Tweak rollback and liquids
authorPerttu Ahola <celeron55@gmail.com>
Fri, 27 Jul 2012 12:46:51 +0000 (15:46 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Fri, 27 Jul 2012 12:46:51 +0000 (15:46 +0300)
src/map.cpp
src/rollback.cpp
src/rollback.h
src/rollback_interface.h

index 8ddc4006e08b92b30f451c39b99cf78353cf1240..824553b372b42db00d4389a723e21d819e7cde2e 100644 (file)
@@ -1636,7 +1636,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
        while(m_transforming_liquid.size() != 0)
        {
                // This should be done here so that it is done when continue is used
-               if(loopcount >= initial_size || loopcount >= 1000)
+               if(loopcount >= initial_size || loopcount >= 10000)
                        break;
                loopcount++;
 
@@ -1828,8 +1828,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
                // Find out whether there is a suspect for this action
                std::string suspect;
                if(m_gamedef->rollback()){
-                       // Max. 5 seconds ago, shortcut at 98 points
-                       suspect = m_gamedef->rollback()->getSuspect(p0, 5, 95);
+                       suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
                }
 
                if(!suspect.empty()){
index 9cbcb6c257a09e90650ace95d225a12d52b319eb..f0e3c40aa533c006c56ad7c4ab5237636b63528f 100644 (file)
@@ -33,6 +33,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
+#define POINTS_PER_NODE (16.0)
+
 // Get nearness factor for subject's action for this action
 // Return value: 0 = impossible, >0 = factor
 static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
@@ -43,10 +45,10 @@ static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
                return 0; // 0 = cannot be
        // Start from 100
        int f = 100;
-       // Distance (1 node = -1 point)
-       f -= 1.0 * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
-       // Time (1 second = -1 point)
-       f -= 1.0 * (action_t - suspect_t);
+       // Distance (1 node = -x points)
+       f -= POINTS_PER_NODE * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
+       // Time (1 second = -x points)
+       f -= 1 * (action_t - suspect_t);
        // If is a guess, halve the points
        if(is_guess)
                f *= 0.5;
@@ -76,8 +78,7 @@ public:
                        v3s16 p;
                        if(!action.getPosition(&p))
                                return;
-                       // 60s default timeframe, 95 points shortcut
-                       action.actor = getSuspect(p, 60, 95);
+                       action.actor = getSuspect(p, 83, 1);
                        if(action.actor.empty())
                                return;
                        action.actor_is_guess = true;
@@ -103,12 +104,12 @@ public:
                m_current_actor = actor;
                m_current_actor_is_guess = is_guess;
        }
-       std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut)
+       std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness)
        {
                if(m_current_actor != "")
                        return m_current_actor;
                int cur_time = time(0);
-               int first_time = cur_time - max_time;
+               int first_time = cur_time - (100-min_nearness);
                RollbackAction likely_suspect;
                float likely_suspect_nearness = 0;
                for(std::list<RollbackAction>::const_reverse_iterator
@@ -125,7 +126,7 @@ public:
                                continue;
                        float f = getSuspectNearness(i->actor_is_guess, suspect_p,
                                        i->unix_time, p, cur_time);
-                       if(f > likely_suspect_nearness){
+                       if(f >= min_nearness && f > likely_suspect_nearness){
                                likely_suspect_nearness = f;
                                likely_suspect = *i;
                                if(likely_suspect_nearness >= nearness_shortcut)
index 0ae80c51d30b2ebefe7074a88922601becd0003e..5e76042b5c9cf056c6f86b4a4ef33c7330e8c585 100644 (file)
@@ -35,8 +35,8 @@ public:
        virtual std::string getActor() = 0;
        virtual bool isActorGuess() = 0;
        virtual void setActor(const std::string &actor, bool is_guess) = 0;
-       // nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes
-       virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut) = 0;
+       virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
+                       float min_nearness) = 0;
 
        virtual ~IRollbackManager(){}
        virtual void flush() = 0;
index 119379ae7e33271dc899c5426d3832527423afa2..8dd429d7669473e9f767fd7f63c1293910e13c40 100644 (file)
@@ -124,8 +124,8 @@ public:
        virtual std::string getActor() = 0;
        virtual bool isActorGuess() = 0;
        virtual void setActor(const std::string &actor, bool is_guess) = 0;
-       // nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes
-       virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut=98) = 0;
+       virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
+                       float min_nearness) = 0;
 };
 
 class RollbackScopeActor