if pointed_thing.type ~= "node" then
return itemstack
end
-
+
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
-
+
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
}
param2 = minetest.dir_to_facedir(dir)
end
-
+
if p0.y-1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 21
end
end
-
+
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
-
+
-- for replace ABM
minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
replace_name = "stairs:stair_" .. subname,
local n0 = minetest.get_node(p0)
local n1 = minetest.get_node(p1)
local param2 = 0
-
+
local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
n0.param2 >= 20)
-
+
if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
slabpos = p0
slabnode = n0
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
-
+
pointed_thing.above = slabpos
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
-
+
pointed_thing.above = p0
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
end
return itemstack
end
-
+
-- Place upside down slab
param2 = 20
end
-
+
-- If pointing at the side of a upside down slab
if n0_is_upside_down and p0.y+1 ~= p1.y then
param2 = 20
end
-
+
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
-
+
-- for replace ABM
minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
replace_name = "stairs:slab_"..subname,