Vessels: Improve code style
authorparamat <mat.gregory@virginmedia.com>
Sat, 21 May 2016 02:49:28 +0000 (03:49 +0100)
committerparamat <mat.gregory@virginmedia.com>
Mon, 23 May 2016 07:37:58 +0000 (08:37 +0100)
mods/vessels/init.lua

index 025a5c7c0230097bc01977818bb236163ed3f1a8..e56cc2844fb7974b954c2f9bd5a81545dec309fa 100644 (file)
@@ -2,24 +2,24 @@
 -- See README.txt for licensing and other information.
 
 local vessels_shelf_formspec =
-       "size[8,7;]"..
-       default.gui_bg..
-       default.gui_bg_img..
-       default.gui_slots..
-       "list[context;vessels;0,0.3;8,2;]"..
-       "list[current_player;main;0,2.85;8,1;]"..
-       "list[current_player;main;0,4.08;8,3;8]"..
-       "listring[context;vessels]"..
-       "listring[current_player;main]"..
-       default.get_hotbar_bg(0,2.85)
+       "size[8,7;]" ..
+       default.gui_bg ..
+       default.gui_bg_img ..
+       default.gui_slots ..
+       "list[context;vessels;0,0.3;8,2;]" ..
+       "list[current_player;main;0,2.85;8,1;]" ..
+       "list[current_player;main;0,4.08;8,3;8]" ..
+       "listring[context;vessels]" ..
+       "listring[current_player;main]" ..
+       default.get_hotbar_bg(0, 2.85)
 
 minetest.register_node("vessels:shelf", {
-       description = "Vessels shelf",
+       description = "Vessels Shelf",
        tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
                "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
        paramtype2 = "facedir",
        is_ground_content = false,
-       groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+       groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
        sounds = default.node_sound_wood_defaults(),
 
        on_construct = function(pos)
@@ -53,18 +53,18 @@ minetest.register_node("vessels:shelf", {
        on_blast = function(pos)
                local drops = {}
                default.get_inventory_drops(pos, "vessels", drops)
-               drops[#drops+1] = "vessels:shelf"
+               drops[#drops + 1] = "vessels:shelf"
                minetest.remove_node(pos)
                return drops
        end,
 })
 
 minetest.register_craft({
-       output = 'vessels:shelf',
+       output = "vessels:shelf",
        recipe = {
-               {'group:wood', 'group:wood', 'group:wood'},
-               {'group:vessel', 'group:vessel', 'group:vessel'},
-               {'group:wood', 'group:wood', 'group:wood'},
+               {"group:wood", "group:wood", "group:wood"},
+               {"group:vessel", "group:vessel", "group:vessel"},
+               {"group:wood", "group:wood", "group:wood"},
        }
 })
 
@@ -81,16 +81,16 @@ minetest.register_node("vessels:glass_bottle", {
                type = "fixed",
                fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
        },
-       groups = {vessel=1,dig_immediate=3,attached_node=1},
+       groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
        sounds = default.node_sound_glass_defaults(),
 })
 
 minetest.register_craft( {
        output = "vessels:glass_bottle 10",
        recipe = {
-               { "default:glass", "", "default:glass" },
-               { "default:glass", "", "default:glass" },
-               { "", "default:glass", "" }
+               {"default:glass", "", "default:glass"},
+               {"default:glass", "", "default:glass"},
+               {"", "default:glass", ""}
        }
 })
 
@@ -107,16 +107,16 @@ minetest.register_node("vessels:drinking_glass", {
                type = "fixed",
                fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
        },
-       groups = {vessel=1,dig_immediate=3,attached_node=1},
+       groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
        sounds = default.node_sound_glass_defaults(),
 })
 
 minetest.register_craft( {
        output = "vessels:drinking_glass 14",
        recipe = {
-               { "default:glass", "", "default:glass" },
-               { "default:glass", "", "default:glass" },
-               { "default:glass", "default:glass", "default:glass" }
+               {"default:glass", "", "default:glass"},
+               {"default:glass", "", "default:glass"},
+               {"default:glass", "default:glass", "default:glass"}
        }
 })
 
@@ -133,21 +133,21 @@ minetest.register_node("vessels:steel_bottle", {
                type = "fixed",
                fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
        },
-       groups = {vessel=1,dig_immediate=3,attached_node=1},
+       groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
        sounds = default.node_sound_defaults(),
 })
 
 minetest.register_craft( {
        output = "vessels:steel_bottle 5",
        recipe = {
-               { "default:steel_ingot", "", "default:steel_ingot" },
-               { "default:steel_ingot", "", "default:steel_ingot" },
-               { "", "default:steel_ingot", "" }
+               {"default:steel_ingot", "", "default:steel_ingot"},
+               {"default:steel_ingot", "", "default:steel_ingot"},
+               {"", "default:steel_ingot", ""}
        }
 })
 
 
--- Make sure we can recycle them
+-- Glass and steel recycling
 
 minetest.register_craftitem("vessels:glass_fragments", {
        description = "Pile of Glass Fragments",
@@ -183,4 +183,3 @@ minetest.register_craft( {
        output = "default:steel_ingot",
        recipe = "vessels:steel_bottle",
 })
-