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Make GUIEngine use pause_fps_max not fps_max
author
gregorycu
<gregory.currie@gmail.com>
Sun, 24 Apr 2016 04:56:56 +0000
(14:56 +1000)
committer
Craig Robbins
<kde.psych@gmail.com>
Sun, 24 Apr 2016 07:40:16 +0000
(17:40 +1000)
src/guiEngine.cpp
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diff --git
a/src/guiEngine.cpp
b/src/guiEngine.cpp
index 84bc8488ea83f5cb0c2b34d32b4f8c7c59483265..ba286a91c56926fafc22e6a44cefa01b0b5f6367 100644
(file)
--- a/
src/guiEngine.cpp
+++ b/
src/guiEngine.cpp
@@
-361,7
+361,7
@@
void GUIEngine::cloudPreProcess()
/******************************************************************************/
void GUIEngine::cloudPostProcess()
{
- float fps_max = g_settings->getFloat("fps_max");
+ float fps_max = g_settings->getFloat("
pause_
fps_max");
// Time of frame without fps limit
u32 busytime_u32;