NO_MAP_LOCK_REQUIRED;
// Get a list of mods
- std::vector<std::string> mods_unsorted;
- std::list<std::string> mods_sorted;
- getServer(L)->getModNames(mods_unsorted);
+ std::vector<std::string> modlist;
+ getServer(L)->getModNames(modlist);
// Take unsorted items from mods_unsorted and sort them into
// mods_sorted; not great performance but the number of mods on a
// server will likely be small.
- for(std::vector<std::string>::iterator i = mods_unsorted.begin();
- i != mods_unsorted.end(); ++i) {
- bool added = false;
- for(std::list<std::string>::iterator x = mods_sorted.begin();
- x != mods_sorted.end(); ++x) {
- // I doubt anybody using Minetest will be using
- // anything not ASCII based :)
- if(i->compare(*x) <= 0) {
- mods_sorted.insert(x, *i);
- added = true;
- break;
- }
- }
- if(!added)
- mods_sorted.push_back(*i);
- }
+ std::sort(modlist.begin(), modlist.end());
// Package them up for Lua
- lua_createtable(L, mods_sorted.size(), 0);
- std::list<std::string>::iterator iter = mods_sorted.begin();
- for (u16 i = 0; iter != mods_sorted.end(); iter++) {
+ lua_createtable(L, modlist.size(), 0);
+ std::vector<std::string>::iterator iter = modlist.begin();
+ for (u16 i = 0; iter != modlist.end(); iter++) {
lua_pushstring(L, iter->c_str());
lua_rawseti(L, -2, ++i);
}