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Documentation for 'slippery' node group (#6345)
author
Ben Deutsch
<ben@bendeutsch.de>
Tue, 29 Aug 2017 19:48:43 +0000
(21:48 +0200)
committer
Loïc Blot
<nerzhul@users.noreply.github.com>
Tue, 29 Aug 2017 19:48:43 +0000
(21:48 +0200)
doc/lua_api.txt
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a/doc/lua_api.txt
b/doc/lua_api.txt
index 9d490afde1e0411e5cd1eef2e4d51b3515b7e7ec..b815d7ee37f2d79af03a778a71892aae5f72c6d2 100644
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doc/lua_api.txt
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doc/lua_api.txt
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-1452,7
+1452,7
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Another example: Make red wool from white wool and red dye:
* `connect_to_raillike`: makes nodes of raillike drawtype with same group value
connect to each other
* `slippery`: Players and items will slide on the node.
-
Only use `slippery = 3` for now to ensure forwards compatibility
.
+
Slipperiness rises steadily with `slippery` value, starting at 1
.
### Known damage and digging time defining groups