of 3D noise with values starting at `pos={x=,y=,z=}`
* `get2dMap_flat(pos)`: returns a flat `<size.x * size.y>` element array of 2D noise
with values starting at `pos={x=,y=}`
+ * if the param `buffer` is present, this table will be used to store the result instead
* `get3dMap_flat(pos)`: Same as `get2dMap_flat`, but 3D noise
+ * if the param `buffer` is present, this table will be used to store the result instead
### `VoxelManip`
An interface to the `MapVoxelManipulator` for Lua.
the `VoxelManip` at that position
* `set_node_at(pos, node)`: Sets a specific `MapNode` in the `VoxelManip` at
that position
-* `get_data()`: Gets the data read into the `VoxelManip` object
- * returns raw node data is in the form of an array of node content IDs
+* `get_data(buffer)`: Gets the data read into the `VoxelManip` object
+ * returns raw node data in the form of an array of node content IDs
+ * if the param `buffer` is present, this table will be used to store the result instead
* `set_data(data)`: Sets the data contents of the `VoxelManip` object
* `update_map()`: Update map after writing chunk back to map.
* To be used only by `VoxelManip` objects created by the mod itself;
n->perlinMap2D(p.X, p.Y);
lua_newtable(L);
- for (int y = 0; y != n->sy; y++) {
+ for (u32 y = 0; y != n->sy; y++) {
lua_newtable(L);
- for (int x = 0; x != n->sx; x++) {
+ for (u32 x = 0; x != n->sx; x++) {
lua_pushnumber(L, n->result[i++]);
lua_rawseti(L, -2, x + 1);
}
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
- v2f p = check_v2f(L, 2);
+ v2f p = check_v2f(L, 2);
+ bool use_buffer = lua_istable(L, 3);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
size_t maplen = n->sx * n->sy;
- lua_newtable(L);
+ if (use_buffer)
+ lua_pushvalue(L, 3);
+ else
+ lua_newtable(L);
+
for (size_t i = 0; i != maplen; i++) {
lua_pushnumber(L, n->result[i]);
lua_rawseti(L, -2, i + 1);
n->perlinMap3D(p.X, p.Y, p.Z);
lua_newtable(L);
- for (int z = 0; z != n->sz; z++) {
+ for (u32 z = 0; z != n->sz; z++) {
lua_newtable(L);
- for (int y = 0; y != n->sy; y++) {
+ for (u32 y = 0; y != n->sy; y++) {
lua_newtable(L);
- for (int x = 0; x != n->sx; x++) {
+ for (u32 x = 0; x != n->sx; x++) {
lua_pushnumber(L, n->result[i++]);
lua_rawseti(L, -2, x + 1);
}
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
- v3f p = check_v3f(L, 2);
+ v3f p = check_v3f(L, 2);
+ bool use_buffer = lua_istable(L, 3);
if (!o->m_is3d)
return 0;
size_t maplen = n->sx * n->sy * n->sz;
- lua_newtable(L);
+ if (use_buffer)
+ lua_pushvalue(L, 3);
+ else
+ lua_newtable(L);
+
for (size_t i = 0; i != maplen; i++) {
lua_pushnumber(L, n->result[i]);
lua_rawseti(L, -2, i + 1);
NO_MAP_LOCK_REQUIRED;
LuaVoxelManip *o = checkobject(L, 1);
+ bool use_buffer = lua_istable(L, 2);
+
MMVManip *vm = o->vm;
- int volume = vm->m_area.getVolume();
+ u32 volume = vm->m_area.getVolume();
- lua_newtable(L);
- for (int i = 0; i != volume; i++) {
+ if (use_buffer)
+ lua_pushvalue(L, 2);
+ else
+ lua_newtable(L);
+
+ for (u32 i = 0; i != volume; i++) {
lua_Integer cid = vm->m_data[i].getContent();
lua_pushinteger(L, cid);
lua_rawseti(L, -2, i + 1);
if (!lua_istable(L, 2))
return 0;
- int volume = vm->m_area.getVolume();
- for (int i = 0; i != volume; i++) {
+ u32 volume = vm->m_area.getVolume();
+ for (u32 i = 0; i != volume; i++) {
lua_rawgeti(L, 2, i + 1);
content_t c = lua_tointeger(L, -1);
LuaVoxelManip *o = checkobject(L, 1);
MMVManip *vm = o->vm;
- int volume = vm->m_area.getVolume();
+ u32 volume = vm->m_area.getVolume();
lua_newtable(L);
- for (int i = 0; i != volume; i++) {
+ for (u32 i = 0; i != volume; i++) {
lua_Integer light = vm->m_data[i].param1;
lua_pushinteger(L, light);
lua_rawseti(L, -2, i + 1);
if (!lua_istable(L, 2))
return 0;
- int volume = vm->m_area.getVolume();
- for (int i = 0; i != volume; i++) {
+ u32 volume = vm->m_area.getVolume();
+ for (u32 i = 0; i != volume; i++) {
lua_rawgeti(L, 2, i + 1);
u8 light = lua_tointeger(L, -1);
LuaVoxelManip *o = checkobject(L, 1);
MMVManip *vm = o->vm;
- int volume = vm->m_area.getVolume();
+ u32 volume = vm->m_area.getVolume();
lua_newtable(L);
- for (int i = 0; i != volume; i++) {
+ for (u32 i = 0; i != volume; i++) {
lua_Integer param2 = vm->m_data[i].param2;
lua_pushinteger(L, param2);
lua_rawseti(L, -2, i + 1);
if (!lua_istable(L, 2))
return 0;
- int volume = vm->m_area.getVolume();
- for (int i = 0; i != volume; i++) {
+ u32 volume = vm->m_area.getVolume();
+ for (u32 i = 0; i != volume; i++) {
lua_rawgeti(L, 2, i + 1);
u8 param2 = lua_tointeger(L, -1);