return s
end]]
-function basic_serialize(o)
+function basic_dump2(o)
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
+ elseif type(o) == "userdata" then
+ return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
end
end
-function serialize(o, name, dumped)
+function dump2(o, name, dumped)
name = name or "_"
dumped = dumped or {}
io.write(name, " = ")
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
- or type(o) == "function" or type(o) == "nil" then
- io.write(basic_serialize(o), "\n")
+ or type(o) == "function" or type(o) == "nil"
+ or type(o) == "userdata" then
+ io.write(basic_dump2(o), "\n")
elseif type(o) == "table" then
if dumped[o] then
io.write(dumped[o], "\n")
dumped[o] = name
io.write("{}\n") -- new table
for k,v in pairs(o) do
- local fieldname = string.format("%s[%s]", name, basic_serialize(k))
- serialize(v, fieldname, dumped)
+ local fieldname = string.format("%s[%s]", name, basic_dump2(k))
+ dump2(v, fieldname, dumped)
end
end
else
print("omg lol")
print("minetest dump: "..dump(minetest))
-minetest.register_entity("a", "dummy string");
-
--local TNT = minetest.new_entity {
local TNT = {
-- Maybe handle gravity and collision this way? dunno
}
-- Called after object is created
-function TNT:on_create(env)
+function TNT:on_create()
+ print("TNT:on_create()")
end
-- Called periodically
-function TNT:on_step(env, dtime)
- self.timer = self.timer + dtime
+function TNT:on_step(dtime)
+ print("TNT:on_step()")
+ --[[self.timer = self.timer + dtime
if self.timer > 4.0 then
self.to_be_deleted = true -- Environment will delete this object at a suitable point of execution
env:explode(self.pos, 3) -- Uh... well, something like that
- end
+ end]]
end
-- Called when object is punched
-function TNT:on_punch(env, hitter)
- -- If tool is bomb defuser, revert back to being a block
+function TNT:on_punch(hitter)
+ print("TNT:on_punch()")
+ --[[-- If tool is bomb defuser, revert back to being a block
local item = hitter.inventory.get_current()
if item.itemtype == "tool" and item.param == "bomb_defuser" then
env:add_node(self.pos, 3072)
self.to_be_deleted = true
- end
+ end]]
end
-- Called when object is right-clicked
-function TNT:on_rightclick(self, env, hitter)
+function TNT:on_rightclick(clicker)
+ print("TNT:on_rightclick()")
end
print("TNT dump: "..dump(TNT))
--print("minetest.registered_entities: "..dump(minetest.registered_entities))
print("minetest.registered_entities:")
-serialize(minetest.registered_entities)
+dump2(minetest.registered_entities)
}
}
-// Register new object prototype (must be based on entity)
+// Register new object prototype
+// register_entity(name, prototype)
static int l_register_entity(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
- luaL_checkany(L, 2);
+ luaL_checktype(L, 2, LUA_TTABLE);
infostream<<"register_entity: "<<name<<std::endl;
- // Get the minetest table
+
+ // Get minetest.registered_entities
lua_getglobal(L, "minetest");
- // Get field "registered_entities"
lua_getfield(L, -1, "registered_entities");
luaL_checktype(L, -1, LUA_TTABLE);
- int objectstable = lua_gettop(L);
- // Object is in param 2
- lua_pushvalue(L, 2); // Copy object to top of stack
- lua_setfield(L, objectstable, name); // registered_entities[name] = object
+ int registered_entities = lua_gettop(L);
+ lua_pushvalue(L, 2); // Object = param 2 -> stack top
+ // registered_entities[name] = object
+ lua_setfield(L, registered_entities, name);
+
+ // Get registered object to top of stack
+ lua_pushvalue(L, 2);
+
+ // Set __index to point to itself
+ lua_pushvalue(L, -1);
+ lua_setfield(L, -2, "__index");
+
+ // Set metatable.__index = metatable
+ luaL_getmetatable(L, "minetest.entity");
+ lua_pushvalue(L, -1); // duplicate metatable
+ lua_setfield(L, -2, "__index");
+ // Set object metatable
+ lua_setmetatable(L, -2);
return 0; /* number of results */
}
ObjectRef::Register(L);
}
-void scriptapi_luaentity_register(lua_State *L, u16 id, const char *name,
+// Dump stack top with the dump2 function
+static void dump2(lua_State *L, const char *name)
+{
+ // Dump object (debug)
+ lua_getglobal(L, "dump2");
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ lua_pushvalue(L, -2); // Get previous stack top as first parameter
+ lua_pushstring(L, name);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s\n", lua_tostring(L, -1));
+}
+
+void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name,
const char *init_state)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- infostream<<"scriptapi_luaentity_register: id="<<id<<std::endl;
+ infostream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
+ <<name<<"\""<<std::endl;
+
+ int initial_top = lua_gettop(L);
// Create object as a dummy string (TODO: Create properly)
- lua_pushstring(L, "dummy object string");
+
+ // Get minetest.registered_entities[name]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_entities");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushstring(L, name);
+ lua_gettable(L, -2);
+ // Should be a table, which we will use as a prototype
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int prototype_table = lua_gettop(L);
+ //dump2(L, "prototype_table");
+
+ // Create entity object
+ lua_newtable(L);
int object = lua_gettop(L);
+ // Set object metatable
+ lua_pushvalue(L, prototype_table);
+ lua_setmetatable(L, -2);
+
+ /*// Set prototype_table.__index = prototype_table
+ lua_pushvalue(L, prototype_table); // Copy to top of stack
+ lua_pushvalue(L, -1); // duplicate prototype_table
+ lua_setfield(L, -2, "__index");*/
+
+ /*lua_pushstring(L, "debug from C");
+ lua_setfield(L, -2, "on_step");*/
+
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
- int objectstable = lua_gettop(L);
+ int luaentities = lua_gettop(L);
// luaentities[id] = object
lua_pushnumber(L, id); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
- lua_settable(L, objectstable);
+ lua_settable(L, luaentities);
- lua_pop(L, 3); // pop luaentities, minetest and the object
+ lua_settop(L, initial_top); // Reset stack
}
-void scriptapi_luaentity_deregister(lua_State *L, u16 id)
+void scriptapi_luaentity_rm(lua_State *L, u16 id)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- infostream<<"scriptapi_luaentity_deregister: id="<<id<<std::endl;
+ infostream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_pop(L, 2); // pop luaentities, minetest
}
-void scriptapi_luaentity_step(lua_State *L, u16 id,
- float dtime, bool send_recommended)
+void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
+ infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
- // Get minetest.luaentities table
+ // Get minetest.luaentities[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
- int objectstable = lua_gettop(L);
-
- // Get luaentities[id]
- lua_pushnumber(L, id); // Push id
- lua_gettable(L, objectstable);
-
- // TODO: Call step function
+ lua_pushnumber(L, id);
+ lua_gettable(L, -2);
+ int object = lua_gettop(L);
+ // State: object is at top of stack
+ /*dump2(L, "entity");
+ lua_getmetatable(L, -1);
+ dump2(L, "getmetatable(entity)");
+ lua_getfield(L, -1, "__index");
+ dump2(L, "getmetatable(entity).__index");
+ lua_pop(L, 1);
+ lua_pop(L, 1);*/
+ // Get step function
+ lua_getfield(L, -1, "on_step");
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ lua_pushvalue(L, object); // self
+ lua_pushnumber(L, dtime); // dtime
+ // Call with 2 arguments, 0 results
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error running function 'step': %s\n", lua_tostring(L, -1));
lua_pop(L, 1); // pop object
lua_pop(L, 2); // pop luaentities, minetest