if core.settings:get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
- "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
- "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
- ((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
+ "label[4.3,4.2;" .. fgettext("Touchthreshold: (px)") .. "]" ..
+ "dropdown[4.25,4.65;3.5;dd_touchthreshold;0,10,20,30,40,50;" ..
+ ((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) ..
+ "]box[4.0,4.5;3.75,1.0;#999999]"
end
if shaders_enabled then
#if USE_SOUND
#include "sound_openal.h"
#endif
+#ifdef __ANDROID__
+ #include "porting.h"
+#endif
/* mainmenumanager.h
*/
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
-
+#ifdef __ANDROID__
+ float density = porting::getDisplayDensity();
+ skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
+ skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
+ skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
+ if (density > 1.5f) {
+ std::string sprite_path = porting::path_user + "/textures/base/pack/";
+ if (density > 3.5f)
+ sprite_path.append("checkbox_64.png");
+ else if (density > 2.0f)
+ sprite_path.append("checkbox_32.png");
+ else
+ sprite_path.append("checkbox_16.png");
+ // Texture dimensions should be a power of 2
+ gui::IGUISpriteBank *sprites = skin->getSpriteBank();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str());
+ if (sprite_texture) {
+ s32 sprite_id = sprites->addTextureAsSprite(sprite_texture);
+ if (sprite_id != -1)
+ skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id);
+ }
+ }
+#endif
g_fontengine = new FontEngine(g_settings, guienv);
FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
data->invsize.Y = MYMAX(0, stof(parts[1]));
lockSize(false);
+#ifndef __ANDROID__
if (parts.size() == 3) {
if (parts[2] == "true") {
lockSize(true,v2u32(800,600));
}
}
-
+#endif
data->explicit_size = true;
return;
}
fselected = true;
std::wstring wlabel = translate_string(utf8_to_wide(unescape_string(label)));
+ s32 spacing = Environment->getSkin()->getSize(gui::EGDS_CHECK_BOX_WIDTH) + 7;
core::rect<s32> rect = core::rect<s32>(
- pos.X, pos.Y + ((imgsize.Y/2) - m_btn_height),
- pos.X + m_font->getDimension(wlabel.c_str()).Width + 25, // text size + size of checkbox
- pos.Y + ((imgsize.Y/2) + m_btn_height));
+ pos.X, pos.Y + ((imgsize.Y / 2) - m_btn_height),
+ pos.X + m_font->getDimension(wlabel.c_str()).Width + spacing,
+ pos.Y + ((imgsize.Y / 2) + m_btn_height));
FieldSpec spec(
name,
// the image size can't be less than 0.3 inch
// multiplied by gui_scaling, even if this means
// the form doesn't fit the screen.
- double prefer_imgsize = mydata.screensize.Y / 15 *
- gui_scaling;
+#ifdef __ANDROID__
+ // For mobile devices these magic numbers are
+ // different and forms should always use the
+ // maximum screen space available.
+ double prefer_imgsize = mydata.screensize.Y / 10 * gui_scaling;
double fitx_imgsize = mydata.screensize.X /
- ((5.0/4.0) * (0.5 + mydata.invsize.X));
+ ((12.0 / 8.0) * (0.5 + mydata.invsize.X));
double fity_imgsize = mydata.screensize.Y /
- ((15.0/13.0) * (0.85 * mydata.invsize.Y));
+ ((15.0 / 11.0) * (0.85 + mydata.invsize.Y));
+ use_imgsize = MYMIN(prefer_imgsize,
+ MYMIN(fitx_imgsize, fity_imgsize));
+#else
+ double prefer_imgsize = mydata.screensize.Y / 15 * gui_scaling;
+ double fitx_imgsize = mydata.screensize.X /
+ ((5.0 / 4.0) * (0.5 + mydata.invsize.X));
+ double fity_imgsize = mydata.screensize.Y /
+ ((15.0 / 13.0) * (0.85 * mydata.invsize.Y));
double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
double min_imgsize = 0.3 * screen_dpi * gui_scaling;
use_imgsize = MYMAX(min_imgsize, MYMIN(prefer_imgsize,
MYMIN(fitx_imgsize, fity_imgsize)));
+#endif
}
// Everything else is scaled in proportion to the
setTabStop(true);
setTabOrder(-1);
updateAbsolutePosition();
-
+ float density = RenderingEngine::getDisplayDensity();
+#ifdef __ANDROID__
+ density = 1; // dp scaling is applied by the skin
+#endif
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
- s32 width = (relative_rect.getWidth()/(2.0/3.0)) *
- RenderingEngine::getDisplayDensity() *
+ s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
g_settings->getFloat("gui_scaling");
m_scrollbar->setRelativePosition(core::rect<s32>(
relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,