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Doors: Trim open fencegate collison box again
author
paramat
<mat.gregory@virginmedia.com>
Thu, 22 Sep 2016 12:46:12 +0000
(13:46 +0100)
committer
paramat
<mat.gregory@virginmedia.com>
Fri, 23 Sep 2016 17:24:47 +0000
(18:24 +0100)
The collision box still extended into a neighbouring empty node, causing
falling node objects to collide but not transform back into normal nodes.
Completes the fix started in a previous similar commit.
mods/doors/init.lua
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diff --git
a/mods/doors/init.lua
b/mods/doors/init.lua
index ed7fbb34648c5ef41871bf70b8b4ea006dfb9034..73a73a136e13f7ee779d982857e5ebc3fe9cd02a 100644
(file)
--- a/
mods/doors/init.lua
+++ b/
mods/doors/init.lua
@@
-696,7
+696,7
@@
function doors.register_fencegate(name, def)
fence_open.collision_box = {
type = "fixed",
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
- {-
5/8
, -3/8, -1/2, -3/8, 3/8, 0}},
+ {-
1/2
, -3/8, -1/2, -3/8, 3/8, 0}},
}
minetest.register_node(":" .. name .. "_closed", fence_closed)