* `get_hp()`: returns number of hitpoints (2 * number of hearts)
* `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts).
* See reason in register_on_player_hpchange
+ * Is limited to the range of 0 ... 65535 (2^16 - 1)
+ * For players: HP are also limited by `hp_max` specified in the player's
+ object properties
* `get_inventory()`: returns an `InvRef` for players, otherwise returns `nil`
* `get_wield_list()`: returns the name of the inventory list the wielded item
is in.
* `0`: player is drowning
* max: bubbles bar is not shown
* See [Object properties] for more information
+ * Is limited to range 0 ... 65535 (2^16 - 1)
* `set_fov(fov, is_multiplier)`: Sets player's FOV
* `fov`: FOV value.
* `is_multiplier`: Set to `true` if the FOV value is a multiplier.
uses = 20, maxlevel = 2},
},
damage_groups = {groupname = damage},
+ -- Damage values must be between -32768 and 32767 (2^15)
punch_attack_uses = nil,
-- Amount of uses this tool has for attacking players and entities