_out.emplace(getId(), true, str);
}
// If attached, check that our parent is still there. If it isn't, detach.
m_animation_sent = true;
std::string str = generateUpdateAnimationCommand();
// create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
+ m_messages_out.emplace(getId(), true, str);
}
if (!m_animation_speed_sent) {
m_animation_speed_sent = true;
std::string str = generateUpdateAnimationSpeedCommand();
// create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
+ m_messages_out.emplace(getId(), true, str);
}
if (!m_bone_position_sent) {
std::string str = generateUpdateBonePositionCommand((*ii).first,
(*ii).second.X, (*ii).second.Y);
// create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
+ m_messages_out.emplace(getId(), true, str);
}
}
m_attachment_sent = true;
std::string str = generateUpdateAttachmentCommand();
// create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
+ m_messages_out.emplace(getId(), true, str);
}
}
m_properties_sent = true;
std::string str = getPropertyPacket();
// create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
+ m_messages_out.emplace(getId(), true, str);
m_env->getScriptIface()->player_event(this, "properties_changed");
}
if (!m_attachment_sent) {
m_attachment_sent = true;
- std::string str = generateUpdateAttachmentCommand();
// create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push(aom);
+ m_messages_out.emplace(getId(), true, generateUpdateAttachmentCommand());
}
}
void ServerActiveObject::dumpAOMessagesToQueue(std::queue<ActiveObjectMessage> &queue)
{
while (!m_messages_out.empty()) {
- queue.push(m_messages_out.front());
+ queue.push(std::move(m_messages_out.front()));
m_messages_out.pop();
}
}
\ No newline at end of file
ServerEnvironment *m_env = nullptr;
std::unordered_map<std::string, DetachedInventory> m_detached_inventories;
-};
\ No newline at end of file
+};
}
}
-ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
+bool ServerEnvironment::getActiveObjectMessage(ActiveObjectMessage *dest)
{
if(m_active_object_messages.empty())
- return ActiveObjectMessage(0);
+ return false;
- ActiveObjectMessage message = m_active_object_messages.front();
+ *dest = std::move(m_active_object_messages.front());
m_active_object_messages.pop();
- return message;
+ return true;
}
void ServerEnvironment::getSelectedActiveObjects(
/*
Get the next message emitted by some active object.
- Returns a message with id=0 if no messages are available.
+ Returns false if no messages are available, true otherwise.
*/
- ActiveObjectMessage getActiveObjectMessage();
+ bool getActiveObjectMessage(ActiveObjectMessage *dest);
virtual void getSelectedActiveObjects(
const core::line3d<f32> &shootline_on_map,
root["punch_attack_uses"] = punch_attack_uses;
Json::Value groupcaps_object;
- for (auto groupcap : groupcaps) {
+ for (const auto &groupcap : groupcaps) {
groupcap.second.toJson(groupcaps_object[groupcap.first]);
}
root["groupcaps"] = groupcaps_object;
if (plain.size() > STRING_MAX_LEN)
throw SerializationError("String too long for serializeString");
+ s.reserve(2 + plain.size());
writeU16((u8 *)&buf[0], plain.size());
s.append(buf, 2);
if (s_size == 0)
return s;
- Buffer<char> buf2(s_size);
- is.read(&buf2[0], s_size);
+ s.resize(s_size);
+ is.read(&s[0], s_size);
if (is.gcount() != s_size)
throw SerializationError("deSerializeString: couldn't read all chars");
- s.reserve(s_size);
- s.append(&buf2[0], s_size);
return s;
}
if (plain.size() > WIDE_STRING_MAX_LEN)
throw SerializationError("String too long for serializeWideString");
+ s.reserve(2 + 2 * plain.size());
writeU16((u8 *)buf, plain.size());
s.append(buf, 2);
std::string serializeLongString(const std::string &plain)
{
+ std::string s;
char buf[4];
if (plain.size() > LONG_STRING_MAX_LEN)
throw SerializationError("String too long for serializeLongString");
+ s.reserve(4 + plain.size());
writeU32((u8*)&buf[0], plain.size());
- std::string s;
s.append(buf, 4);
s.append(plain);
return s;
"string too long: " + itos(s_size) + " bytes");
}
- Buffer<char> buf2(s_size);
- is.read(&buf2[0], s_size);
+ s.resize(s_size);
+ is.read(&s[0], s_size);
if ((u32)is.gcount() != s_size)
throw SerializationError("deSerializeLongString: couldn't read all chars");
- s.reserve(s_size);
- s.append(&buf2[0], s_size);
return s;
}