.. " seconds=86400=24h, limit=5)",
privs = {rollback=true},
func = function(name, param)
+ if not core.setting_getbool("enable_rollback_recording") then
+ return false, "Rollback functions are disabled."
+ end
local range, seconds, limit =
param:match("(%d+) *(%d*) *(%d*)")
range = tonumber(range) or 0
local name = puncher:get_player_name()
core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
+ if not actions then
+ core.chat_send_player(name, "Rollback functions are disabled")
+ return
+ end
local num_actions = #actions
if num_actions == 0 then
core.chat_send_player(name, "Nobody has touched"
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
+ if not core.setting_getbool("enable_rollback_recording") then
+ return false, "Rollback functions are disabled."
+ end
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil
# If true, disable cheat prevention in multiplayer
#disable_anticheat = false
# If true, actions are recorded for rollback
+# This option is only read when server starts
#enable_rollback_recording = false
# Handling for deprecated lua api calls:
# "legacy" = (try to) mimic old behaviour (default for release).
// Find out whether there is a suspect for this action
std::string suspect;
- if(m_gamedef->rollback()){
+ if(m_gamedef->rollback()) {
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
}
- if(!suspect.empty()){
+ if(m_gamedef->rollback() && !suspect.empty()){
// Blame suspect
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
// Get old node for rollback
int limit = luaL_checknumber(L, 4);
Server *server = getServer(L);
IRollbackManager *rollback = server->getRollbackManager();
+ if (rollback == NULL) {
+ return 0;
+ }
std::list<RollbackAction> actions = rollback->getNodeActors(pos, range, seconds, limit);
std::list<RollbackAction>::iterator iter = actions.begin();
int seconds = luaL_checknumber(L, 2);
Server *server = getServer(L);
IRollbackManager *rollback = server->getRollbackManager();
+
+ // If rollback is disabled, tell it's not a success.
+ if (rollback == NULL) {
+ lua_pushboolean(L, false);
+ lua_newtable(L);
+ return 2;
+ }
std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
std::list<std::string> log;
bool success = server->rollbackRevertActions(actions, &log);
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
- // Create rollback manager
- m_rollback = new RollbackManager(m_path_world, this);
-
ModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// Initialize mapgens
m_emerge->initMapgens();
+ m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
+ if (m_enable_rollback_recording) {
+ // Create rollback manager
+ m_rollback = new RollbackManager(m_path_world, this);
+ }
+
// Give environment reference to scripting api
m_script->initializeEnvironment(m_env);
counter = 0.0;
m_emerge->startThreads();
-
- // Update m_enable_rollback_recording here too
- m_enable_rollback_recording =
- g_settings->getBool("enable_rollback_recording");
}
}