v2s32 size = rect.getSize();
+ gui::IGUISkin *skin = Environment->getSkin();
+ gui::IGUIFont *font = skin->getFont();
+ s32 msg_h = font->getDimension(m_message_text.c_str()).Height;
+ s32 msg_w = font->getDimension(m_message_text.c_str()).Width;
+ if(msg_h > 200)
+ msg_h = 200;
+ if(msg_w > 540)
+ msg_w = 540;
+
/*
Add stuff
*/
{
- core::rect<s32> rect(0, 0, 300, 20);
- rect += v2s32(size.X/2-300/2, size.Y/2-30/2-25);
+ core::rect<s32> rect(0, 0, msg_w, msg_h);
+ rect += v2s32(size.X/2-msg_w/2, size.Y/2-30/2 - msg_h/2);
Environment->addStaticText(m_message_text.c_str(),
rect, false, true, this, -1);
}
int bw = 100;
{
core::rect<s32> rect(0, 0, bw, 30);
- rect = rect + v2s32(size.X/2-bw/2-(bw/2+5), size.Y/2-30/2+25);
+ rect = rect + v2s32(size.X/2-bw/2-(bw/2+5), size.Y/2-30/2+5 + msg_h/2);
Environment->addButton(rect, this, GUI_ID_YES,
wgettext("Yes"));
}
{
core::rect<s32> rect(0, 0, bw, 30);
- rect = rect + v2s32(size.X/2-bw/2+(bw/2+5), size.Y/2-30/2+25);
+ rect = rect + v2s32(size.X/2-bw/2+(bw/2+5), size.Y/2-30/2+5 + msg_h/2);
Environment->addButton(rect, this, GUI_ID_NO,
wgettext("No"));
}
#include "gettext.h"
#include "utility.h"
#include "tile.h" // getTexturePath
+#include "filesys.h"
struct CreateWorldDestMainMenu : public CreateWorldDest
{
struct ConfirmDestDeleteWorld : public ConfirmDest
{
- ConfirmDestDeleteWorld(WorldSpec spec, GUIMainMenu *menu):
+ ConfirmDestDeleteWorld(WorldSpec spec, GUIMainMenu *menu,
+ const std::vector<std::string> &paths):
m_spec(spec),
- m_menu(menu)
+ m_menu(menu),
+ m_paths(paths)
{}
void answer(bool answer)
{
if(answer == false)
return;
- m_menu->deleteWorld(m_spec);
+ m_menu->deleteWorld(m_paths);
}
WorldSpec m_spec;
GUIMainMenu *m_menu;
+ std::vector<std::string> m_paths;
};
enum
)->drop();
} else {
WorldSpec spec = m_data->worlds[cur.selected_world];
+ // Get files and directories involved
+ std::vector<std::string> paths;
+ paths.push_back(spec.path);
+ fs::GetRecursiveSubPaths(spec.path, paths);
+ // Launch confirmation dialog
ConfirmDestDeleteWorld *dest = new
- ConfirmDestDeleteWorld(spec, this);
+ ConfirmDestDeleteWorld(spec, this, paths);
+ std::wstring text = wgettext("Delete world");
+ text += L" \"";
+ text += narrow_to_wide(spec.name);
+ text += L"\"?\n\n";
+ text += wgettext("Files to be deleted");
+ text += L":\n";
+ for(u32 i=0; i<paths.size(); i++){
+ if(i == 3){ text += L"..."; break; }
+ text += narrow_to_wide(paths[i]) + L"\n";
+ }
(new GUIConfirmMenu(env, parent, -1, menumgr, dest,
- (std::wstring(wgettext("Delete world "))
- +L"\""+narrow_to_wide(spec.name)+L"\"?").c_str()
- ))->drop();
+ text.c_str()))->drop();
}
return true;
}
quitMenu();
}
-void GUIMainMenu::deleteWorld(WorldSpec spec)
+void GUIMainMenu::deleteWorld(const std::vector<std::string> &paths)
{
- if(!spec.isValid())
- return;
+ // Delete files
+ bool did = fs::DeletePaths(paths);
+ if(!did){
+ GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
+ -1, menumgr, wgettext("Failed to delete all world files"));
+ menu->drop();
+ }
+ // Quit menu to refresh it
acceptInput();
- m_data->delete_world_spec = spec;
+ m_data->only_refresh = true;
quitMenu();
}
int selected_world;
bool simple_singleplayer_mode;
// Actions
- WorldSpec delete_world_spec;
std::wstring create_world_name;
std::string create_world_gameid;
+ bool only_refresh;
std::vector<WorldSpec> worlds;
std::vector<SubgameSpec> games;
creative_mode(false),
enable_damage(false),
selected_world(0),
- simple_singleplayer_mode(false)
+ simple_singleplayer_mode(false),
+ // Actions
+ only_refresh(false)
{}
};
{ return m_accepted; }
bool OnEvent(const SEvent& event);
void createNewWorld(std::wstring name, std::string gameid);
- void deleteWorld(WorldSpec spec);
+ void deleteWorld(const std::vector<std::string> &paths);
int getTab();
private:
if(skip_main_menu == false)
{
+ video::IVideoDriver* driver = device->getVideoDriver();
+
+ infostream<<"Waiting for other menus"<<std::endl;
+ while(device->run() && kill == false)
+ {
+ if(noMenuActive())
+ break;
+ driver->beginScene(true, true,
+ video::SColor(255,128,128,128));
+ drawMenuBackground(driver);
+ guienv->drawAll();
+ driver->endScene();
+ // On some computers framerate doesn't seem to be
+ // automatically limited
+ sleep_ms(25);
+ }
+ infostream<<"Waited for other menus"<<std::endl;
+
GUIMainMenu *menu =
new GUIMainMenu(guienv, guiroot, -1,
&g_menumgr, &menudata, g_gamecallback);
error_message = L"";
}
- video::IVideoDriver* driver = device->getVideoDriver();
-
infostream<<"Created main menu"<<std::endl;
while(device->run() && kill == false)
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
}
-
- // Delete world if requested
- if(menudata.delete_world_spec.isValid())
- {
- bool r = fs::RecursiveDeleteContent(
- menudata.delete_world_spec.path);
- if(r == false){
- error_message = L"World delete failed";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
+
+ // Only refresh if so requested
+ if(menudata.only_refresh){
+ infostream<<"Refreshing menu"<<std::endl;
continue;
}
-
+
// Create new world if requested
if(menudata.create_world_name != L"")
{