Dungeons: Mostly fix missing stair nodes
authorParamat <paramat@users.noreply.github.com>
Tue, 24 Apr 2018 23:44:49 +0000 (00:44 +0100)
committerGitHub <noreply@github.com>
Tue, 24 Apr 2018 23:44:49 +0000 (00:44 +0100)
src/mapgen/dungeongen.cpp

index a4e8c74dcc55bb55cb6cd1e8fde7ddb926f172ae..df51c4a1eb2f191b66a5cccbbd1f6752cc5bded9 100644 (file)
@@ -431,8 +431,10 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir,
                                        VMANIP_FLAG_DUNGEON_UNTOUCHABLE,
                                        MapNode(dp.c_wall),
                                        0);
-                               makeHole(p);
-                               makeHole(p - dir);
+                               makeFill(p, dp.holesize, VMANIP_FLAG_DUNGEON_UNTOUCHABLE,
+                                       MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE);
+                               makeFill(p - dir, dp.holesize, VMANIP_FLAG_DUNGEON_UNTOUCHABLE,
+                                       MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE);
 
                                // TODO: fix stairs code so it works 100%
                                // (quite difficult)
@@ -451,16 +453,21 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir,
                                        v3s16 swv = (dir.Z != 0) ? v3s16(1, 0, 0) : v3s16(0, 0, 1);
 
                                        for (u16 st = 0; st < stair_width; st++) {
-                                               u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z);
-                                               if (vm->m_area.contains(ps + v3s16(-dir.X, -1, -dir.Z)) &&
-                                                               vm->m_data[vi].getContent() == dp.c_wall)
-                                                       vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
-
-                                               vi = vm->m_area.index(ps.X, ps.Y, ps.Z);
-                                               if (vm->m_area.contains(ps) &&
-                                                               vm->m_data[vi].getContent() == dp.c_wall)
-                                                       vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
-
+                                               if (make_stairs == -1) {
+                                                       u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z);
+                                                       if (vm->m_area.contains(ps + v3s16(-dir.X, -1, -dir.Z)) &&
+                                                                       vm->m_data[vi].getContent() == dp.c_wall) {
+                                                               vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
+                                                               vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
+                                                       }
+                                               } else if (make_stairs == 1) {
+                                                       u32 vi = vm->m_area.index(ps.X, ps.Y - 1, ps.Z);
+                                                       if (vm->m_area.contains(ps + v3s16(0, -1, 0)) &&
+                                                                       vm->m_data[vi].getContent() == dp.c_wall) {
+                                                               vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
+                                                               vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
+                                                       }
+                                               }
                                                ps += swv;
                                        }
                                }