@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
index 959535bd9fa3ac3eb59b5bcb52f1f6817683e6d6..16e3c41c730d785aaaa83e7fb5bd5d68922cf828 100644 (file)
Binary files a/textures/base/pack/minimap_overlay_round.png and b/textures/base/pack/minimap_overlay_round.png differ