if (is_single) {
Biome *biome = get_or_load_biome(L, index, biomemgr);
if (!biome) {
- errorstream << "get_biome_list: failed to get biome '"
+ infostream << "get_biome_list: failed to get biome '"
<< (lua_isstring(L, index) ? lua_tostring(L, index) : "")
<< "'." << std::endl;
return 1;
Biome *biome = get_or_load_biome(L, -1, biomemgr);
if (!biome) {
fail_count++;
- errorstream << "get_biome_list: failed to get biome '"
+ infostream << "get_biome_list: failed to get biome '"
<< (lua_isstring(L, -1) ? lua_tostring(L, -1) : "")
<< "'" << std::endl;
continue;
//// Get biomes associated with this decoration (if any)
lua_getfield(L, index, "biomes");
if (get_biome_list(L, -1, biomemgr, &deco->biomes))
- errorstream << "register_decoration: couldn't get all biomes " << std::endl;
+ infostream << "register_decoration: couldn't get all biomes " << std::endl;
lua_pop(L, 1);
//// Get node name(s) to 'spawn by'
//// Get biomes associated with this decoration (if any)
lua_getfield(L, index, "biomes");
if (get_biome_list(L, -1, bmgr, &ore->biomes))
- errorstream << "register_ore: couldn't get all biomes " << std::endl;
+ infostream << "register_ore: couldn't get all biomes " << std::endl;
lua_pop(L, 1);
//// Get noise parameters if needed