Minimap: revert change from RGBA to Indexed
authorAuke Kok <sofar@foo-projects.org>
Sun, 10 Apr 2016 18:03:16 +0000 (11:03 -0700)
committerkwolekr <kwolekr@minetest.net>
Mon, 11 Apr 2016 04:24:01 +0000 (00:24 -0400)
@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.

textures/base/pack/minimap_overlay_round.png

index 959535bd9fa3ac3eb59b5bcb52f1f6817683e6d6..16e3c41c730d785aaaa83e7fb5bd5d68922cf828 100644 (file)
Binary files a/textures/base/pack/minimap_overlay_round.png and b/textures/base/pack/minimap_overlay_round.png differ