if (zz == 0) break;
d1 = BN_BITS2 - d0;
- if (d0) z[dN] = (z[dN] << d1) >> d1; /* clear up the top d1 bits */
+ /* clear up the top d1 bits */
+ if (d0)
+ z[dN] = (z[dN] << d1) >> d1;
+ else
+ z[dN] = 0;
z[0] ^= zz; /* reduction t^0 component */
for (k = 1; p[k] != 0; k++)
CONF_VALUE *ecmd;
char *ctrlname, *ctrlvalue;
ENGINE *e = NULL;
+ int soft = 0;
+
name = skip_dot(name);
#ifdef ENGINE_CONF_DEBUG
fprintf(stderr, "Configuring engine %s\n", name);
/* Override engine name to use */
if (!strcmp(ctrlname, "engine_id"))
name = ctrlvalue;
+ else if (!strcmp(ctrlname, "soft_load"))
+ soft = 1;
/* Load a dynamic ENGINE */
else if (!strcmp(ctrlname, "dynamic_path"))
{
if (!e)
{
e = ENGINE_by_id(name);
+ if (!e && soft)
+ {
+ ERR_clear_error();
+ return 1;
+ }
if (!e)
return 0;
}
return 1;
}
-IMPLEMENT_DYNAMIC_CHECK_FN()
-IMPLEMENT_DYNAMIC_BIND_FN(padlock_bind_fn)
+IMPLEMENT_DYNAMIC_CHECK_FN ();
+IMPLEMENT_DYNAMIC_BIND_FN (padlock_bind_fn);
#endif /* DYNAMIC_ENGINE */
/* ===== Here comes the "real" engine ===== */