end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
- " moves stuff to chest at " .. minetest.pos_to_string(pos))
+ " moves " .. stack:get_name() ..
+ " to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
- " takes stuff from chest at " .. minetest.pos_to_string(pos))
+ " takes " .. stack:get_name() ..
+ " from chest at " .. minetest.pos_to_string(pos))
end,
})
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
- " moves stuff to locked chest at " .. minetest.pos_to_string(pos))
+ " moves " .. stack:get_name() ..
+ " to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
- " takes stuff from locked chest at " .. minetest.pos_to_string(pos))
+ " takes " .. stack:get_name() ..
+ " from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)