Avoid crash in some situations when player is inside a node, causing
'above' to equal 'under'.
In this situation return 'under' which is the node position very close
to the face position that would normally be returned.
-- Returns the exact coordinate of a pointed surface
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function core.pointed_thing_to_face_pos(placer, pointed_thing)
+ -- Avoid crash in some situations when player is inside a node, causing
+ -- 'above' to equal 'under'.
+ if vector.equals(pointed_thing.above, pointed_thing.under) then
+ return pointed_thing.under
+ end
+
local eye_height = placer:get_properties().eye_height
local eye_offset_first = placer:get_eye_offset()
local node_pos = pointed_thing.under