Carts: Better wiggle prevention
authorSmallJoker <mk939@ymail.com>
Sun, 15 Oct 2017 10:05:31 +0000 (12:05 +0200)
committerparamat <mat.gregory@virginmedia.com>
Mon, 23 Oct 2017 03:38:43 +0000 (04:38 +0100)
mods/carts/cart_entity.lua

index 4384a039a308051861d58410fa3d35eb5f08c424..88fd2be65ffe42f703c3d68e2a02e1b4c958475d 100644 (file)
@@ -43,16 +43,12 @@ function cart_entity:on_activate(staticdata, dtime_s)
        if data.old_dir then
                self.old_dir = data.old_dir
        end
-       if data.old_vel then
-               self.old_vel = data.old_vel
-       end
 end
 
 function cart_entity:get_staticdata()
        return minetest.serialize({
                railtype = self.railtype,
-               old_dir = self.old_dir,
-               old_vel = self.old_vel
+               old_dir = self.old_dir
        })
 end
 
@@ -180,21 +176,11 @@ local function rail_on_step(self, dtime)
        end
 
        local pos = self.object:get_pos()
+       local cart_dir = carts:velocity_to_dir(vel)
+       local same_dir = vector.equals(cart_dir, self.old_dir)
        local update = {}
 
-       -- stop cart if velocity vector flips
-       if self.old_vel and self.old_vel.y == 0 and
-                       (self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then
-               self.old_vel = {x = 0, y = 0, z = 0}
-               self.old_pos = pos
-               self.object:set_velocity(vector.new())
-               self.object:set_acceleration(vector.new())
-               rail_on_step_event(get_railparams(pos).on_step, self, dtime)
-               return
-       end
-       self.old_vel = vector.new(vel)
-
-       if self.old_pos and not self.punched then
+       if self.old_pos and not self.punched and same_dir then
                local flo_pos = vector.round(pos)
                local flo_old = vector.round(self.old_pos)
                if vector.equals(flo_pos, flo_old) then
@@ -213,7 +199,8 @@ local function rail_on_step(self, dtime)
                end
        end
 
-       if self.old_pos then
+       local stop_wiggle = false
+       if self.old_pos and same_dir then
                -- Detection for "skipping" nodes
                local found_path = carts:pathfinder(
                        pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
@@ -224,9 +211,11 @@ local function rail_on_step(self, dtime)
                        pos = vector.new(self.old_pos)
                        update.pos = true
                end
+       elseif self.old_pos and cart_dir.y ~= -1 and not self.punched then
+               -- Stop wiggle
+               stop_wiggle = true
        end
 
-       local cart_dir = carts:velocity_to_dir(vel)
        local railparams
 
        -- dir:         New moving direction of the cart
@@ -236,9 +225,16 @@ local function rail_on_step(self, dtime)
        )
 
        local new_acc = {x=0, y=0, z=0}
-       if vector.equals(dir, {x=0, y=0, z=0}) then
+       if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
                vel = {x = 0, y = 0, z = 0}
-               pos = vector.round(pos)
+               local pos_r = vector.round(pos)
+               if not carts:is_rail(pos_r, self.railtype) then
+                       pos = self.old_pos
+               elseif not stop_wiggle then
+                       pos = pos_r
+               else
+                       pos.y = math.floor(pos.y + 0.5)
+               end
                update.pos = true
                update.vel = true
        else
@@ -296,7 +292,7 @@ local function rail_on_step(self, dtime)
 
        self.object:set_acceleration(new_acc)
        self.old_pos = vector.new(pos)
-       if not vector.equals(dir, {x=0, y=0, z=0}) then
+       if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
                self.old_dir = vector.new(dir)
        end
        self.old_switch = switch_keys
@@ -332,7 +328,7 @@ local function rail_on_step(self, dtime)
        elseif self.old_dir.z < 0 then
                yaw = 1
        end
-       self.object:setyaw(yaw * math.pi)
+       self.object:set_yaw(yaw * math.pi)
 
        local anim = {x=0, y=0}
        if dir.y == -1 then