-- Minetest 0.4 mod: vessels
-- See README.txt for licensing and other information.
+local vessels_shelf_formspec =
+ "size[8,7;]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[context;vessels;0,0.3;8,2;]"..
+ "list[current_player;main;0,2.85;8,1;]"..
+ "list[current_player;main;0,4.08;8,3;8]"..
+ default.get_hotbar_bg(0,2.85)
+
+minetest.register_node("vessels:shelf", {
+ description = "Vessels shelf",
+ tiles = {"default_wood.png", "default_wood.png", "default_wood.png^vessels_shelf.png"},
+ is_ground_content = false,
+ groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", vessels_shelf_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("vessels", 8*2)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("vessels")
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local to_stack = inv:get_stack(listname, index)
+ if listname == "vessels" then
+ if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
+ and to_stack:is_empty() then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local stack = inv:get_stack(from_list, from_index)
+ local to_stack = inv:get_stack(to_list, to_index)
+ if to_list == "vessels" then
+ if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
+ and to_stack:is_empty() then
+ return 1
+ else
+ return 0
+ end
+ end
+ end,
+
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in vessels shelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to vessels shelf at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from vessels shelf at "..minetest.pos_to_string(pos))
+ end,
+})
+
+minetest.register_craft({
+ output = 'vessels:shelf',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'group:vessel', 'group:vessel', 'group:vessel'},
+ {'group:wood', 'group:wood', 'group:wood'},
+ }
+})
+
minetest.register_node("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
drawtype = "plantlike",