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Fix typo for obsidian glass door texture
author
Xanthin
<Xanthin@users.noreply.github.com>
Thu, 22 Jan 2015 21:30:30 +0000
(22:30 +0100)
committer
Novatux
<nathanael.courant@laposte.net>
Sat, 24 Jan 2015 19:40:08 +0000
(20:40 +0100)
I think that was just a typo?
mods/doors/init.lua
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diff --git
a/mods/doors/init.lua
b/mods/doors/init.lua
index 034179a2d6d63aca8aec5cf23d5865e914209b5b..2fc0ed3fac5a1674b3888e9d33efb6341812a43e 100644
(file)
--- a/
mods/doors/init.lua
+++ b/
mods/doors/init.lua
@@
-337,7
+337,7
@@
doors.register_door("doors:door_obsidian_glass", {
inventory_image = "doors_obsidian_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
- tiles_top = {"doors_obsidian_glass_
b
.png", "doors_obsidian_glass_side.png"},
+ tiles_top = {"doors_obsidian_glass_
a
.png", "doors_obsidian_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
sunlight = true,
})