if (item1.empty())
return;
- // Try to add the item to destination list
- u32 dest_size = dest->getSize();
- // First try all the non-empty slots
- for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
- if (!m_items[dest_i].empty()) {
- item1 = dest->addItem(dest_i, item1);
- if (item1.empty()) return;
- }
- }
+ ItemStack leftover;
+ leftover = dest->addItem(item1);
- // Then try all the empty ones
- for (u32 dest_i = 0; dest_i < dest_size; dest_i++) {
- if (m_items[dest_i].empty()) {
- item1 = dest->addItem(dest_i, item1);
- if (item1.empty()) return;
- }
+ if (!leftover.empty()) {
+ // Add the remaining part back to the source item
+ addItem(i, leftover);
}
-
- // If we reach this, the item was not fully added
- // Add the remaining part back to the source item
- addItem(i, item1);
}
u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i,