description = "Allows enabling various debug options that may affect gameplay",
give_to_singleplayer = false,
})
+
+core.register_can_bypass_userlimit(function(name, ip)
+ local privs = core.get_player_privs(name)
+ return privs["server"] or privs["ban"] or privs["privs"] or privs["password"]
+end)
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
+core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
--
-- Compatibility for on_mapgen_init()
* Called when `revoker` revokes the priv `priv` from `name`.
* Note that the callback will be called twice if it's done by a player, once with revoker being the player name,
and again with revoker being nil.
+* `minetest.register_can_bypass_userlimit(function(name, ip))`
+ * Called when `name` user connects with `ip`.
+ * Return `true` to by pass the player limit
### Other registration functions
* `minetest.register_chatcommand(cmd, chatcommand definition)`
<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
// Enforce user limit.
- // Don't enforce for users that have some admin right
+ // Don't enforce for users that have some admin right or mod permits it.
if (m_clients.isUserLimitReached() &&
- !checkPriv(playername, "server") &&
- !checkPriv(playername, "ban") &&
- !checkPriv(playername, "privs") &&
- !checkPriv(playername, "password") &&
- playername != g_settings->get("name")) {
+ playername != g_settings->get("name") &&
+ !m_script->can_bypass_userlimit(playername, addr_s)) {
actionstream << "Server: " << playername << " tried to join from "
<< addr_s << ", but there" << " are already max_users="
<< g_settings->getU16("max_users") << " players." << std::endl;
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "debug.h"
#include "util/string.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
return false;
}
+bool ScriptApiPlayer::can_bypass_userlimit(const std::string &name, const std::string &ip)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_prejoinplayers
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_can_bypass_userlimit");
+ lua_pushstring(L, name.c_str());
+ lua_pushstring(L, ip.c_str());
+ runCallbacks(2, RUN_CALLBACKS_MODE_OR);
+ FATAL_ERROR_IF(!lua_isboolean(L, -1), "on_user_limitcheck must return a boolean");
+ return lua_toboolean(L, -1);
+}
+
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
bool on_respawnplayer(ServerActiveObject *player);
bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason);
+ bool can_bypass_userlimit(const std::string &name, const std::string &ip);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player, bool timeout);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);