-- See README.txt for licensing and other information.
local vessels_shelf_formspec =
- "size[8,7;]"..
- default.gui_bg..
- default.gui_bg_img..
- default.gui_slots..
- "list[context;vessels;0,0.3;8,2;]"..
- "list[current_player;main;0,2.85;8,1;]"..
- "list[current_player;main;0,4.08;8,3;8]"..
- "listring[context;vessels]"..
- "listring[current_player;main]"..
- default.get_hotbar_bg(0,2.85)
+ "size[8,7;]" ..
+ default.gui_bg ..
+ default.gui_bg_img ..
+ default.gui_slots ..
+ "list[context;vessels;0,0.3;8,2;]" ..
+ "list[current_player;main;0,2.85;8,1;]" ..
+ "list[current_player;main;0,4.08;8,3;8]" ..
+ "listring[context;vessels]" ..
+ "listring[current_player;main]" ..
+ default.get_hotbar_bg(0, 2.85)
minetest.register_node("vessels:shelf", {
- description = "Vessels shelf",
+ description = "Vessels Shelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
- groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "vessels", drops)
- drops[#drops+1] = "vessels:shelf"
+ drops[#drops + 1] = "vessels:shelf"
minetest.remove_node(pos)
return drops
end,
})
minetest.register_craft({
- output = 'vessels:shelf',
+ output = "vessels:shelf",
recipe = {
- {'group:wood', 'group:wood', 'group:wood'},
- {'group:vessel', 'group:vessel', 'group:vessel'},
- {'group:wood', 'group:wood', 'group:wood'},
+ {"group:wood", "group:wood", "group:wood"},
+ {"group:vessel", "group:vessel", "group:vessel"},
+ {"group:wood", "group:wood", "group:wood"},
}
})
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
- groups = {vessel=1,dig_immediate=3,attached_node=1},
+ groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "vessels:glass_bottle 10",
recipe = {
- { "default:glass", "", "default:glass" },
- { "default:glass", "", "default:glass" },
- { "", "default:glass", "" }
+ {"default:glass", "", "default:glass"},
+ {"default:glass", "", "default:glass"},
+ {"", "default:glass", ""}
}
})
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
- groups = {vessel=1,dig_immediate=3,attached_node=1},
+ groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft( {
output = "vessels:drinking_glass 14",
recipe = {
- { "default:glass", "", "default:glass" },
- { "default:glass", "", "default:glass" },
- { "default:glass", "default:glass", "default:glass" }
+ {"default:glass", "", "default:glass"},
+ {"default:glass", "", "default:glass"},
+ {"default:glass", "default:glass", "default:glass"}
}
})
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
- groups = {vessel=1,dig_immediate=3,attached_node=1},
+ groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_craft( {
output = "vessels:steel_bottle 5",
recipe = {
- { "default:steel_ingot", "", "default:steel_ingot" },
- { "default:steel_ingot", "", "default:steel_ingot" },
- { "", "default:steel_ingot", "" }
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"", "default:steel_ingot", ""}
}
})
--- Make sure we can recycle them
+-- Glass and steel recycling
minetest.register_craftitem("vessels:glass_fragments", {
description = "Pile of Glass Fragments",
output = "default:steel_ingot",
recipe = "vessels:steel_bottle",
})
-