Default: Update and set volume of damage sounds
authorparamat <mat.gregory@virginmedia.com>
Tue, 25 Oct 2016 02:42:08 +0000 (03:42 +0100)
committerparamat <mat.gregory@virginmedia.com>
Tue, 25 Oct 2016 03:22:12 +0000 (04:22 +0100)
Use 'player damage' sound for both damage and falling damage.
Gains for damage sounds are set in the engine, however we cannot change
those gains as other subgames already use damage sounds based on those
gains.
Sound has been re-edited from source and normalised to 0 dB for
maximum volume, which is only just enough because gain is fixed at 0.5
in the engine.

mods/default/sounds/player_damage.ogg
mods/default/sounds/player_falling_damage.ogg

index e86f2864010d81c8b08e9e342a8d68e2a4b17669..788808710c1923c9ae797b7534b66a97dd18dd6d 100644 (file)
Binary files a/mods/default/sounds/player_damage.ogg and b/mods/default/sounds/player_damage.ogg differ
index 532462db48d70eded6d93544ca26a905d782e3b0..788808710c1923c9ae797b7534b66a97dd18dd6d 100644 (file)
Binary files a/mods/default/sounds/player_falling_damage.ogg and b/mods/default/sounds/player_falling_damage.ogg differ