description = "Shutdown server (-1 cancels a delayed shutdown)",
privs = {server=true},
func = function(name, param)
- local delay, reconnect, message = param:match("([^ ][-]?[0-9]+)([^ ]+)(.*)")
- message = message or ""
+ local delay, reconnect, message
+ delay, param = param:match("^%s*(%S+)(.*)")
+ if param then
+ reconnect, param = param:match("^%s*(%S+)(.*)")
+ end
+ message = param and param:match("^%s*(.+)") or ""
+ delay = tonumber(delay) or 0
- if delay ~= "" then
- delay = tonumber(delay) or 0
- else
- delay = 0
+ if delay == 0 then
core.log("action", name .. " shuts down server")
core.chat_send_all("*** Server shutting down (operator request).")
end
void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
{
- m_shutdown_timer = delay;
- m_shutdown_msg = msg;
- m_shutdown_ask_reconnect = reconnect;
-
if (delay == 0.0f) {
// No delay, shutdown immediately
m_shutdown_requested = true;
infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
SendChatMessage(PEER_ID_INEXISTENT, ws.str());
+ // m_shutdown_* are already handled, skip.
+ return;
} else if (delay > 0.0f) {
// Positive delay, tell the clients when the server will shut down
std::wstringstream ws;
ws << L"*** Server shutting down in "
- << duration_to_string(myround(m_shutdown_timer)).c_str()
+ << duration_to_string(myround(delay)).c_str()
<< ".";
infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
SendChatMessage(PEER_ID_INEXISTENT, ws.str());
}
+
+ m_shutdown_timer = delay;
+ m_shutdown_msg = msg;
+ m_shutdown_ask_reconnect = reconnect;
}
PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)