{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
- dstream<<"Resetting m_nearest_unsent_d for "
- <<server->getPlayerName(peer_id)<<std::endl;
+ /*dstream<<"Resetting m_nearest_unsent_d for "
+ <<server->getPlayerName(peer_id)<<std::endl;*/
}
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
{
// Pause time in seconds
m_nothing_to_send_pause_timer = 1.0;
- dstream<<"nothing to send to "
+ /*dstream<<"nothing to send to "
<<server->getPlayerName(peer_id)
- <<" (d="<<d<<")"<<std::endl;
+ <<" (d="<<d<<")"<<std::endl;*/
}
}
else